Touch an object and make an Average Discipline Check. On success, gain insight into the object's past. Threat/Despair will distort the vision, while Advantages/Triumph allow you to learn additional details and facts
Grit 4
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+4 ST
Toughened 2
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+4 WT
Parry 7
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May suffer 3 Strain to reduce melee damage by 9
Reflect 3
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May suffer 3 Strain to reduce ranged damage by 5
Dedication
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+1 to Brawn and Willpower
Force Rating 1
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+1 FR
Soresu Technique
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May use Intellect for Lightsaber checks
Force Powers
Force Rating
2
Power
Sense
Description
Spend 1 FP to sense all living things in Short range or the emotional state of one target in Engaged range
Upgrade
Effect
Magnitude 3
Spend 1FP to increase targets affected by power by 1
Control 4
Spend 1FP to sense the current thoughts of an Engaged target.
Magnitude 2
Spend 1FP to increase targets affected by power by 1
Control 2
When using ongoing effect, upgrade pool twice.
Duration 1
May be triggered one extra time per round
Magnitude 1
Spend 1FP to increase targets affected by power by 1
Control 1
Ongoing effect: Commit 1FD. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Range 1
Spend 1FP to increase power's effect by 1 range band
Control 3
Ongoing effect: Commit 1FD. Once per round, when the Force user makes an attack, he upgrades the ability of the pool once.
Power
Enhance
Description
May roll a combined Enhance power when rolling Athletics. FP can be spent for Advantages or Success.
Upgrade
Effect
Control 2
May jump vertically as well as horizontally
Control 3
Force Leap become a manoeuvre
Range 1
Spend 1FP to increase range by 1 band
Control 1
Action: Spend 1FP to jump horizontally within short range