|
Brace |
|
5 |
Perform the Brace maneuver to remove setback per rank of Brace from next action. Only environmental. |
|
Toughened |
|
5 |
Gain +2 Wound Threshhold |
|
Intimidating |
|
5 |
May suffer a number of strain to downgrade difficulty of coercion checks or upgrade difficulty when targeted y coercion checks by an equla number. Strain suffered cannot exceed ranks in Intimidating |
|
Defensive Stance |
|
5 |
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number Strain suffered this way cannot exceed ranks in Defensive Stance. |
|
Jury Rigged |
|
5 |
Choose 1 weapon, armor or other item and give it permanent improvement while it remains in use |
|
Armor Master |
|
5 |
When wearing armor, increase Soak by 1 |
|
Toughened |
3 |
5 |
Increase wound threshold by +2 |
|
Point blank |
3 |
5 |
Add 1 Damange per rank of Point Blank to damage of one hit of successful attack while using ranged heavy or ranged light at close or engaged |
|
Disorient |
|
5 |
Spend 2 Crits to disorient for a number of rounds |
|
Armor master |
|
5 |
Wearing armor adds +1 Soak |
|
Stunning blow |
|
5 |
When making melee checks, may inflict damage as strain instead of wounds, doesn't ignore soak |
|
Improved Stunning BLow |
|
5 |
When dealing strain with melee or brawl checks, may spend t to stagger for 1 round per t |
|
Tinkerer |
|
5 |
May add 1 additional hardpoint to a number of items equla to ranks in tinkerer |
|
Deadly Accuracy |
|
5 |
Choose 1 combat skill, add damage equal to ranks in that skill on successful attack with that skill. |
|
Dedication |
|
5 |
Add +1 to characteristic |
|
Improved Armor Master |
|
5 |
Wearing armor adds +1 def |
|
Intimidating 2 |
1 |
5 |
|
|
Crippling Blow |
1 |
5 |
Target suffers 1 strain when moving during encounter if damaged. increase check by 1 diff |
|
Unmatched Devestation |
1 |
|
Once per game session as an incidental, after performing a combat check, the character may spend 2 destiny points to perform an additional combat check against the same target with the difficulty increased by 1 for each successful combat check the character has performed this turn. No vehicles and a a different weapon each time |
|
Sidestep |
2 |
|
|
|
Jump |
1 |
|
|
|
Jetpack expertise |
1 |
|
Remove 1 sys straing from jetpack per 1 adv. |
|
Improved Sidestep |
1 |
|
May spend attacker's 3 threats or 1 despair to counter attack with held weapon |
|
Momentum |
1 |
|
Deal additonal damage equla to amount of range bands moved during current round |
|
Death from above |
1 |
|
Once per encounter, inflict 1 system strain on jetpack and make a hard piloting check. For each success, one adversary in short range is knocked prone. May spend triumph to stagger one target. |