|
Regeneration |
|
Trandoshan |
When using long rest or bacta to heal wounds, heal another wound. May regenerate limbs, taking at least a month to be usable. |
|
Tinkerer |
2 |
Outlaw Tech |
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. |
|
Utinni! |
2 |
Outlaw Tech |
Remove setback per rank of Utinni! from checks to find or scavenge items or gear. Such checks take half the time. |
|
Speak Binary |
1 |
Outlaw Tech |
When directing NPC droids, may grant them boost per rank of Speaks Binary on checks. |
|
Solid Repairs |
1 |
Outlaw Tech |
The character repairs 1 additional hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. |
|
Grit |
1 |
Outlaw Tech |
Gain +1 strain threshold. |
|
Toughened |
1 |
Outlaw Tech |
Gain +2 wound threshold |
|
Utility Belt |
|
Outlaw Tech |
Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel. |
|
Side Step |
1 |
Outlaw Tech |
Once per round, as a maneuver suffer a number of strain up to ranks in Side Step to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. |
|
Brace |
1 |
Outlaw Tech |
Perform the Brace maneuver to remove setback per rank of Brace from your next Action. This may only remove setback added by environmental circumstances. |
|
Defensive Stance |
1 |
Outlaw Tech |
Once per round, as a man- euver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round. |
|
Jury Rigged |
2 |
Outlaw Tech |
Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. |