When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character’s ranks in Fearsome.
Prey on the Weak
Add +1 damage to one hit of successful combat checks against disoriented targets per rank of Prey on the Weak.
Fearsome
Crippling Blow
Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter.
Toughened
Grit
Intimidating
May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Force Powers
Force Rating
1
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (O '# use): When guiding and shaping thoughts, only 3 generated from # may be used to generate negative emotions such as rage, fear, and hatred. Only 3 generated from O may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from 3 generated from either O or •
The character may spend 3 to stress the mind of one living target he is engaged with, inflicting I strain.
Upgrade
Effect
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend 3 to move one object of silhouette 0 that is within
short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may sp en d 3 t o sense all living things within short range (including sentient and non- sentient beings). The user may spend 3 to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend FP to gain A or S (user’s choice) on the check.
Upgrade
Effect
Control
Enhance can be used with the Brawl skill.
Control
Enhance can be used with the Resilience skill.
Control
Ongoing effect: Commit F by 1 (to a maximum of 6).
The user increases his Brawn characteristic
Background
Born on the Nautolan homeworld of Glee Anselm, Taima was taken from his parents at a very young age and brought up in the Jedi Temple on Coruscant. His years as a child and then an initiate weren't anything special, other than the young Nautolan's penchant for running outside every time it rained. When he was chosen as a Padawan by the Twi'lek Master Merasska Aren, he followed her on her explorations of the Outer Rim, though he focused more on his weapons and studying the forms of combat than he did on her research.
Motivation
Survival
Morality
50
Bravery/Recklessness
Description
Taima is tall and muscular from hours of combat training, with pale green skin, large black eyes, and numerous tendrils that spring from his head in place of hair. A generally affable soul, Taima loves to laugh and has often been accused of not taking things seriously enough. He takes his training and being a Jedi seriously, although he seems to have problems with some of the strictures; the seriousness of everything else is open to debate.
He usually wears cargo pants, a utility belt, and a sleeveless vest to show off the muscles of his arms and upper torso. Barefoot while on board, he adds sturdy boots when leaving the confines of the ship.
Although Taima knows the basics of lightsaber combat, he prefers using a combination of his fists and vibrosword.