Threshold | 31 |
Current | 2 |
Threshold | 14 |
Current | 5 |
Ranged | 2 |
Melee | 3 |
Skill | Career? | Rank | Roll | Adj. |
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Astrogation (Int) | 0 |
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Athletics (Br) | X | 2 |
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Charm (Pr) | 0 |
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Coercion (Will) | X | 2 |
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Computers (Int) | 0 |
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Cool (Pr) | 0 |
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Coordination (Ag) | 0 |
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Deception (Cun) | 0 |
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Discipline (Will) | X | 1 |
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Leadership (Pr) | 0 |
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Mechanics (Int) | 0 |
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Medicine (Int) | 0 |
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Negotiation (Pr) | 0 |
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Perception (Cun) | 1 |
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Piloting: Planetary (Ag) | X | 0 |
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Piloting: Space (Ag) | 0 |
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Resilience (Br) | X | 2 |
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Skulduggery (Cun) | 0 |
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Stealth (Ag) | 0 |
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Streetwise (Cun) | 0 |
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Survival (Cun) | X | 0 |
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Vigilance (Will) | X | 1 |
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Brawl (Br) | X | 2 |
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Gunnery (Ag) | 0 |
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Lightsaber (Br) | 0 |
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Melee (Br) | X | 2 |
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Ranged: Light (Ag) | X | 0 |
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Ranged: Heavy (Ag) | 0 |
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Knowledge: Core Worlds (Int) | 0 |
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Knowledge: Education (Int) | 0 |
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Knowledge: Lore (Int) | 0 |
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Knowledge: Outer Rim (Int) | 0 |
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Knowledge: Underworld (Int) | 0 |
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Knowledge: Warfare (Int) | 0 |
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Knowledge: Xenology (Int) | 0 |
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REPULSOR FIST |
RangeEngaged |
SkillBrawl |
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Concussive 1, Slow Firing 2, Disorient 1, Knockdown, Stun Setting |
Damage9+3 |
Criticalωωω |
|
CORTOSIS SHIELD |
RangeEngaged |
SkillMelee |
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Cortosis, Cumbersome 3, Defensive 2, Deflection 2 |
Damage7+3 |
Criticalωωωωω |
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ELECTROSTAFF |
RangeEngaged |
SkillMelee |
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Cortosis, Cumbersome 3, Linked 1, Stun Setting, Unwieldy 3, Superior, Concussive 1, Accurate 1 |
Damage+4+2+3 |
Criticalωωω |
|
VIBROSWORD |
RangeEngaged |
SkillMelee |
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Defensive 1, Pierce 6, Vicious 1, Superior, Cortosis |
Damage+2+3 |
Criticalω |
Name | Rank | Book & Page | Description |
---|---|---|---|
Toughened | 6 | 145 Edge of Empire | The character increases his wound threshold by two per rank of Toughened. |
Frenzied Attack | 2 | 135 Edge of Empire | When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of his combat check by that number. The number cannot exceed his ranks in Frenzied Attack. |
Feral Strength | 3 | 135 Edge of Empire | The character deals + 1 damage to one hit on all successful Brawl and Melee checks per rank of Feral Strength. |
Lethal Blows | 3 | 138 Edge of Empire | The character adds + 10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. |
Knockdown | 1 | 138 Edge of Empire | After hitting with a melee attack, the character may knock the target prone by spending a triumph the target is larger than the acting character, it requires one additional triumph for each silhouette larger. |
Enduring | 2 | 135 Edge of Empire | Character gains + 1 soak value per rank of Enduring. |
Natural Brawler | 1 | 139 Edge of Empire | Once per game session, the character may reroll any one Brawl or Melee check. |
Defensive Stance | 2 | 134 Edge of Empire | One per round on the character’s turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character in this way. |
Dedication | 1 | 134 Edge of Empire | Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. |
Durable | 1 | 135 Edge of Empire | The character may reduce a Critical Injury result he suffers by 10 per rank of Durable, to a minimum of one. |
Grit | 1 | 136 Edge of Empire | Each rank of Grit increases a character’s strain threshold by one. |
Brace | 2 | Online | As a maneuver, the character may Brace himself. This allows a character to remove a Setback Die (Black Die) per rank of Brace from the next skill check based on changing conditions: inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult. |