Field Ration Pack(10)
ID chips (Bobby)
Medpac(2 Encum) X2
Critical Injuries & Conditions
At the Brink: 1 strain per action
Talents
Name
Rank
Book & Page
Description
Street Smarts
1
F&D 152
Remove ■ black dice per rank of Street Smarts from Streetwise and Knowledge(Underworld)
Conditioned
1
F&D 141
The character removes ■ per rank of Conditioned from his Athletics and Coordination checks. He reduces the damage and strain suffered from falling by 1 per rank of Coordination
Parry
2
F&D 149
When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
TOUGHENED
1
F&D 153
The character increases his wound threshold by 2 per rank of Toughened.
Reflect
1
F&D 150
Force talent. When the character suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check, and after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), he may take the Reflect incidental. Fie suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Reflect. This talent may only be used once per hit and when the character is wielding a Lightsaber weapon.
SHIEN TECHNIQUE
1
F&D 151
Force talent. When making a Lightsaber skill check, the character may use Cunning instead of Brawn.
COUNTERSTRIKE
1
141
Force talent. Whenever an attack misses the character, the character may spend 2 threat or one failure to upgrade the next Lightsaber (Cunning) combat check he makes against the attacker during his next turn once.
Defensive Stance
1
95
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance.
DJEM SO DEFLECTION
95
After using Reflect, may spend 1 destiny point to perform Move maneuver as out-of-turn incidental to close distance with or engage opponent.
Grit
1
Dedication
1
+1 to cunning
Force Powers
Force Rating
1
Power
Enhance Basic Power
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend a force(light/dark) point to gain success or advantage (user’s choice) on the check.
Upgrade
Effect
Control
Enhance can be used with the coordination skill
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (O '# use): When guiding and shaping thoughts, only 3 generated from # may be used to generate negative emotions such as rage, fear,
and hatred. Only 3 generated from O may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as
confusion can be created from 3 generated from either O or •
The character may spend 3 to stress the mind of one living target he is engaged with, inflicting I strain.
Upgrade
Effect
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend 3 to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Range
Spend to increase power's
range by a number of range
bands equal to Range upgrades purchased.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may force points to sense all living things within short range (including sentient and non-sentient beings).
The user may force points to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Control
Commit a force die Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Background
W.I.P:
COMFORTABLE WITH TECH (From Corellia)
PRAGMATIC POWER
DESIRE FOR UNDERSTANDING
Basic lightsaber Curved Hilt(Encum 1 HP 4)
Base Modifier: Add 1 automatic advantage to lightsaber combat checks when engaged with a single opponent.
Mod Options: 1x "Defensive +1"