Once per round, may stand from seated or prone as an incidental.
Ataru technique
1
When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Conditioned
1
Remove ■ per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Dodge
1
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Quick Draw
1
Once per round, draw or holster a weapon or accessible item as an incidental.
Quick streak
1
Add □ per rank of Quick Strike to combat checks against targets that have not acted vet this encounter
Parry
1
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Reflect
1
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Force Powers
Force Rating
1
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend light dark to gain success o advantage (user’s choice) on the check.
Upgrade
Effect
Control
Take a Force Leap action: Make an Enhance pow er check. The user may
spend 3 to jump horizontally to any location in short range.
Control
When performing a Force Leap, the user can jump vertically in addition to
jumping horizontally.