(Aggressor) by mihrimah

Species
Nautolan
Career
Warrior
Specializations
Aggressor
System
Force and Destiny

5
Threshold 19
Current 0
Threshold 15
Current 0
Ranged 0
Melee 1

Characteristics

4
2
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 1
Melee (Br) X 2
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3
Damage
STR +1
Critical
4
Combat Knife
Range
Engaged
Skill
Melee
Damage
STR +1
Critical
3
Vibrosword
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Vicious 1
Damage
STR +2
Critical
2

5
250
550
8/14

Weapons & Armor

Lightsaber
Heavy Clothing
Combat Knife
Brass Knuckles
Vibrosword

Personal Gear

Datapad
Commlink
Utility Belt
Scanner Goggles
Breath Mask/Respirator
Backpack
Thermal Cloak
Climbing Gear
Canteen

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit Gain +1 strain threshold.
Toughened Gain +2 wound threshold.
Fearsome When an adversary be­comes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character’s ranks in Fearsome.
Prey on the Weak Add +1 damage to one hit of successful combat checks against disorient­ed targets per rank of Prey on the Weak.
Fearsome
Crippling Blow Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter.
Toughened
Grit
Intimidating May suffer a number of strain to downgrade difficul­ty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot ex­ceed ranks in Intimidating.

Force Powers

Force Rating
1
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (O '# use): When guiding and shaping thoughts, only 3 generated from # may be used to generate negative emotions such as rage, fear, and hatred. Only 3 generated from O may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from 3 generated from either O or •
The character may spend 3 to stress the mind of one living target he is engaged with, inflicting I strain.
Upgrade Effect
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend 3 to move one object of silhouette 0 that is within
short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may sp en d 3 t o sense all living things within short range (including sentient and non- sentient beings). The user may spend 3 to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend FP to gain A or S (user’s choice) on the check.
Upgrade Effect
Control Enhance can be used with the Brawl skill.
Control Enhance can be used with the Resilience skill.
Control Ongoing effect: Commit F by 1 (to a maximum of 6).
The user increases his Brawn characteristic

Background

Born on the Nautolan homeworld of Glee Anselm, Taima was taken from his parents at a very young age and brought up in the Jedi Temple on Coruscant. His years as a child and then an initiate weren't anything special, other than the young Nautolan's penchant for running outside every time it rained. When he was chosen as a Padawan by the Twi'lek Master Merasska Aren, he followed her on her explorations of the Outer Rim, though he focused more on his weapons and studying the forms of combat than he did on her research.

Motivation

Survival

Morality

50
Bravery/Recklessness

Description

Taima is tall and muscular from hours of combat training, with pale green skin, large black eyes, and numerous tendrils that spring from his head in place of hair. A generally affable soul, Taima loves to laugh and has often been accused of not taking things seriously enough. He takes his training and being a Jedi seriously, although he seems to have problems with some of the strictures; the seriousness of everything else is open to debate.

He usually wears cargo pants, a utility belt, and a sleeveless vest to show off the muscles of his arms and upper torso. Barefoot while on board, he adds sturdy boots when leaving the confines of the ship.

Although Taima knows the basics of lightsaber combat, he prefers using a combination of his fists and vibrosword.

Other Notes

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