Dray by INXER

Species
Twi'Lek
Career
Seeker
Specializations
Hermit (Pathfinder as second free choice)
System
Force and Destiny

2
Threshold 11
Current 0
Threshold 16
Current 0
Ranged 0
Melee 0

Characteristics

1
3
3
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 1
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 1
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Knife
Range
Engaged
Skill
Melee
Damage
3
Critical
2
Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
7
Critical
3
E-5 Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
DC-17 Hand Blaster
Range
Medium
Skill
Ranged: Light
Damage
7
Critical
3

1
410
3122
12/14

Weapons & Armor

Heavy Blaster Pistol (Enc=2)

Nomad Greatcoat:
Reduce difficulty of checks to resist cold & extreme environments by 1. Remove 1 setback dice imposed due to extreme cold from checks.

Knife

DC-17 Hand Blaster (Enc=1)
May run out of ammo with 3 threat or a despair result. As a result of a repair the Enc went from 2 to 1

E-5 Blaster Rifle (Enc=2)

ST-M40 Heavy Repeating Blaster Pistol (Enc=2)

Personal Gear

Commlink. (Phone lol)

Datapad (Tablet/Computer thing)

Breath Mask/Respirator (Enc=1)

Aratech R82 Jump Boots (Enc=2)

XV-20 Portable Veterinary Kit (Enc=2)

(Box of Crystals 5, 1 is cracked.)

Hair Trigger
This can only be installed on Ranged (Light) pistols lacking the Auto-fire quality.

Assets & Resources

Green arm Band with symbol of Alderaan.

BLUE HOLOCRON

Bounty puck

Torch

Critical Injuries & Conditions

Crit 101 (3 difficulty): Maimed: One of the target’s limbs (selected by the GM) is permanently lost. Unless the target has a cybernetic replacement, the target cannot perform actions that would require the use of that limb. All other actions gain, Left Arm.

Talents

Name Rank Book & Page Description
Desert Dwellers 1 Remove 1 setback die imposed due to arid or hot environment.
(Tree) One With Nature 1 When in the wilderness, the character may make a Simple (-) Survival check (instead of Discipline or Cool) to recover strain at the end of an encounter
(Tree) Animal Bond 1
(Tree) Menace 1
(Tree) Survival of the fittest 1 Once per session, when making a single check, the character may treat his Force rating as being equal to ranks in Survival.
(Tree) Harass 1 Whenever the character’s bonded animal makes a successful combat check against a target, it may forgo inflicting damage to upgrade the difficulty of the target’s next check once instead.

Background

During slavery on planet Crait
At one point saw a Vulptex In trouble and decided to save it.
knew that I couldn't hide it for very long but also couldn't abandon it.
Decided to escape.
Managed to escape but is unaware of a bounty that has been placed for capture because of reputation of whoever want me captured.

Motivation

To keep quaver (Pet vulptex) safe

Morality

Strength - Curiosity
Weakness - Obsession

62 - Morality
0 = Dark side | 100 = Light side

Bounty = 4
Oath (Pet) = 7

https://star-wars-fringe.obsidianportal.com/wikis/morality

Description

Other Notes

A LACK OF MERCY for enemies or others when using the force (sometimes other actions) is making Dray slowly fall towards the dark side.
Noticing the slow negative change in himself (because of regret) he BEGINS to refuse to use the force to directly harm enemies and will possibly be HESITANT and more CAUTIOUS before engaging battles entirely.

Dray is originally unsure of who he wants to become as a character but through the bond with Quaver and his friends things become more clear.

Dray wants to become a friendly character that PROTECTS others from harm.
This leads to hesitation and caution because of concern of other peoples actions.

Dray is a weaker character that desires the STRENGTH to do things his body cannot... to protect what he holds dear... The strength being his natural talent at using the force 'move'.

Should he fail to protect?
Well... Revenge... even if its suicidal... also Dray would lose himself... not be able to think straight... Etc.

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