Force and Destiny
| Threshold | 14 |
| Current | 0 |
| Threshold | 11 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 2 | ||
| Piloting: Space (Ag) | X | 2 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Int) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 1 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 0 |
| bowcaster |
RangeMedium |
SkillRanged: Heavy |
|
| Cumbersome 3, Knockdown |
Damage10 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Grit | 1 | FAD 114 | Each rank of Grit increases a character’s strain threshold by 1. |
| Quick Strike | 1 | FAD 150 | The character adds (blue) per rank of Quick Strike to his combat checks made against any target that has not yet acted in the encounter. |
| Toughened | 1 | FAD 153 | The character increases his wound threshold by 2 per rank of Toughened. |
| Hunter's Quarry | 1 | EtUnkown 30 | The character may take the Hunter's Quarry action against an opponent within long range, making a Hard (♦♦♦) Survival check. If the check succeeds, upgrade the ability of all attacks made against the target by one until the end of the character’s next turn. |
| Lethal Blows | 1 | EotE 138 | The character adds + 10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. |
| Quick Draw | 1 | FAD 149 | Draw/sheath as an incidental |
| Hunter's Quarry (Improved) | 1 | EtUnkown 30 | The character can choose to suffer 2 strain to perform the Hunter’s Quarry action as a maneuver instead. |