Threshold | 13 |
Current | 13 |
Threshold | 12 |
Current | 12 |
Ranged | 0 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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Athletics (Br) | X | 0 |
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Charm (Pr) | 0 |
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Coercion (Will) | 0 |
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Computers (Int) | 0 |
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Cool (Pr) | 1 |
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Coordination (Ag) | X | 2 |
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|
Deception (Cun) | 0 |
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Discipline (Will) | 1 |
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Leadership (Pr) | 0 |
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Mechanics (Int) | 0 |
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Medicine (Int) | 0 |
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Negotiation (Pr) | 0 |
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Perception (Cun) | X | 0 |
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Piloting: Planetary (Ag) | X | 0 |
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|
Piloting: Space (Ag) | X | 1 |
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|
Resilience (Br) | 0 |
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Skulduggery (Cun) | 0 |
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Stealth (Ag) | 0 |
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Streetwise (Cun) | 0 |
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Survival (Cun) | 0 |
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Vigilance (Will) | X | 1 |
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Brawl (Br) | 0 |
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Gunnery (Ag) | 0 |
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Lightsaber (Ag) | X | 2 |
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|
Melee (Br) | 0 |
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Ranged: Light (Ag) | 0 |
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Ranged: Heavy (Ag) | X | 0 |
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|
Knowledge: Core Worlds (Int) | 0 |
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Knowledge: Education (Int) | 0 |
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Knowledge: Lore (Int) | 0 |
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Knowledge: Outer Rim (Int) | 0 |
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Knowledge: Underworld (Int) | 0 |
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Knowledge: Warfare (Int) | 0 |
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Knowledge: Xenology (Int) | X | 1 |
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Ancient Sword |
RangeEngaged |
SkillLightsaber |
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Defensive 1 |
Damage+2 |
Critical3 |
|
Light Blaster Pistol |
RangeMedium |
SkillRanged: Light |
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Stun |
Damage5 |
Critical4 |
|
Thermol Detonator |
RangeShort |
SkillRanged: Light |
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Blast 15, Breach 1, Limited Ammo, vicous 4 |
Damage20 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Jum up | 1 | Once per round, may stand from seated or prone as an incidental. | |
Ataru technique | 1 | When making a check using the Lightsaber skill, the character may use Agility instead of Brawn. | |
Conditioned | 1 | Remove ■ per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. | |
Dodge | 1 | When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. | |
Quick Draw | 1 | Once per round, draw or holster a weapon or accessible item as an incidental. | |
Quick streak | 1 | Add □ per rank of Quick Strike to combat checks against targets that have not acted vet this encounter | |
Parry | 1 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. | |
Reflect | 1 | When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect |
Upgrade | Effect |
---|---|
Control |
Take a Force Leap action: Make an Enhance pow er check. The user may
spend 3 to jump horizontally to any location in short range. |
Control |
When performing a Force Leap, the user can jump vertically in addition to
jumping horizontally. |