Eil Roth by Robbie128

Species
Human
Career
Guardian
Specializations
Protector
System
Force and Destiny

4
Threshold 17
Current 16
Threshold 13
Current 2
Ranged 1
Melee 1

Characteristics

3
3
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

DLS-12
Range
Medium
Skill
Ranged: Heavy
auto-fire, cumb 2
Damage
10
Critical
3
Vibro-Knife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2

0
100
25
7 (11)

Weapons & Armor

Mountaineer Armor:
soak 1, defense 1, enc 3
- 2 boost to atheltics when climbing

Personal Gear

DLS-12
enc: 4

Vibro-knife: enc 1

Mk 3 Backpack: enc +2, +1 pouch

Med-Pac: boost to medicine, operate on crits without penalty

Stimpack x 4

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 2 +2 to WT
Grit 1
Bodyguard 1 manuever, suffer strain = to rank, upgrade difficulty of combat checks targeting character engaged to you
Stimpack Specialization 1 Stimpacks heal 1 additonal wound
Force Protection 1 Manuever, suffer 1 strain to commit force die to increase soak by force die committed, 1 strain for every die committed.

Force Powers

Force Rating
1
Power
Heal
Description
Heal: spend pips to heal wounds = to intellect from an engaged creature

Harm: spend pips to inflict wounds = to int (ignoring soak) on engaged target (gain 1 conflict)
Upgrade Effect
Power
Endure
Description
Suffer a crit, no greater than easy, activate endure as a an incidental to commit a force die to temporarily ignore the effects of that injury. The character does not apply any results from to crit injury or add +10 while the die remains committed. When endure ends, character will suffer the crit.
Upgrade Effect
Strength (1) increase severity of crit injury that can be affected by one per upgrade

Background

Motivation

Morality

Description

Other Notes

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