Threshold | 11 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 1 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | X | 1 | ||
Deception (Cun) | X | 0 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 2 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 0 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 3 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 4 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | X | 1 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage6 |
Critical3 |
|
Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage6 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Grit | 1 | Increase Strain Threshold by 1. | |
Letha Blows | 1 | Add 10+ per ranks of Lethal Blows to Critical Injury result. | |
Toughened | 1 | Increase Wound Threshold by 2. | |
Confidence | 1 | May decrease difficulty of Discipline checks to avoid fear check per rank of Confidence. | |
Letha Blows | 1 | Add 10+ per ranks of Lethal Blows to Critical Injury result. | |
Spitfire | 1 | After a successful combat check with two ranged (light) weapons additional hits can be allocated to other targets within range of the weapon. | |
Dedication | 1 | Increase a characteristic by one. Can't go beyond 5. | |
Rapid Reaction | 1 | Suffer a number of strain equal to Rapid Reaction to add a success to Vigilance roll. | |
Quick Draw | 1 | Once per round, draw or holster a weapon or accessible items as an incidental. | |
Improved Quick Draw | 1 | May use Quick Draw twice in one round. |