D:10.21.14.11 = J.U.N.K. by TinoFaygo

Species
Mouse Droid
Career
Technician
Specializations
Slicer
System
Edge of the Empire

3
Threshold 13
Current 0
Threshold 13
Current 5
Ranged 0
Melee 0

Characteristics

1
2
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 2
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 4
Cool (Pr) X 1
Coordination (Ag) X 2
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 3
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 2
Ranged: Light (Ag) 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 8
Damage
8
Critical
3
Vibro Blade Dagger
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
2
Critical
2
Ion Grenade
Range
Short
Skill
Ranged: Light
Blast 7, Disorient 5, Stun damage (droid only)
Damage
10
Critical
5
Modified Blaster Pistol
Range
Short
Skill
Ranged: Light
Built In, Superior Quality (+1 advantage)
Damage
6
Critical
4

10
440
17875
5

Weapons & Armor

2 Frag Grenades
Basic Armor = 1 soak
Vibro-Blade Dagger
6 Ion Grenades

Personal Gear

Slicer Gear
Toolkit (Repairs)
Repair kits (5)
Data Breaker (Adds 2 boost die for slicing)
Burning Gel (2)

Assets & Resources

Comms system connected to the Hutts.
Mysterious Ship Schematic
Blaster Articulating Module

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
CodeBreaker 2 Remove setback dice per rank of codebreaker from checks to break or decrypt communications. Decrease dificulty of checks to break codes or decrypt communications by 1.
Grit 1 Gain +1 Strain Threshold.
Technical Aptitude 1 Reduce Time needed to complete computer related tasks by 25% per rank in Technical Aptitude.
Bypass Security 2 Remove Setback dice per rank of Bypass Security from checks made to disable a security device or open a locked door.
Defensive Slicing 2 When Defending computer Systems, add setback dice per rank of defensive slicing to opponent's check.
Natural Programmer 1 Once per session, may re-roll any one computer or astrogation check.
Improved Defensive Slicing 1 Instead of adding Setback dice per rank, upgrade difficulty check by one per rank.
Resolve 1 Reduce strain damage by 1
Dedication 1 Increase a stat by 1
Toughened 1 increase Wound Threshold by +2
Enduring 1 Increase Soak by 1
Powerful Blast 1 Increase the Blast Damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast.

Background

Middle Class Struggles

Motivation

Anti-Slavery, it's a cause.

Obligations

Favor-15
The Rescue:
J.U.N.K. was set to be scrapped, left in a junkyard, barely functioning. Ziddo found the droid in a dilapidated state and, rather than dismantling it for parts, saw potential in its scrappy nature. Ziddo gave J.U.N.K. a second chance—installing a booster mechanism that allows the little droid to climb stairs and maneuver more easily in multi-level environments, something most Mouse Droids can't do. This addition has been life-changing for J.U.N.K., allowing it to explore areas it could never access before. Ziddo figured a droid as resourceful as J.U.N.K. could come in handy someday.

The Favor:
Ziddo hasn’t called in the favor yet, but when he does, it will likely involve a high-risk, high-reward situation. Perhaps Ziddo needs J.U.N.K.’s skills for a job that only a droid of its size and design can pull off—something involving sneaking into a heavily guarded facility or navigating tight, dangerous spaces. Ziddo might need J.U.N.K. to recover a valuable piece of tech or information that Ziddo’s clients desperately want, or perhaps he needs the droid to infiltrate a rival's base and sabotage their operations.

While Ziddo has an edge in the underworld, he's still small-time and looking to make a big score. He’ll call on J.U.N.K. when he’s ready to pull off a job that could elevate him to the next tier of influence—or when his back is against the wall, and only something as inconspicuous as a Mouse Droid can get the job done. Either way, J.U.N.K.’s favor is going to be critical for Ziddo, and he won’t hesitate to remind the droid of the life it owes him.

Description

Other Notes

Burning Gel
p. 182

Burning Gel is an electrochemical hull-breaching agent. Colloquially referred to as the "shipwright's spare key," Burning Gel is used to gain access to doors, hatchways, and machine compartments that have been rendered inaccessible. When applied, it quickly burns through nearly any substance, in any environment, including the vacuum of space. It is commonly used to cut holes in starships that are derelict or otherwise damaged and adrift in space and is quite popular among salvage outfits, archaeologists, and other less savory characters. Unlike cutting torches and welders, it emits no flame and requires no oxygen to operate, making it preferable for use in a vacuum.

The gel itself consists of two parts: a stable, extremely caustic acid suspended in a clear gel that adheres to nearly any substance and a pair of thin electrodes. Both parts are contained in a dispenser unit that includes a refillable tank of gel and electrode wire, a tiny power generator, and a pistol-grip applicator. When the applicator trigger is squeezed, a measure of gel is released from the applicator along with the wires contained within. Once the desired amount of Burning Gel has been applied, the power generator is activated, running a quick, high-powered charge through the gel and activating the acid, which immediately begins eating away at whatever it's been applied to.

For rules purposes, exposure to Burning Gel deals damage to materials and sentient beings as if it were a weapon. It deals 10 damage and has the Burn 5 and Pierce 5 weapon qualities.

Using Burning Gel requires no skill check. However, placing it correctly and effectively might, at the Game Master's discretion, require a Mechanics check.

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