Fit Kisto by binaryice27

Species
Nautolan
Career
bounty hunter
Specializations
assassin
System
Edge of the Empire

4
Threshold 14
Current 9
Threshold 12
Current 1
Ranged 2
Melee 0

Characteristics

3
2
2
2
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 1
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 2
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 2
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 2
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Light Repeating Blaster
Range
Long
Skill
Ranged: Heavy
Damage
11
Critical
3
Blaster Carbine,
Range
Medium
Skill
Damage
9
Critical
3

140
400
2557

Weapons & Armor

blaster pistol dmg 6 crit 3
padded armor soak 2
under grapnel launcher average ranged light 100 meters
Light Repeating Blaster, 11 dmg, 3 crit, Long range, 7 encumberance, Special: Auto-fire, Cumbersome 4, Pierce 1 Attacking with a weapon on Auto-fire is generally less accurate and the attacker must increase the difficulty of the attack check by .

The user may choose to not use the Auto-fire quality on a weapon to avoid the difficulty increase.

If an Auto-fire attack hits, the attacker can trigger Auto-fire by spending Auto-fire can be triggered multiple times. Each time the attacker triggers auto-fire, it deals an additional hit to the target, and each hit deals base damage plus the number of uncanceled on the check.

These additional hits can be allocated to the target, or to other targets within range of the weapon. If the attacker wishes to hit multiple targets, they must decide to do so before making the check. Furthermore, if they wish to hit multiple targets, their initial target must always be the target with the highest difficulty and highest defense (if this is two separate targets, the GM chooses which target is their initial target). The initial hit must always be against the initial target, subsequent hits generated can be allocated to any of the other designated targets.

Auto-fire weapons can also activate one Critical Injury for each hit generated on the attack per the normal cost.

Blaster Carbine, 9 dmg, 3 crit, Medium range, 3 encumberance, Special: Stun setting
Personal Deflector Shield, adds 2 ranged defense, encumberance 3

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 1 gain 1 strain threashold
lethal blows 2 add +20 to any critical
stalker 3 add boost to all stealth cordination check
dodge 1 can use dodge in combat
Quick strike 1 add a boosted per rank of quick strike to combat against tagets not acted yet
Sniper Shot 1 increase the weapons range by 1 band per rank attack difficulty by 1 per range increase

Background

Motivation

Obligations

Criminal: The character has been accused of committing a crime during the collection of a legal bounty. This could be anything from stealing a speeder in order to chase a fleeing fugitive, or interference with bonded law enforcement to killing innocents during a shootout. Whatever the case, the constant threat of discovery and incarceration hovers over the character. Whether the accusations are true is irrelevant; the character has been accused and there is an outstanding warrant that makes the PC an appealing target to other bounty hunters.

Description

Other Notes

10 for 2 in skullduggery
5 grit
5 lethal blows
5 stalker
5 dodge
10 in 1 in computers
10 in 1 in astrogation
10 ranged light
10 for leadership
20 for both pilet
20 for steahth and skuldugery


400 blaster pistol

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