FR-4K by skippynumnums

Species
Droid
Career
Bounty Hunter
Specializations
Assassin
System
Edge of the Empire

3
Threshold 12
Current 3
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3, Knockdown, Stun Setting
Damage
+1
Critical
4
12 Defender
Range
Short
Skill
Ranged: Light
Inferior, Limited Ammo 2, Add 2 difficulty to Perception and Computers checks to find this weapon on a body. May not be reloaded.
Damage
4
Critical
5
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
2
Critical
5
Miniblaster
Range
Medium
Skill
Ranged: Light
Damage
5
Critical
4

0
210
1200
7/11

Weapons & Armor

2x: Miniblaster
5 Dam, 4 Crit, Medium Range, Light, Enc 1

1x: Blaster Rifle
9 Dam, 3 Crit, Long Range, Heavy, Enc 4

1x: Brass Knuckles
+1 Dam, 4 Crit, Engaged, Brawl, Enc 1

1x: 12 Defender
4 Dam, 5 Crit, Short Range, Light, Enc 1

Personal Gear

COMLINK (HANDHELD) x 1
Allows for audio messaging between two
parties.

BACKPACK x 1
Increase Encumbrance Threshold by 4 Mod

EMERGENCY REPAIR PATCH x 4
Repairs 3 wounds on a droid.

BINDERS x 1
Handcuffs: require a Daunting (4 Difficulty) Athletics or Coordination check to escape.

INFRABINOCULARS x 1
Can see through up to two meters of wall. Dense or shielded materials impose at least ■ (1 Disadvantage) to Perception checks (GM's discretion).

Assets & Resources

Weequay's Datapad

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Droid (PASSIVE) EotE p 47 Droids do not need to eat, sleep, or breathe, and are unaffected by toxins or poisons. In addition, after selecting their career, a Droid Player Character may train one rank in six of the eight career skills (instead of the usual four). After selecting their first specialization, a Droid Player Character may train one rank in three of the four specialization skills (instead of the usual two).
Inorganic (PASSIVE) EotE p 47 Since droids are inorganic, they do not gain the benefits of recovering with a bacta tank, stimpack, or Medicine skill checks. Droids do recover naturally by resting, as their systems attempt self-repairs. Otherwise, droids need to be tended to with a Mechanics check, using the same difficulties and results of Medicine checks for organic beings. Emergency repair patches can be used to repair damage just like stimpacks are used on organic beings. See page 220 for more on droid repairs and healing. Due to their resilient metallic construction, droids start the game with one rank in the Enduring talent.
Mechanical Being (PASSIVE) EotE p 47 Droids cannot become Force sensitive, nor acquire a Force Rating by any means. Droids cannot use Force powers, and also cannot be affected by mind-altering Force powers.
Cybernetics (PASSIVE) EotE p 47 Droids have a cybernetics implant cap of 6.
Grit - Rank 1 (PASSIVE) Gain +1 strain threshold.
Stalker - Rank 1 (PASSIVE) Add bonus dice per rank of Stalker to all Stealth and Coordination checks
Dodge - Rank 1 (ACTIVE) When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.

Background

Motivation

Never Again: The character has suffered some disgrace or loss and vowed never to repeat it. Perhaps the character broke an oath to protect and serve the people, or was somehow framed for doing so after trusting the wrong person. Though the shame of failure cannot be erased fully, the character has vowed that it will never occur again.

Obligations

Took and extra 10 obligation for +5xp & +1000 credits.

Vigilante: The character has seen the wheels of justice grind up the innocent and let the guilty walk free. The character has sworn to take the law—or a version of it, at any rate—and bring justice to those who deserve it. When taking on contracts, this character tends to pursue me most hardened criminals.

Description

Other Notes

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