Mountaineer Armor:
soak 1, defense 1, enc 3
- 2 boost to atheltics when climbing
Personal Gear
DLS-12
enc: 4
Vibro-knife: enc 1
Mk 3 Backpack: enc +2, +1 pouch
Med-Pac: boost to medicine, operate on crits without penalty
Stimpack x 4
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Toughened
2
+2 to WT
Grit
1
Bodyguard
1
manuever, suffer strain = to rank, upgrade difficulty of combat checks targeting character engaged to you
Stimpack Specialization
1
Stimpacks heal 1 additonal wound
Force Protection
1
Manuever, suffer 1 strain to commit force die to increase soak by force die committed, 1 strain for every die committed.
Force Powers
Force Rating
1
Power
Heal
Description
Heal: spend pips to heal wounds = to intellect from an engaged creature
Harm: spend pips to inflict wounds = to int (ignoring soak) on engaged target (gain 1 conflict)
Upgrade
Effect
Power
Endure
Description
Suffer a crit, no greater than easy, activate endure as a an incidental to commit a force die to temporarily ignore the effects of that injury. The character does not apply any results from to crit injury or add +10 while the die remains committed. When endure ends, character will suffer the crit.
Upgrade
Effect
Strength (1)
increase severity of crit injury that can be affected by one per upgrade