Combat scanner
Remove 2 setback dice added to checks due to darkness/ see normally in dark conditions. Enemies add 2 setback dice to checks made to intercept or decrypt data broadcasts.
Basic lightsaber hilt 7 HPS
Disguised adds 1 setback to identify the lightsaber
Crossguard Hilt:
It gains the Defensive l quality (or
increase the value of its Defensive quality by I). and the user can spend 2 advantage or one triumph to hook his opponent's blade
and disarm his foe. (This can only be selected once.)
Mods:
Curved Hilt Base Modifier: Add 1 automatic advantage to lightsaber combat checks when engaged with a single opponent.
Mod Options: "Defensive +1"
1 overcharged power cell
Can use one advantage to add one damage, but enemy can use threats to lower damage by one
Custom Grip
Base Modifier: Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it.
Mod Options: 1x "Accurate +1"
Superior Hilt Personalization
+1 Damage. +1 Advantage on attacks
A Superior weapon generates automatic 1 advantage on all checks related to its use, and has its base damage increased by one.
Sith Stealth armor reskinned republic stealth armor
def 0 soak 2 enc 3 hp 2 r8
(Alliance stealth armor reskin)
Add 1 boost die to Stealth checks.
Cortosis Shield
Melee
Crit 6
Enc 4
Cortosis - Immune to Sunder quality.
Wearer's soak is immune to Breach and Pierce qualities
Cumbersome 3, Defensive 2, Deflection 2
Basic Lightsaber
Dam 6
Crit 2
Enc 1
Breach1, Sunder
Stimpak x 10
Scanning Goggles - Darkvision
Pod racing mod kits
+1 HT pod racing part
Sith Amulet
Allows for breathing underwater and in vacuums. Allows for controlled breathing in acidic and volcanic atmospheres.
Jedi Utility Belt
Contains 3 days of food, an emergency medpac, lightsaber maintenance kit, glow rod, comlink and aquata breather.
Increases encumbrance threshold by 1.
1 cracked lightsaber crystals
dmg 7 vic 1 crit 3 breach 2
Despair means crystal may shatter
Atgar Artillery Remote
Can take control of one side gunnery cannon and use it to command an artillery attack via remote
2 Electro Snare
Tear of the Elder
Can roll force once per session
Can spend force to learn about one opponent you'll encounter that session
Bag of mystery powder from drug dealer?
Personal Gear
Jedi Battle Armor
Def 1
Soak 2
HP 5 + 4
Strength Enhancement System
1x "Athletics Skill +1", 1x "Innate Brace Talent
Extra Hard Point: Add 1 hard point to the armor
Extra Hard Point: Add 1 hard point to the armor
Sealable: The armor covers the entire body, and is eligible to have the Vacuum Sealed attachment to it (Limit 1).
Scompjack (for free)
Self Repair Systems (For free)
Base Modifier: Once per encounter, as a maneuver, wearer can have armour attempt to repair itself or assist in repairs. Armour counts as Intellect 2 and Mechanics 2. No cost to repair armour this way.
Biofeedback System
Base Modifier: Strain Threshold +4
1x "Innate Rapid Recovery Talent"
Corellian Arms Model 2 Wrist Mount
Req 2 HP
Multigoo gun
HP 1+2
Range Short
Disorient 1, Ensnare 4, Knockdown
Mods:
Pressurized Gas Cartridge
Increase base damage to 5
2x item quality Burn +1
Add automatic advantage result to Mechanics checks for repairing droids, vehicles or starships.
With 2 disadvantage or a despair result during a mechanics or combat check, the cartridge runs out
Comlink
Backpack
Increase Enc threshold by 4
Modular backpacks +3 enc
3 extra modular backpacks enc +3
Wizard pouches x 2
Enc +1
Enc + 1
Jedi Utility Belt
Contains 3 days of food, an emergency medpac, lightsaber maintenance kit, glow rod, comlink and aquata breather.
Increases encumbrance threshold by 1.
Breath Mask and Respirator
Data Pad
Outlaw Tech Databreaker
Add 2 boost dice to Computers checks for slicing computers.
Add 1 boost dice to opponents attempting to locate the data breaker location.
Specialist tools
Automatic success when making specific checks.
1 lightsaber pistol hilt
Uses light ranged
When lightsaber is not lit,
Dmg 6
Range short
Does stun damage
crit 3
1 overcharged power cell
Can use one advantage to add one damage, but enemy can use threats to lower damage by one
Assets & Resources
14 frag grenades given to the Germs
container of 45 blaster rifles
-enough to arm 50
Range long
Dmg 9
Crit 3
1 lightsaber pistol hilt
Uses light ranged
When lightsaber is not lit,
Dmg 6
Range short
Does stun damage
crit 3
1 overcharged power cell
Can use one advantage to add one damage, but enemy can use threats to lower damage by one
HP used = 1
Handling upgrades for pod racer
Will upgrade handling to +2 if installed
Autopilot droid brain
2 G to piloting
Mod 2 can be added to add a yellow
Catastrophic Failure Modification
Turns lightsaber into a makeshift Thermal Detonator
Parts for the following:
Materials to create the Jedi Battle Armor
Droid Brain Defense System
Corellian Arms Model 2 Wrist Mount x 2
Extended Hilt
Multi-Goo Gun
Grapnel-Harpoon Launcher
"Firecaller" Light Flame Projector
Strength Enhancement System
2x Proton Torpedo ordinance for ships found in storage
Starship maintenance gear
2x Droid brain piloting chips
Supposedly another shipment from another location. - secret planetary supply depot/starfighter depot
Wideband transmission calling for the mining guild
Communications tower loot
-stash of frag grenades
-planetary government armor x
0 Def 2 Soak
Basic lightsaber hilt 7 HPS
Disguised adds 1 setback to identify the lightsaber
Crossguard Hilt:
It gains the Defensive l quality (or
increase the value of its Defensive quality by I). and the user can spend 2 advantage or one triumph to hook his opponent's blade
and disarm his foe. (This can only be selected once.)
Mods:
Curved Hilt Base Modifier: Add 1 automatic advantage to lightsaber combat checks when engaged with a single opponent.
Mod Options: "Defensive +1"
1 overcharged power cell
Can use one advantage to add one damage, but enemy can use threats to lower damage by one
Custom Grip
Base Modifier: Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it.
Mod Options: 1x "Accurate +1"
Superior Hilt Personalization
+1 Damage. +1 Advantage on attacks
A Superior weapon generates automatic 1 advantage on all checks related to its use, and has its base damage increased by one.
+1 ACCURATE
+1 VICIOUS
Talents
Name
Rank
Book & Page
Description
Toughened
1
Protector
+2 Wound Threshold
Circle of Shelter
1
Protector
When an engaged ally suffers a hit, may use parry or reflect incidental against the hit.
Stimpak Specialization
1
Protector
Stimpaks heal 1 additional wound per rank of Stimpak Specialization
Toughened
1
Protector
+2 Wound Threshold
Force Rating
1
Protector
Gain +1 Force Rating
Bodyguard
1
Protector
Once Per Round, perform the Body Guard maneuver to guard an engaged character. Suffer an number of strain no greater than ranks of Bodyguard, then until the beginning of the next turn upgrade the difficulty of combat checks made at that character by that number.
Dedication
1
Protector
Gain +1 to a single characteristic. Cannot exceed 6
Physician
1
Protector
When making a medicine check to help a character heal wounds, the target heals 1 additional strain per rank of physician
Inventor
1
Armourer
When constructing new items or modifying attachments, either add a blue dice or remove a black dice per rank of inventor
Parry
1
Protector
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks of parry
Gearhead
1
Armourer
Remove black dice per rank of gearhead. Halve the credit cost to add mods to attachments
Reflect
1
Protector
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks of Reflect
Mental Tools
1
Armourer
Always count as having the right tools for the job when making a Mechanics Check
Improved Armor Master
1
Armourer
When wearing armor with a soak value of 2 or higher, increase defense by 1
Inventor
1
Armourer
When constructing new items or modifying attachments, either add a blue dice or remove a black dice per rank of inventor
Quick Draw
1
Padawan
Can holster or draw a weapon as incidental
Parry
1
Padawan
Reflect
1
Padawan
Toughened
1
Padawan
+2 Wound Threshold
Sense Danger
1
Padawan
Once per session remove two setback dice
Falling Avalanche
1
Armourer
Suffer 2 strain and make a lightsaber combat check, adding Brawn to damage.
Force Rating
1
Padawan
Force Rating + 1
Parry
1
Padawan
Improved Bodyguard
1
Protector
Toughened
1
Padawan
Adaptable
1
Padawan
Dedication
1
Padawan
+1 to single characteristic. Cannot exceed 6
Jump Up
1
Ataru Striker
Ataru Technique
1
Ataru Striker
Can use agility for lightsaber checks
Parry
1
Ataru Striker
Reflect
1
Ataru Striker
Hawk Bat Swoop
1
Ataru Striker
Take the Hawk Bat Swoop action. Perform a lightsaber agility combat check against target in short range, adding force no greater than force rating. Spend force to engage the target and spend force to add advantage to the check
Dedication
1
Ataru Striker
+1 to single characteristic. Cannot exceed 6.
Force Powers
Force Rating
5
Power
Battle Meditation
Description
The force user directs allies in battle making them more effective as a coordinated unit
Upgrade
Effect
Range
Spend force to increase power's range by a number of range bands equal to range upgrades purchased
Range
Spend force to increase power's range by a number of range bands equal to range upgrades purchased
Basic
The user may spend force points to add one automatic success to all checks made by a number of engaged friendly targets up to his Presence before the end of his next turn. If the user uses any dark side to generate force points reduce each target's Willpower by 1 to a minimum or one until the end of the encounter.
Range
Spend force to increase power's range by a number of range bands equal to range upgrades purchased
Control
May pay 4 strain to upgrade the range to planetary
Power
Force Seek
Description
Upgrade
Effect
Power
Suppress
Description
This power allows an individual to dampen and nullify the effects of opponent force powers.
Spending force to give automatic failures to incoming force powers targeting him or any allies within short range
Upgrade
Effect
Range
Spend force to increase powers range by one band
Control
Commit one or more force. When an opponent targets the user with a force power, alter the opponents force generated reduce the total generated by by one per force committed to a minimum of 0
Duration
Ongoing check: Commit force to sustain ongoing effects of the power on each affected target while within range
Range
Spend force to increase powers range by one band
Background
Master knows force abilities and will reduce cost by 5
Move 1F Cost 5
Foresee 1F Cost 5
Unleash Need 3 force rating
Look into Battle Meditation
Buy an electronic lock breaker
Look into Force Seek and going straight to mastery
Look into force suppress and going straight to control
Motivation
make a courtossis shield and either rebel heavy battle armor or jedi battle armor
Morality
Every time you change a career. Gain a force rating so long as the career has a force rating.
Description
Hints to the star forge coordinates gained.
Planet the master and the Conquistador were at on the same time is called
master was recently ousted by the Sith
Made a deal with Scabba the Hutt
Master Beyodetas
Fantastic Funnel
Bar where Rox is trying to sell force gem
two jedi attempted to buy it
Hacked into Jedi ship
Literia - common extracts premature kyber crystals. Need 10k years to form decent kyber crystals
Sith temple had rock under it that was used to mine it. Temple is slightly submerged.
Planet have ore and pearl processing
Jedi couldnt get in. They took some rocks as samples. Rox has some.
They dont have any data on how to get there.
Rodian slaver named Jigsis has the master's things
Last known location of the master: Fortress owned by Scabba. The fortress' communications were cut Albatross
Computer revealed Last Known target: Sith transport but not El Dorado.
Found El Dorado
Pod Racer got away with transponder
Found Primal Kaiber Crystal
bodies of sith troopers found. Enemies and allies both killed by lightsabers.
Twigerian Gus's junk yard sells podracing parts
Jigsis is dead
Was messing with podracers named The Germs
Gangs are battling over control of the valley they are racing in. Why?
Computer spiked both gang's podracers. Can investigate their warehouse stock for ideas.
El Dorado transponder is with the Germs. No other stolen equipment.
The Dugs you have to find out
Cargo ship Diris and I robbed was headed to Hardeskia, a sith run planet
Dessa, the old man we fought from the three Sith
An ancient of his order
Hacker hacking the Miner ship
Bostoas
Clone facility race
Hydrexon pearls are mined here for mining laser
Fleet commander of mining guild -Ronson - makes most of his money from the illegal sale of the pearls
avoids mining guild operations due to Ronson's operation being illegal. He is a fleet commander.
John Walker is the war administrator. Was an antishay of the planetary governor who is now in charge due to our assassination of the planetary governor.
Meet the master on planet Noraxis in 10 days
Mining guild fleet commander Ronson might be working with Darth Taxon
Main pirate rival is a Barabel. Got away with some of his crew.
Grail Nor - Leader of a group of bounty hunters