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Gearhead |
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EOTE Core Rulebook Page 136 |
REMOVE 1 BLACK DIE per rank of Gearhead from all Mechanics checks. In addition, the credit cost to add mods to attachments decreases by 5 0 % . This does not increase with multiple ranks of Gearhead. |
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Toughened |
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EOTE Core Rulebook Page 145 |
The character increases his wound threshold by two per rank of Toughened |
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Fine Tuning |
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EOTE Core Rulebook Page 135 |
Whenever a character reduces the amount of strain a starship or vehicle suffers, he reduces one additional strain per rank of Fine Tuning |
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Solid Repairs x3 |
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EOTE Core Rulebook Page 143 |
The character repairs + 1 hull trauma per rank of Solid Repairs whenever he repairs a vehicle or starship |
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Redundant Systems |
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EOTE Core Rulebook Page 141 |
With an Easy Mechanics check, the character may harvest components from a functioning device to repair a broken one, without breaking the functioning device. This allows the character to repair a broken device without having required spare parts, raw materials, or repair kits (the initial check does not suffer penalties for lacking repair kits, either). This only works, however, if the functioning device is at least the same size and technological level as the device being repaired (it is impossible to repair a starship with a blaster pistol, or a lightsaber with parts from a water wheel). |
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Contraption |
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EOTE Core Rulebook Page 133 |
Once per session, take Contraption action; make a Hard Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand. |
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Enduring |
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EOTE Core Rulebook Page 135 |
Gain + 1 soak value. |