Cyber Tech, Force Sensitive Exile, Ataru Striker, Magus
System
Force and Destiny
4
Threshold
14
Current
6
Threshold
13
Current
9
Ranged
2
Melee
2
Characteristics
3
3
5
1
2
2
Skills
Skill
Career?
Rank
Roll
Adj.
Astrogation (Int)
X
0
Athletics (Br)
X
0
Charm (Pr)
0
Coercion (Will)
0
Computers (Int)
X
1
Cool (Pr)
0
Coordination (Ag)
X
1
Deception (Cun)
0
Discipline (Will)
X
2
Leadership (Pr)
0
Mechanics (Int)
X
2
Medicine (Int)
X
2
Negotiation (Pr)
0
Perception (Cun)
X
1
+1
Piloting: Planetary (Ag)
X
0
Piloting: Space (Ag)
0
Resilience (Br)
0
Skulduggery (Cun)
0
Stealth (Ag)
0
Streetwise (Cun)
0
Survival (Cun)
0
Vigilance (Will)
X
0
+1
Brawl (Br)
0
Gunnery (Ag)
0
Lightsaber (Ag)
X
2
Melee (Br)
0
Ranged: Light (Ag)
0
Ranged: Heavy (Ag)
0
Knowledge: Core Worlds (Int)
0
Knowledge: Education (Int)
0
Knowledge: Lore (Int)
0
Knowledge: Outer Rim (Int)
X
1
Knowledge: Underworld (Int)
0
Knowledge: Warfare (Int)
0
Knowledge: Xenology (Int)
0
Attacks
M8 Combat Knife
Range
Engaged
Skill
Melee
Pierce 1, Accurate 1
Damage
+1
Critical
3
Blade Breaker
Range
Engaged
Skill
Melee
Defensive 2, Pierce 1, Sunder
Damage
+0
Critical
4
Ascian Throwing Dagger
Range
Short
Skill
Ranged: Light
Pierce 2, Limited 1
Damage
+1
Critical
2
Ancient Sword
Range
Engaged
Skill
Lightsaber
Defensive 1
Damage
+2
Critical
3
Lightsaber (Ilum) x2
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 2
Damage
10
Critical
1
15
520
6526
11/11
Weapons & Armor
Second Skin Armour - Soak 1, Defense 1, Enc 2, +2 Setback to perceive armor
2x Lightsabers - 2 Enc
Personal Gear
Surveyor's Bag - +2 Enc
ECM-598 Medical Backpack - 2 Enc
Comlink
2x Stimpack
Datapad - 1 Enc
Mechanic's Tools - 4 Enc
Rebreather - 1 Enc
3x Booster Blue Spice
4x Data Spikes
Slicer Gear
Assets & Resources
Blade-Breaker - Damage +0, Crit 4, Enc 1, HP 1, Def 2, Pierce 1, Sunder
Ancient Sword - Damage +2, Crit 3, Enc 3, HP 1, Defensive 1
M8 Combat Knife - Damage +1, Crit 3, Enc 1, HP 1, Pierce 1, Accurate 1
Ascian Dagger (Scalpel) x3, Enc 1
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Uncanny Reactions (1)
Eote Core 277
Add 1 Boost per rank of Uncanny Reactions to all Vigilance checks
Quick Draw
Eote Core 277
Once per round, draw or holster an accessible item as an incidental
Touch of Fate
Eote Core 277
Once per session, add 2 boosts to any one check
Street Smarts (1)
Eote Core 277
Remove 1 Setback per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks
Toughened
Eote SM 29
+2 Wounds
Superior Reflexes
1
Eote Core 277
Gain +1 Melee Defense
Dedication
1
Eote Core 277
Gain +1 to a single characteristic (Intelligence)
Force Rating
1
Eote Core 277
Gain +1 Force Rating
Sixth Sense
1
Eote Core 277
Gain +1 Ranged Defense
Jump Up
1
FaD Core 87
Once per round, may stand from seated or prone as an incidental
Ataru Technique
1
FaD Core 87
Agility to Lightsaber
Conditioned
1
FaD Core 87
Remove 1 setback from Athletics/Coordination, reduce damage from falling by 1 per rank
Dodge
1
Fad Core 87
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Cyberneticist
1
Eote SM 29
Remove 1 Setback per rank of Cyberneticist from checks to build, repair, and install cybernetic implants. Cybernetics cost 50% less
Eye For Detail
1
Eote SM 29
After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Detail to convert that many success to Advantage
Overcharge
1
Eote SM 29 29
Once per encounter, may use the Overcharge action. Make a Hard Mechanics check. On success, one installed cybernetic provides additional benefits. On despair, overcharged cybernetics shorts out.
Confidence
1
Fad UP 29
Channel Agony
1
Fad UP 29
Resolve
1
Fad Up 29
Suffer 1 less strain to a minimum of 1 when involuntarily taking it.
Force Powers
Force Rating
2
Power
Suppress
Description
The user may spend 1 Force Pip to add an automatic failure to Force power checks made against him or any ally withing short range until the end of his turn.
Upgrade
Effect
Power
Heal/Harm
Description
- Heal (light side Force user only): Spend 1 Force Pip to heal a number of wounds equal to Intellect from an engaged living creature (including user).
- Harm: Spend 1 Force Pip to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade
Effect
Control R1
Heal: If no dark side pips generated force pips target heals strain equal to wounds healed.
Harm: If any dark side pips were used to generate force pips user heals strain equal to wounds inflicted.
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend 1 Force Pip to gain a success or advantage (user’s choice) on the check.
Upgrade
Effect
Control L2
Enhance can be used with the Piloting (Planetary) skill.
Control L3
Enhance can be used with the Piloting (Space) skill.
Control L1
Enhance can be used with the Coordination skill.
Control R1
Take a Force Leap action: Make an Enhance power check. The user may spend 1 Force Pip to jump horizontally to any location in short range.
Control L4
Ongoing Effect: Commit 1 Force Die. The user increases his Agility by 1.(To maximum of 6)