Burning Gel
p. 182
Burning Gel is an electrochemical hull-breaching agent. Colloquially referred to as the "shipwright's spare key," Burning Gel is used to gain access to doors, hatchways, and machine compartments that have been rendered inaccessible. When applied, it quickly burns through nearly any substance, in any environment, including the vacuum of space. It is commonly used to cut holes in starships that are derelict or otherwise damaged and adrift in space and is quite popular among salvage outfits, archaeologists, and other less savory characters. Unlike cutting torches and welders, it emits no flame and requires no oxygen to operate, making it preferable for use in a vacuum.
The gel itself consists of two parts: a stable, extremely caustic acid suspended in a clear gel that adheres to nearly any substance and a pair of thin electrodes. Both parts are contained in a dispenser unit that includes a refillable tank of gel and electrode wire, a tiny power generator, and a pistol-grip applicator. When the applicator trigger is squeezed, a measure of gel is released from the applicator along with the wires contained within. Once the desired amount of Burning Gel has been applied, the power generator is activated, running a quick, high-powered charge through the gel and activating the acid, which immediately begins eating away at whatever it's been applied to.
For rules purposes, exposure to Burning Gel deals damage to materials and sentient beings as if it were a weapon. It deals 10 damage and has the Burn 5 and Pierce 5 weapon qualities.
Using Burning Gel requires no skill check. However, placing it correctly and effectively might, at the Game Master's discretion, require a Mechanics check.