K.M. 3000 by jtbrooks3358

Species
Class 4 Droid
Career
Soldier
Specializations
Sharpshooter
System
Age of Rebellion

2
Threshold 13
Current 0
Threshold 11
Current 0
Ranged 0
Melee 0

Characteristics

3
3
1
2
1
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

"Ruth" w/ Modification of Telescopic Optical Sight
Range
Long
Skill
Ranged: Heavy
Stun
Damage
9
Critical
3

175
408

Weapons & Armor

1. K.M.'s right arm has been converted into a long range sniper rifle which he calls "Ruth"
2. K.M.'s right eye contains an advanced telescopic lens. (Equivalent of Telescopic Optical Sight - decreases the difficulty of long & extra long by one)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sniper Rifle Before making a non-thrown ranged attack, as a maneuver increase the weapon's range by up to 1 band per rank. Upgrade the attack's difficulty by 1 per range increase.
True Aim I Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim
Lethal Blows I Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents
Deadly Accuracy When acquired choose 1 combat skill = Ranged Heavy. Add damage equal to the ranks in that skill to one hit of a successful attack with that skill.

Background

K.M. 3000 was once a specialized robot assassin for the empire. Scavenged from a crashed Star Destroyer on Abafar, K.M. was barely functioning when it was found. After being patched up and rewired by the scavengers, K.M. was purchased by the rebel alliance with the hopes of repurposing him as a spy/assassin who could infiltrate and take out high profile empire targets. Unfortunately, the alliance's top engineers haven't quite perfected K.M.'s programming, but they think they might be able to find some components from the empire that could be the key to fixing the robot. K.M. is a very accurate and discrete sharpshooter who is driven to kill the marks that are given to him with an unheard of level of determination and (strangely) glee, BUT he has been known to malfunction and accidentally fire at his fellow rebel soldiers. Another unique malfunction they can't seem to work out is K.M. hyperverbal obsession with its handless, sniper-rifle-of-a right arm, which it calls "Ruth" and seems to think is its mother.

Motivation

K.M. 3000 has no beliefs, special connections, or quests that motivate him, but he has been programmed by the alliance to feel happy when he kills members of the empire and is, therefore, motivated to do so. In addition, K.M. is motivated on a deeper level to protect "Ruth" from harm and will do whatever it costs to do so (this is a secret motivation).

Duties

Combat - 5

Description

K.M. is 2 m tall, slender, and painted matte black. He has an upright, bipedal build with right arm that has been modified to be a sniper rifle. His affect unpredictably fluctuates from distant/cold to manic/giddy. If anyone touches his right arm he tends to lose control and hurt whoever is around. Must protect "Ruth"

Other Notes

Current:
- Four etch marks on Ruth
- Left eye dislodged and hanging out

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