Age of Rebellion
| Threshold | 17 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 2 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| Claws |
RangeEngaged |
SkillBrawl |
|
Damage1 + Brawn |
Critical3 |
||
| Paladin |
RangeLong |
SkillRanged: Heavy |
|
| Auto-fire, Pierce 1, Stun Setting, Superior |
Damage8 |
Critical3 |
|
| Paladin Shock Prod |
RangeEngaged |
SkillMelee |
|
| Disorient 2, Stun Damage |
Damage2 + Brawn |
Critical6 |
|
| Ryyk Blade |
RangeEngaged |
SkillMelee |
|
| Cumbersome 3, Defensive 1, Superior |
Damage2 + Brawn |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Regeneration | 1 | When using long rest or bacta to heal wounds, heal another wound. May regenerate limbs, taking at least a month to be usable. | |
| Expert Tracker | 2 | Remove setback per rank to find tracks or track targets. Tracking takes half time. | |
| Grit | 2 | Strain +2 | |
| Sniper Shot | 2 | Before making a non thrown ranged attack, may perform a Snper Shot Maneuver to increase range up to once per rank. Upgrade difficulty by 1 per range band increase. | |
| True Aim | 2 | Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrading the combat check once per rank. | |
| Brace | 2 | Perform the Brace maneuver to remove setback per rank from next action. This may only remove setback from environmental effects. | |
| Deadly Accuracy | 2 | Add 2 damage to all Ranged (Heavy) checks and 1 damage to all Melee checks. | |
| Lethal Blows | 2 | Critical Injury roll +20 | |
| Toughened | 1 | Wounds +2 | |
| Crippling Blow | 1 | Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain every time he moves for the remainder of the encounter. | |
| Targeted Blow | 1 | After making a successful attack, may spend 1 Destiny to add damage equal to agility to one hit. | |
| Quick Fix | 1 | Once per session, make one check using agility instead of the characteristic linked to the check. | |
| Natural Marksman | 1 | Once per session may reroll1 ranged Light or Heavy check. |