Overwhelm Defenses |
1 |
AoR |
Upon making an unsuccessful attack with a starship or vehicle weapon, the character may spend two advantage results per rank of Overwhelm Defenses. Reduce the defense rating in the defense zone targeted by the attack of the remainder of the encounter by 1 for every two advantage results spent. |
Spare Clip |
1 |
AoR |
The character does not run out of ammo on a despair result. Items with Limited Ammo quality run out of ammo as normal. |
Jury Rigged |
1 |
AoR |
Autofire requires one advantage to trigger |
Debilitating Shot |
1 |
AoR |
Upon making a successful attack with a starship or vehicle weapon, may spend two advantage results to reduce the maximum speed of the target by 1 (to a minimum of 1) until the end of the next round. If the starship or vehicle was traveling its maximum speed, it has its current speed reduced to the new maximum. |
True Aim |
1 |
AoR |
Once per round, before the character makes a ranged attack, [they] may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades [their] attack roll once per rank of True Aim. |
Let's Ride |
1 |
AoR |
Once per round on the characters turn, they may mount or dismount from a vehicle or beast, or slide into the cockpit or weapon station aboard a starship, as an incidental instead of a maneuver. |
Skilled Jockey |
1 |
AoR |
The character removes setback dice per rank of Skilled Jockey from [their] Piloting (Planetary) and Piloting (Space) checks. |
Full Throttle |
1 |
AoR |
The character may push a ship or vehicle past its limits of speed. [They] may perform the Full Throttle action, attempting a Hard Piloting check. With success, the ship's top speed increases by one for a number of rounds equal to Cunning. The ship cannot perform actions or maneuvers it could not perform normally (e.g., actions that have a minimum speed requirement). |