Parry |
1 |
F/D 149 |
When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon. |
Feint |
1 |
F/D 142 |
Upon missing an opponent with a Lightsaber, Brawl, or Melee combat check, the character may spend (£) or O O O to upgrade the difficulty of the opponent’s next combat check targeting the character during this encounter by the character’s ranks in Feint. |
Makashi Technique |
1 |
F/D 146 |
hen making a check using the Lightsaber skill, the character may use Presence instead of Brawn. |
Improved Parry |
1 |
F/D 149 |
When the character suffers a hit from a Brawl, M elee, or Lightsaber combat check and uses the Parry incidental to reduce the damage from that hit, after the attack is resolved, the character may spend 1 despair or 3 threat to automatically hit the attacker once with a wielded Brawl, Melee, or Lightsaber weapon. This hit deals the weapon’s base damage plus any damage from applicable talents or abilities. This talent may not be used if the original attack incapacitates the character. |