Whisper by Msshelishell24

Species
Bothan
Career
Engineer
Specializations
Mechanic/Saboteur/Shadow/Shien Expert
System
Force and Destiny

4
Threshold 18
Current 0
Threshold 18
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
4
5
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2 Remove setback per rank of conditioned
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 3 Kashyyyk Only - Upgrade on rolls against jammerRemove setback per rank (2)of from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1
Cool (Pr) X 1
Coordination (Ag) X 1 Remove setback per rank of conditioned
Deception (Cun) 2 Remove Setback (Convincing Demeanor)
Discipline (Will) 2
Leadership (Pr) X 1
Mechanics (Int) X 3 Remove Setback (Gearhead)
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) X 1
Skulduggery (Cun) X 1 Remove Setback (Convincing Demeanor), Once per round, suffer 2 strain to decrease difficulty of next stealth or skullduggery check by 1.
Stealth (Ag) X 1 2 Bonus (Sleight of Mind), Once per round, suffer 2 strain to decrease difficulty of next stealth or skullduggery check by 1.
Streetwise (Cun) X 1 Remove Setback (street smarts)
Survival (Cun) 1
Vigilance (Will) X 2
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Cun) X 1
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1 Remove Setback (street smarts)
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Rifle (Reduced diffuculty of ranged combat checks at long by 1)
Range
Long
Skill
Ranged: Heavy
Stun Setting (incidental to switch). Under_Barrel Grenade Launcher (medium range). Rifle upgrade Forearm Grip (190 EOE), Telescopic Optical Sight If using rifle at engaged difficulty is only 1
Damage
9
Critical
3
Shock Gloves
Range
Engaged
Skill
Brawl
Stun 3
Damage
2
Critical
5
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Damage
6
Critical
3
Training Stick
Range
Engaged
Skill
Lightsaber
Accurate 1, Disorient 1, Stun
Damage
3
Critical
5
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1
Damage
10
Critical
4
Stun Grenade
Range
Short
Skill
Ranged: Light
Disorient 3, Blast 8, Limited Ammo 1, Stun Damage
Damage
10
Critical
Ion Grenade
Range
Short
Skill
Ranged: Light
Blast 7 Disorient 5 Stun Damage Droid Only
Damage
10
Critical
5
Inferno Grenade
Range
Short
Skill
Ranged: Light
Blast 5 Burn 2 Limited Ammo 1
Damage
8
Critical
3
concussion grenade
Range
Skill
encumbrance 1, blast 8 concussive 2, disorient 5
Damage
10
Critical
5
Shock Bracelet **Broken** 1 Dart grenadeleft
Range
Medium
Skill
Ranged: Light
Stun
Damage
6
Critical
Defensive Light Saber 4 Hp
Range
Engaged
Skill
Lightsaber
Energy Bleed (Stun +2), breach 1, defensive 1, Sunder
Damage
8
Critical
2
Lightsaber (from Rodian)
Range
Engaged
Skill
Lightsaber
Breach 1 and sunder, switch that allows for two crystals and you can toggle between the two. Blue Ilum crystal & White Kimber stone (only does stun damage).
Damage
6
Critical
2

5
1620
600

Weapons & Armor

Deflective Armor (Have schematics) 1 melee defense, 1 ranged defense, 2 lightweight (so 2 encumbrance) 2 soak, 3 hard points. Chedak Communications Multi-Band Comlink

Found a new light saber with a switch that allows for two crystals that you can toggle between. Blue Ilum crystal & White Kimber stone (only does stun damage). Ilum Crystal Mods: 2 available vicious mods, 4 damage +1 mods, 1 reduce Critical by 1 mod.


Thermal Cloak (removes 1 setback due to cold)
Blaster Rifle
2 Stimpak
Military Belt Pouch (2 stimpak)
Military Medpac (+1 Skill)

Crik's upgrades included a blaster in his arm with replaceable canisters, a life support kit, and telescopic vision upgrades. He also has upgraded agility in his legs. He ejected his ammo upon Whisper's request. Took his sniper rifle (Model 38 sharpshooter) & destructor pistol.

Personal Gear

1 X Detonite on person encumbrance
2 Frag Grenades
2 stun grenades
2 Ion Grenade - loaded
1 Inferno Grenades (p. 46 dangerous covenants)
2 Concussion Grenades
0 Thermal Detonators
1 Heavy Homemade Grenade
*Concealable vibro-knife - 2 setbacks to find it if I'm being searched.
Tool Kit
General Purpose Scanner Binders
Glow Rod
Comlink (Handheld)
green crystal from Kinrath cave (Dantari)
Backpack +4 encumbrance
Cloak from Priestess Trill so I "fit in"

Assets & Resources

3 DUM-Series Pit Droids https://star-wars-rpg-ffg.fandom.com/wiki/DUM-Series_Pit_Droid
KZTO - K Series Imperial Droid that Lu had access to at one point, but I confirmed she does not have access to it currently.
3 Speeders with the amphibious mod so they can go over water
Bothan-sized Jedi robes (5 XP discount on next heal upgrade)
Claw to pull shuttle (made with contraption 10/27)
Deflective Armor Schematic (Guardian 91) reduces the difficulty to 1.
Grenade Schematics - reduces difficulty by 1
2 Janky blaster rifles from ship
Slaver Data Pad
2 Blaster Pistol
1 Blaster Pistol Reload
weapon sling
Large military tent (15 people)
Imperial Trooper Disguise (w blaster)

Legacy workshop for mechanics and computers, emergency containment. Can upgrade for 1 more of following; additional specialty spaces, reclamation equipment, research experts, spare parts bin*, low grav workspace, (technician book).

Found an ancient blaster weapon that I'm going to put on the ship with the robot arm and the Ancient looking O ring (from the trade pile on the pilgrimage pile when we found Lena).

Ilum Crystal incubation matrix with 3 crystals for transplant (Have schematics)

Homemade environmental suit - Made for Coruscant
Thermal Augger (works like a stargate) from Hoth
Remote control for the contraption on the imperial Datapad shuttle. Triumph +4 advantages won't be found


*Copy of comm log from red sisters ship*
Purchased schematics for noise grenade - can make for double the cost (300 and chance to fail).
Gathered some glow rods from the bodies of the stormtroopers on Kashyk
Lazzo's Data Pad
Found muddy datapad in the hands of a Santaros, a fisherman from the local village who was killed by two excellent shots. We told his wife, Val, the local pub owner. Tamrin used ebb & flow to confirm it was an outsider who killed him.
5 X Detonite
Bunch of liquor
1 Frag Grenades
1 stun grenades
0 Ion Grenade - loaded
0 Inferno Grenades (p. 46 dangerous covenants)
1 Concussion Grenades
1 Thermal Detonators
1 Heavy Homemade Grenade
*Concealable vibro-knife - 2 setbacks to find it if I'm being searched.
Tool Kit

Emergency Repair Patch
Emergency Med Kit
Personal Recorder Bug
Rebreather
Climbing Gear from Hoth
Armored robes (Soak 2 defense 1) 2 Hard Points
Load Bearing Gear +3 encumbrance

Critical Injuries & Conditions

Wrist Rocket - talked to Doc and got a bonus die for schematics (1/23). Made the 1 I'm wearing with my folks.

Blaster Rifle - able to disassemble into jewelry, reassemble, and draw as a Maneuver.

Data Pad for Twava - Shows that Mollusk Greer is trying to get security info from Rathtar, the ship's security person. Have blue die for a roll if needed.

Completed basic functionality of BLA. Used redundant systems to get parts from SHDW to create base. Got the SHDW starcharts (gave copy to Echo) Vek rolled to "make sense" so next step is for atlasRolled astrogation for charts from SHDW, Triumph when downloading, so difficulty check is 1 level higher, (goes against my computer skill).

When delivering to Chop Shop, she had a crisis of conscious and wished they weren't giving it to him; she double triumphed on bad motivator and no one, including her, knows it happened.

Couldn't find parts so sent message to Dr. Voss to see if she wanted to help me build and if she knew where to get the parts - waiting to hear back

Talents

Name Rank Book & Page Description
Convincing Demeanor 1 Edge of Empire, 133 The character removes • per rank of Convincing Demeanor from his Deception and Skulduggery checks.
Gearhead 1 Age of Rebellion, 85 Remove • per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
Resolve 1 Age of Rebellion, 86 When involuntarily suffering strain, suffer 1 less strain per rank of Resolve, to a minimum of 1.
Redundant Systems 1 Age of Rebellion, 85 Once per session, may take Redundant Systems action; make an Easy Mechanics Check to harvest components from a functioning device to repair a broken one without breaking the first device.
Solid Repairs 2 Age of Rebellion, 85 When repairing hull trauma, repair one additional per rank of solid repairs
Contraption 1 Age of Rebellion, 85 Once per session may take contraption action; make a hard mechanics check to fashion a device to solve a current problem using just the tools and parts on hand.
Grit 4 Age of Rebellion, 86 F&D 94(2), 95 Gain +1 Strain threshold per rank
Powerful Blast Rank 2 Age of Rebellion, 86 Increase blast damage dealt by explosives, explosive weapons, and grenades by 1 per rank of powerful blast.
Toughened 3 Age of Rebellion, 85 & 86 F&D 95 +4 wound threshold
Rapid Recovery Rank 2 Age of Rebellion, 86 When recovering strain after an encounter, recover 1 additional strain per rank
Master Grenadier 1 Age of Rebellion, 86 Decrease the advantage cost to activate the blast quality on any weapon used by 1 to a minimum of 1
Dedication 1 Age of Rebellion, 86 Plus one to any characteristic (Intellect)
Enduring 1 Age of Rebellion, 85 Gain +1 soak value
Bad Motivator 1 Age of Rebellion, 85 Once per session may may make a hard mechanics check to cause one targeted device to spontaneously fail.
Sleight of Mind 2 F&D 94 Add bonus per rank to all stealth checks unless the opposition is immune to force powers
Well Rounded 1 F&D 94 Choose any two skills, they permanently become career skills (Ranged Heavy, Cool)
Codebreaker 2 F&D 94 Remove setback per rank of from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1
Natural Tinker 1 AOR 85 Once per session, may re-roll any 1 mechanics check
Selective Detonation 2 AOR 86 When using any weapon with the blast quality, spend advantage to exclude 1 target that would normally be affeccted by the explosion.May not exceed ranks in Selective Detonation
Dantari Crystal 1 F&D 196 When making a force power check as part of a combat check, a character usig a lightsaber with this crystal may spend F to recover 2 strain.
Street Smarts 2 F&D 94 & 95 Remove Setback per rank of Streetwise and knowledge (Underworld) checks
Indistinguishable 2 F&D 94 Upgrade difficulty of checks to identify character once per rank
Dodge 2 F&D 94 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge then upgrade the difficulty of checks by that number
Anatomy Lessons 1 F&D 94 After making a successful attack can spend 1 destiny point to add damage equal to intellect to one hit
Force Rating +1 F&D 94
Fine Tuning 1 AoR 85 When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank.
Dedication 1 AoR 85 Plus one to any characteristic (agility)
Second Wind 2 AoR 86 Once per encounter may use second wind incidental to recover strain equal to ranks in second wind.
Now You See Me 1 F&D 94 Once per session, take now you see me action. Make a hard deception check to make a number of NPCs equal to Cunning within medium range forget about character.
Dedication 1 AoR 85 Agility
Shroud 1 F&D 94 The character may spend 1 destiny point to make them self undetectable via force powers and make their own powers go unnoticed for the remainder of the encounter.
Master of Shadows 1 F&D 94 Once per round, suffer 2 strain to decrease difficulty of next stealth or skullduggery check by 1.
Dedication 1 F&D 94 Cunning
Slippery Minded 1 F&D 94 If under the effects of a force power, perform the slippery minded action; make a hard deception check to immediately end effects of power
Side Step 1 F&D 95 Once per round may perform as maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for this round. Strain suffered this way cannot exceed ranks.
Shien Technique 1 F&D 95 When making a check using the lightsaber skill the character may use cunning instead of brawn.
Reflect 3 F&D 95 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in reflect
Conditioned 1 F&D 95 Remove setback per rank from athletics and coordination checks. Reduce the damage and strain suffered from falling by 1 per rank.
Improved Reflect 1 F&D 95 When reflecting a hit that generated a despair or 3 threat may hit one target in medium range with the same damage as the initial hit, after original attack resolves
Parry 2 F&D 95 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry.
Counterstrike 1 F&D 95 When an attack misses the character and generates despair or 2 threat, may upgrade next lightsaber (cunning)check against attacker during encounter once
Defensive Stance 1 F&D 95 Once per round, may perform maneuver & suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks.
Dedication 1 F&D 95 Intellect
Djem So Deflection 1 F&D 95 After using reflect, may spend 1 destiny point to perform move maneuver as out of turn incidental to close distance with or engage opponent
Saber Throw 1 F&D 95 see book
Disruptive Strike 1 F&D 95

Force Powers

Force Rating
2
Power
Enhance
Description
When making an athletics check, the Force user may roll an Enhance power check a part of the pool. The user may spend force die to gain success or advantage (user's choice) on the check.
Upgrade Effect
Control Use with Coordination
Control The user can jump vertically
Range Spend pips to increase power's range by a number of bands equal to range upgrades purchased
Control Can commit to Agility
Control Can be used with Resilience skill
Contol Can be used with Brawl skill
Control Use with piloting planetary
Control Use with piloting space
Control Take a force leap action: Make an enhance power check. The user may spend pips to jump horizontally to any location in short range.
Control Ongoing effect - commit force die. The user increases brawn characteristic by 1 (to a maximum of 6)
Control Ongoing effect: Commit force die the user increases his agility characteristic by 1 to a maximum of 1.
Control When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Control The user can perform a Force Leap as a maneuver instead of an action.
Power
Heal/Harm
Description
The force user bolsters his ally with renewed vigor or saps his foe of vital energy
Heal - spend F to heal a number of wounds equal to intellect from an engaged living creature (including user)
Harm - spend pip to inflict a number of wounds equal to intellect (ignoring soak) on an engaged living target The user gains 1 Conflict.
Upgrade Effect
Control Heal/harm additional equal to ranks in medicine
Control If no dark side pips used, target heals strain equal to wounds healed (F&D 292)
Magnitude 2 Spend 2 force pips to affect 1 additional target within range per rank.
Range Spend pip to increase power's range by a number of range bands equal to Range upgrades purchased
Strength Heal - Spend pip to increase wounds healed by 1 per rank of strength upgrades purchased.
Harm - Spend pip to increase wounds inflicted by 1 per rank of strength upgrades purchased.
Control May make a heal power check combined with a hard medicine check. If check succeeds, one target who heals wounds also heals on critical injury.
Mastery Once per session spend 4 pips to restore 1 target who died after the user's last turn to life.
Control Spend pip to remove one status effect from target
Power
Suppress Guardian book
Description
The force user can dampen the effect of incoming force powers, dramatically diminishing their effects on himself and his allies. The user may spend pips to add automatic failure to Force power checks made against him or any ally within short range until the end of the next turn.
Upgrade Effect
Duration Ongoing effect: Commit force die to sustain ongoing effects of power on each affected target while within range.
Range 2 Spend pip to increase powers range by a number of range bands equal to upgrades purchased
Control Commit one or more force die. When an opponent targets the user with a force power, after the opponent generates pips reduce the total pips generated by 1 per force die committed, to a minimum of 0.
Control Spend 1 destiny point to use suppress as an out of turn incidental
Strength Spend pip to add additional automatic failures equal to strength upgrades purchased on hostile force power checks.
Control Spend 1 destiny point to use suppress as an out of turn incidental once per session.

Background

Parents are Vihal and Nird Do'rose, real name is Om.
Dusk Goodstar - Bothan on Ord Mantell. Provided me with Little Black Book of Bothan codes. Training montage for Bothan spy group initiation.

Fake name for cargo ship run was Kin Kuteeha.
Shared vision with Noori of how storm troopers killed her parents (Dantooine)

Discovered Crystal Caves on Dantooine

Legacy sized and weapon comprable ship right in the entrance to the alley with the temple spotted as we found the Askajians. Fought Red Sister and the big guy, he went down and she ended in flames due to truimph. Turns out she is Zarina, a love interest from Todd's past. On the way to the temple, found new path that doesn't require force powers. Whisper got a triumph when fixing med bay and found a super fancy medical diagnostic machine.

Motivation

When I get to Askaj need to ask how to create something that can safely contain possibly Sith tainted artifacts as well as to discuss the crystal transportation machine.

Peace - part of the rebellion for as long as she can remember
Anti Slavery
wants to improve herself as a bounty hunter and mechanic

Dusk gave me virus (and schematics to study so I would know how) to upload when we still the ship plans. This is my audition to join the Bothan spy network. Crushed it! He said he would call when they need us.

Morality

78 Morality Caution/Obsession
Spent 1000 credits to buy parts to fix up the temple

Shien Tree
Side Step Conditioned Street Smarts - Reflect
Toughened Parry Shien Technique - Reflect
Parry Counterstrike Grit - Improved Reflect Djem So D Defensive Stance Reflect
Dedication

Description

Harvester
Zurina said that when she was first taken she was brought to the cradle, a large vessel designed for long-term upper atmosphere deployment. The ship moves from planet to planet, to asteroid belts or gas giants. Its location is very well guarded, but that is where all of Romy's students and the majority of his graduates are. During her time there was a couple of dozen of kids at most. The ship has formidable shielding. The weapons are significant but not overwhelming. the ship is meant to operate in secrecy, so it doesn't draw too much attention to itself. They have small to medium imperial crafts that travel to and from the Cradle. He doesn't use a lot of droids or security (or at least he didn't then). There are also typically a few planetary stations going at a time as well, but they are also constantly moving. According to Zurina, we would need to get the information from a current operative or from the systems of the cradle itself.

Askaj
Chief Boona - Whisper's hero and chief of the clan on Askaj.
Al (Alvar Swizzo) - bartender and wool trader who Vek will sell to.
Data is from where the sniper was is going to both a datapad as well as to a nearby ship "The Lapse in Judgement"
Tobo - our new Jawa friend who had the datapad from town we had been tracking. He gladly traded it for the exclusive rights to scavenge the ship.
Vasko Trench - Bounty Hunter who is well known and had previously come after Jax but we got away. He has been around for quite some time.
Lela - rodian doctor on Askaj that we dropped the injured dude off within town.

Kashyk
Rescued a mostly dead Wookie and healed him enough to get him to the ship. He was trying to get to the horn to blow it to summon the rest.
Camino - Met one of Jax's brothers, a clone trooper captain Healed him up a bit and let him know we would pick him up on our way back through.
Kampabracca - Wookie force sensitive kid that we rescued from the mini rancor creature.
Lu - crazy fangirl of Whisper's who really wants to meet her. Her official rank is Margrave (noble title not imperial rank). Have a piece from the droid that I can use to find her or possibly communicate with her when activated.
We learned of a slaver base on an old abandoned republic space station in the Kashyk sector. When we arrived to rescue them, Lu had already killed everyone and left us a comlink to talk to Rommie.

On Kashyk, found a lieutenant's datapad, he's a Margrave's officer. It referenced Galazo, the military officer. Cracked it and sent back a tracer to find that there is an imperial station here jamming comm signals and that is where it is sending information. Used it to take control of KZTO, who curtsied and shut itself off (assume it was Lu), Tamrin used there in no try to ensure Lu no longer has access. Found details about the handoff of Wookies to the Trandoshians. Someone sliced the datapad before me and dumped some files. I was able to tell the file was created 12 years ago and it was an after-action report that included a bunch of different types of media files. There was a bunch of information that I didn't understand, but we know some people that could.

Taris - upon arrival noticed a number of droids that had been repurposed for painting, gardening, etc. Noticed Myncok next on the Comm Tower (Triumph from perception check on landing). Jax, Repeat (Medic/kelp Farmer), Blip (Skilled Technician, has had work done so he doesn't look as cloney) and Rocky (Gardener) are here with the droids, including OP, R7 (Astromech who is chief of security) Ronk the Gonk (Painter/Power Droid), G6 (Utility Droid),

Weik - left one shot comm device with Cindus that was a triumph so it should reach us, but the four threats mean the signal could be intercepted.
Tal- young Zabrak male (17), Goya's apprentice. He was the first to get a lightsaber crystal once we cleared the path. He joined us when we left, along with Vek's mother, Lena
Paladin party - made up of 12 paladins (7 Knights 5 apprentices, 75 other people who live around the keep).
Cindus - dark-skinned gray-haired human female leader of the paladins.
Goya - orange lightsaber, Lannik female, head of security for the paladins
Due to a beautiful triumph, there is now an architectural genius, a non-force using human that Whisper took under her wing. She was able to show him advanced irrigation and similar types of upgrades, and he is leading their implementation.


On our way to their tent, I planted a contraption made of 2 frags and 1 concussion grenade that will blow up 2 balistas and 1 (of the 4) catapults. Retrieved them following negotiations.

Bad guys: 400-500 troops. The leader is Merlan Vasque, a human woman, followed by Zabrak & Lannik (who whisper killed after he shot lightning out of his hands). Vasque got away by throwing Zabrak at us. His name is Merlan Thurl. Whisper healed him for 4 health and strain, then Vek rolled to show him a moment of peace. Vek convinced him to stop fighting and agree to meet with the Paladins to discuss a truce if the men are willing to work land that is not in the mountains.

In the big town
Priestess Trill - sendiary priest.
Ralph - kidnapped off-worlder dude that works on technology
Rec Calo - Zabrak that used to be Guard Captain until the sun people showed up
Alar Hix - Helpful tinkerer who led us to Rec Calo. Also had a friend return our riding creatures on our behalf.
The Watcher - the leader of the eye people.

The heist
Chalo - Toydarian
Shuc - Rodian Blinbaro who is here to meet Mollusk Greer (Thinks we're here for him, staying in port side suites)
Amazingly handsome human, Vek's uncle Elsi (AKA Lando)
Pip Landrana - Twuava's head engineer, gave me standing offer for work
Safehouses from Jax - Terminus, Nar Shaddaa, and Ord Mantel
Master Zhan La - Jedi Temple host
Rocky Sameson - Jax's brother
Elron - our gamber
Chief Boona of Askaj
Mel - Ithorian Captain friend of Kobb. Whisper increased their shields with a triumph and he offered her a job anytime she wants one.
Doc Voss - Weapons & Explosives engineer :D )gave her detonite last time I saw her
Echo - Computers chick we rescued on Alderaan
Bail Organa - Big Deal Senator in Alderaan
Sparrow - empire defector from quarantine
Dusk-Bothan contact who "auditioned" me for the spy network. I passed with flying triumph colors, so should be able to call on them now.
Twava the Hut - Runs the Golden Rancor
Repeat - Jax's medic brother who lives on Glion 5
Met Par Malice (guy we took down) and Mirlan (master he serves)

Other Notes

After Rami was killed, Lu and I ran to the bridge so I could enter navigational route. Blue die to next Nav roll on this ship. Lu took off with her droid to "buy us some time". Once we jump to hyperspace, Whisper needs to run some analysis on the ship to ensure we aren't being tracked and to make sure the shields are maxed.

Ship is custom made with serious security. Must enter imperial codes to use. Both NPC have 2 security cylenders where I can see them. Standard for imperials. Ship has a few security receptor locations, most for opening various hatches. One looks like auxilary comm terminal. Appear to have cabinet for weapons and one for medicine, bot are locked.

During conversation via COM with Master Rommy, Shroud was activated so he could not sense any of Whisper's force powers. Whisper took it apart and put it back together without the ability for them to be seen. Everything was done by Lu by hand. This would be worth thousands of credits as a handcrafted communicator, and it appears to have been done so as a gift/tribute to me. I was able to identify a signature for her, so moving forward, I will have a boost die towards recognizing her work. In addition to being perfectly built, she has numerous back-ups and redundancies in the build.


++Can use 2 wrist rockets as grenades since launcher doesn't work++
Duplicated throne room pass key we were given for dinner with Twava
Black Sun Data Pad and Comm Link
Repair parts boost die on next repair role.
Shadow Repair Stealth- paid for the part already (300)
op_86 Badass Assassin/protocol Droid - Project op_86 blue (physical damage was repaired with no loss of function due to triumph, found evidence of a backed-up personality that was wiped, restored it with Echos assistance) - parts droid was purchased on Alderaan. After the heist OP left with Rocky to go find himself and others like him. He is now running a droid/clone Heaven called Restoration on Taris.
12500-year-old Sith droid named Shadow (from Lord Ivan)
RNGR - Repaired surveillance droid from a bounty hunter (little floating circle)
Bunch of downloaded info from empire prison computer system. Blue boost die on skulduggery check for orders. 2 open cases in files; Dr. Voss & Kobb. Files were sent to Red Sister of the inquisitors (we could send her messages if we wanted).
Zebba the Hut has hit on Kor (Back up plan)
Twava the hut had the Black lane atlas, but we got it at the tournament on the golden rancor
Trasker planted
Left contraption at Askaj Temple for a 1 shot contact.
Left 1 shot on Levecco
Upgraded console on Weik for 1 shot communication.
Left 1 shot device on Kashyyk for them to contact us if needed.
Have encrypted communication device to reach out to Pip (Golden Rancor engineer)

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