Weapons & Armor
S-MTAR II
(Base: 9 Damage, Crit3, 3Enc, 5/5HP)
Autofire, Accurate 1
-Forearm Grip (1 HP)
Accurate 1, Point Blank 1, Engaged Ranged (Heavy) checks have additional difficulty of 1P instead of 2P
-Augmented Spin Barrel (2 HP)
Accurate 1, +3 Damage, Add setback to mechanics when performing maintenance
-Under-barrel Grenade Launcher (2HP)
Cumbersome 1, Increase Encumberance 2, Limited Ammo 4, Weapon can fire grenades using Ranged (Heavy) skill.
Field Sports Model 77 Air-Rifle
(Base: 6 Damage, 3 Enc. 1/3HP)
Pierce 4, Stun Damage
- Telescopic Optical Sight (1 HP)
Decrease difficulty of combat checks at long and extreme range by 1
Ionization Blaster
(Base: 10 Damage, Crit5, 3Enc, 1/3HP)
Disorient 5, Stun Damage (Droid Only)
-Multi-optic Sight (1 HP)
Remove 2 setback on checks to use this weapon due to smoke, darkness, or other environmental conditions that obstruct vision.
Merr-Sonn Model 53 "Quicktrigger"
(Base: 6 Damage, Crit3, 1 Enc, 4/4 HP)
Stun Setting, Reduce difficulty of Mechanics check to repair, modify attachments by one
-Integrated Illuminator (1HP)
Remove two setback due to darkness on targets within short range
-Mandalorian Chamber (1 HP)
Stun 5
-Custom Grip (1 HP)
Accurate 1, Remove 1 setback from all attack checks. Non-owners add two setback.
-Blaster Actuating Module (1 HP)
+3 Damage, Pierce 2, Add one setback on attack checks
Blade-breaker
(Base: +0 Damage, Crit4, 1 Enc, 0/1HP)
Defensive 2, Pierce 1, Sunder
Combat Armor, Crafted (2 Enc, 2/4 HP)
+2 Soak
-Integrated Holsters (2 HP, +4 Enc)
Quick Draw, May holster 5 weapons up to 3 Enc in the armor. While holstered, they do not count to character's Encumbrance value.
Holster 1 (L Shin) - Blade-breaker
Holster 2 (Chest) - Quicktrigger
Holster 3 (R Thigh) - Ion Blaster
Holster 4 (U Back) - Sonic Rifle
Holster 5 (L Back) - S-MTAR
Personal Gear
Comlink (handheld),
Stimpack 12x,
Tracker goggles (Add 1 boost to wearer's perception skill checks to locate a target by sight. Remove two setback imposed due to concealment, darkness, fog or mist from Ranged Light and Heavy checks.)
Utility Belt (1/1 Enc):
Canteen (1 Enc)
Load-Bearing Gear (3/3 Enc):
Kirgo Blastworks Lightning 22 Ion Grenade (DC 46) x10,
Kirgo Blastworks NOVA40 Plasma Grenade (DC 47) x10,
Speizoc Spore Stun Grenade (DoH 43) x10,
Mk III Modular Backpack (5/8 Enc):
CAPC ECM-598 Medpac (2 Enc, Grant a boost to Medicine checks, Decrease difficulty to heal Crit injuries by 1 to a min of Easy)
Anti-grav Chute (1 Enc)
Wampa Cloak (2 Enc, Remove 2 setback from checks made to handle the effects of extreme heat or cold, Add 2 boosts on Stealth checks in snowy terrain)