Plausible Deniability |
3 |
|
Remove Setback Dice per rank of Plausible Deniability from Coercion and Deception checks. |
Sense Emotions |
1 |
|
Add Boost Dice to all Charm, Coercion, and Deceptions Checks unless the target is immune to Force powers. |
Uncanny Senses |
1 |
|
Add Boost Dice per rank of Uncanny Senses to all Perception Checks |
Secrets of the Force |
1 |
|
Knowledge (Lore) and Lightsaber become Career skills for the Character |
Parry |
1 |
|
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Renegade Form (Cunning) |
1 |
|
When the character purchases this talent they choose one characteristic. They may use this characteristic in place of Brawn when making Lightsaber checks. |
Confidence |
1 |
|
May decrease difficulty of Discipline checks to avoid fear by 1 per rank in confidence. |
Nobody's Fool |
2 |
|
Upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank of Nobody's Fool. |
Discredit |
1 |
|
Once Per encounter, take the Discredit action make a Hard (3 Difficulty Dice) Deception Check to upgrade the difficulty of one character's social checks once plus once for every 2 Advantage, until end of the encounter. |
Quick Strike |
1 |
|
Add Boost Die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Prey on the Weak |
1 |
|
Add +1 damage to one hit of successful combat checks against disoriented targets per rank of Prey on the Weak. |
Grit |
3 |
|
Gain +1 strain threshold |
Disorient |
2 |
|
After hitting with combat check may spend two advantage to disorient target for number of rounds equal to ranks in Disorient. |
Improved Plausible Deniability |
1 |
|
Take an Improved Plausible Deniability action make a Hard (3 Difficulty Dice) Coercion Check to convince one bystander per rank in Plausible Deniability to depart quietly. |
Sorry About the Mess |
1 |
|
Decrease the Critical Rating of a weapon by 1 (to a minimum of 1) against targets that have not yet acted this encounter. |
Blackmail |
1 |
|
When an NPC exceeds his strain threshold, may spend 1 Destiny Point to convince that NPC to perform a single task of choice instead. |
Dedication |
2 |
|
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (Cunning)(Cunning) |
Encouraging Words |
1 |
|
After an engaged ally fails a check, may suffer strain to assist that ally's next check this encounter as an out of turn Incidental. |
Contingency Plan |
1 |
|
Spend 1 Destiny Point to recover strain equal to Cunning rating. |
Ravage |
1 |
|
Once per encounter the character may suffer 3 strain to add force die up to their force rating to a combat check targeting an engaged opponent. The character may spend force to add success or advantage to the check results. |
Uncanny Reactions |
1 |
|
Add Boost die per rank of Uncanny Reactions to all Vigilance checks. |
Unmatched Insight - Base Ability |
1 |
|
Once per game session, during an encounter or scene involving one or more other sentient creatures, the character may spend 2 Destiny Points. The character immediately becomes aware of the emotional states and basic histories of up to 3 chosen participants in the scene. |
Unmatched Insight - Discern Motives |
1 |
|
The character realizes the motivations of each other participant in the scene. |
Unmatched Insight - Leverage |
1 |
|
Choose 1 character Upgrade the ability of all social checks once per Leverage Upgrade against that character until end of the encounter. |