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CodeBreaker |
2 |
|
Remove setback dice per rank of codebreaker from checks to break or decrypt communications. Decrease dificulty of checks to break codes or decrypt communications by 1. |
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Grit |
2 |
|
Gain +1 Strain Threshold. |
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Technical Aptitude |
1 |
|
Reduce Time needed to complete computer related tasks by 25% per rank in Technical Aptitude. |
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Bypass Security |
2 |
|
Remove Setback dice per rank of Bypass Security from checks made to disable a security device or open a locked door. |
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Defensive Slicing |
2 |
|
When Defending computer Systems, add setback dice per rank of defensive slicing to opponent's check. |
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Natural Programmer |
1 |
|
Once per session, may re-roll any one computer or astrogation check. |
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Improved Defensive Slicing |
1 |
|
Instead of adding Setback dice per rank, upgrade difficulty check by one per rank. |
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Resolve |
1 |
|
Reduce strain damage by 1 |
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Dedication |
4 |
|
Increase a stat by 1 |
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Toughened |
3 |
|
increase Wound Threshold by +2 |
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Enduring |
2 |
|
Increase Soak by 1 |
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Powerful Blast |
2 |
|
Increase the Blast Damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast. |
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Improvised Detonation |
1 |
|
Once Per Session make an Improvised Detonation Action. Make a Hard difficulty mechanics check to build an explosive charge that deals damage equal to intellect ranks + Mechanics ranks |
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Master Grenadier |
1 |
|
Decrease the Advantage cost to activate the blast quality on an weapon used by 1 to a minimum of 1. |
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Gearhead |
1 |
|
Remove 1 Setback Dice per rank of gearhead from all Mechanics checks. Mod installation costs are halved. |
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Solid Repairs |
2 |
|
The character repairs +1 Hull Trauma per rank whenever he repairs starships or vehicles |
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Inventive Creation |
1 |
|
Once per game session, as an action, the character may spend 2 Destiny Points and make a Daunting difficulty Mechanics Check. If [they] succeed, the character immediately uses available parts in the surrounding environment to build a device that functions as a weapon, suit of armor, or other piece of personal equipment of [their] choice with rarity of 5 or lower. The item functions until the end of the encounter, at which point it falls apart, shorts out, or otherwise permanently ceases to function. The exact nature of the device the character is trying to construct, as well as the end results, must be approved by the GM based on common sense and the ongoing story. When the character makes the skill check to activate Inventive Creation, the GM should add boost or setback dice for situational effects that would cause the check to be easier or more difficult. |
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Fine Tuning |
1 |
|
Whenever the character repairs system strain on a starship or vehicle, they repair one additional system strain per rank of Fine Tuning. |
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Bad Motivator |
1 |
|
Once per session, take the Bad Motivator Action, make a 3 difficulty mechanics check, to cause one device to spontaneously fail. |
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Rapid Recovery |
1 |
|
When healing strain after an encounter remove 1 additional strain per rank of Rapid Recovery. |
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Sound Investments |
3 |
|
At the start of each session, gain 100 credits for each rank of Sound Investment. |
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Wheel and Deal |
1 |
|
When selling goods legally, gain 10% more credits per Rank. |