Jarn Zendrik by boj0

Species
Human
Career
Hired Gun
Specializations
Marauder/Gadgeteer
System
Edge of the Empire

9
Threshold 21
Current 18
Threshold 12
Current 5
Ranged 2
Melee 2

Characteristics

5
2
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2 Remove ■■
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 5
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 1
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 1 Remove ■■
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 2
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 5
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

Custom Vibroblade
Range
Engaged
Skill
Melee
Pierce 2, Vicious 2, Accurate, remove ■, (Deadly Accuracy) add 5 damage to the first hit of an attack
Damage
8
Critical
1
Nova Viper
Range
Medium
Skill
Ranged: Light
Accurate 2, Pierce 2
Damage
7
Critical
3
Custom Shield
Range
Engaged
Skill
Melee
Defensive 2, Deflective 1
Damage
7
Critical
5
Sword Cane
Range
Engaged
Skill
Melee
Defensive, add ■ to determine this is a weapon
Damage
9
Critical
3

5
710
4655

Weapons & Armor

Vibroblade (monoedge, serrated blade, custom grip)
Nova Viper
2 frag grenades
Shield (custom)
Ostentatious Sword Cane

Mer-Sonn N-57 armor (custom fit [remove ■■ from Athletics and Stealth checks], Strength Enhancement system [+1 Brawn, 1 rank Athletics], Vacuum Sealed [10 minutes of air]), Enhanced Optic Suite, (remove ■■ due to visual obscuring), can act as a charger for blasters, electronics, etc. Jury Rigged +1 Ranged defense; Tinkerer +1 Hard Point

Armored Fancy Suit
(Armor inserts, +1 defense mod, +1 soak mod) potential bonuses on social checks

Personal Gear

Electro binoculars
Encrypted commlink
Data pad
Backpack
Belt
Armored clothing (1 soak, +1 advantage on Coercion checks)

Assets & Resources

Alpha Company
Trident Squad
Zabrack from Glimmer Squad
Xamster locals

Illicit contacts:
Rogg Marn ( chop-shop magnate), Anyim Hakim (crazy arms dealer), Sgt. Chuk (Shoribus spaceport administrator), and Nat'Dwi Savii (Shortec Solutions, formerly Sons of Sanbal loan shark)

Critical Injuries & Conditions

Healed

Talents

Name Rank Book & Page Description
Toughened 4 Core +2 wounds per rank
Feral Strength 2 Core +1 damage on melee and brawl attacks per rank
Enduring 2 Core +1 Soak per rank
Lethal Blows 3 Core +10 on critical results per rank
Frenzied Attack 3 Core May spend 1 strain to upgrade melee or brawl check, up to ranks in talent
Jury Rigged 1 Core +1 ranged defense on armor
Armor Master 1 Core +1 soak while wearing armor
Tinkerer 1 Core +1 Hard Point on armor
Dedication (Brawn) 1 Core +1 Brawn
Deadly Accuracy 1 Core +5 damage on melee attack
Defensive Stance 2 Core May spend up to 1 strain to upgrade the difficulty of incoming melee attacks
Natural Brawler 1 Core Can reroll a Melee or Brawl check once per session
Dedication (Intellect) 1 Core +1 Int
Disorient 1 Core Spend 2 Advantage to have target disoriented for a number or rounds equal to ranks in Disorient
Intimidating 1 Core May take 1 strain to downgrade a Coercion check, or upgrade Coercion against me
Stunning Blow 1 Core When making Melee checks, may deal damage as Strain instead of Wounds; this does not ignore Soak
Last One Standing 1 Dangerous Covenants Spend 2 Destiny Points and make a Hard Resilience check; defeat all minions.
Add Boost 1 Dangerous Covenants Add 1 blue to Last One Standing checks
Increase Effect 2 Dangerous Covenants When activating Last One Standing, up to 2 Rivals can be removed
Destiny 1 Dangerous Covenants When activating Last One Standing, only spend 1 Destiny point

Background

Name: Jarn Zendrick
Race: Human
Homeworld: Xagobah
Age: 34
Height: 6'1"
Weight: 195 lbs
Eyes: Green
Hair: Brown

Elevator pitch: Former guerilla fighter for Rebel-adjacent Separatists. Disillusionment from the New Republic, being more of the same, and the Outer Rim still being worth little to central powers; leads him to having nothing but his skills in combat. Did a stint as a bounty hunter, was captured and tortured, escaped with a pirate, joined a mercenary company. Looking to clear his debts and start clean.

Obligation and Nemesis: Hunted by the crime lord, Suyon Tadat. Late in his bounty hunting career, Jarn took a bounty on a rising problem in the area. A pirate and degenerate, he took the bounty looking for a massive payday. From his time working with Separatists black ops, he figured the best way to go about this was to kill his right hand man, cause instability in his operations, and kill the target in the ensuing confusion.

Fellow bounty hunter (and future fellow Lancer), Rhugo Garo, was also after the bounty. The two came into conflict over collecting, and their fighting allowed Tadat to capture and torture them both. Months of imprisonment, torture, and blood sports caused him to lose what little hate he had for the Empire or love for the Rebellion - he no longer existed in a world of organizations and ideals. There was only survival.

Working with Garo (a former Imperial, in a sense of what the galaxy could only call poetic irony), the two left the past behind and worked together to escape Suyon's stronghold. The affront of the two escaping has earned them the ire of the crime lord, and a substantial bounty has been placed on his head.

After aiding Kendar "Silvereye" in disposing of an old rival who snitched on Trident squad, things turned sour; the ensuing fight led to Jarn and and the crew getting into a fight at Lejo's Landing (which is a big no no). Jarn killed the Houk dockmaster, an imposing fixture of the black market, this has ensured Lejo putting a price on Trident squad and growing Jarn's reputation as a fearsome murderer and making him a more appealing target for bounty hunters.

Fear: Imprisonment, after being held like an animal, tortured and stripped of dignity, Jarn will never allow himself to be taken alive again. This has aided him in his Alpha squadron work, his ferocity in combat and willingness to throw himself into the worst of it, he will fight until only one is left standing.

Ideology: You can only rely on yourself. For all the Lancers, the Rebels, the Empire, the New Republic, for all those who define themselves by their faction; at the end of the day, you are responsible for yourself. While this slightly selfish attitude hasn't helped him in the Lancers, he knows well enough to obey orders and keep his head down. While he is thankful for the opportunities the Lancers have given him, they are a job, not a family.

Update: After several life or death missions with Trident squad, he has begun treating them like friends, the loss of Meep'Muh, was a stronger blow to him than he would've thought, and the anger he felt from accusations from Trintis cemented he actually does give a damn about the squad.

Relationships: Few. Aside from the Lancers, Jarn doesn't spend much time with people. He will join them for drinks, eat in the mess hall, and fight alongside them; but he isn't emotionally there for them. Rhugo is an oddity, the closest person in the Lancers he has to a friend, also part of the reason for his imprisonment. He has a healthy respect for him, and wouldn't mind a "friendly" contest one day to see who would've captured Tadat.
The pirate Jino Desh, is a fairweather ally; after the escape from Tadat's clutches left Rhugo and Jarn with few options on the backwater ice planet, Desh was willing to aid them to put a thorn in the side of his rival pirate. Jarn literally owes him his life, and knows Jino is well within his rights to call on him for a favor.

Update: After Desh attempted to cash in his favor, Jarn realized that he did not want to return to a life of pointless killing, he told Desh that he would assist in one last heist but it had to be done clean. When the pirate unsurprisingly pulled blasters on innocent people, Jarn put him down and let him know that if he ever got out of prison and tried to hurt him or his allies, Jarn would unleash a level of brutality on him that the Sith would whisper fearfully of.

Vice: Jarn likes to drink, fight, and tinker with his gear. He is fond of various ways to make money quick: bounty hunting, betting on fights and races, and isn't above thuggery if he's starving. The discipline of the Lancers has reigned some of this in, and Jarn has managed to keep his flaws under control.

Update: After returning home to Xagobah, Jarn marched through the jungle during a particularly bad season of spores and humidity - this has convinced him to stop smoking Death Sticks.

Motivation

Freedom, and the credits to keep it.
Becoming more than a killer: building and crafting give Jarn a sense of accomplishment.
Purpose: Jarn helped the Rebels for survival, Bounty Hunting for credits, and the Lancers for safety; maybe all he'll be is muscle for hire...but maybe he can be something for himself.

Obligations

5 - Hunted by the pirate Suyon Tedat, helped a fellow prisoner escape his pirate stronghold

0 - Jino Desh (killed)

5 - Lejo, Jarn was party to Kendar's blood feud, resulting in a street execution of a man at Lejo's Landing. Lejo was already not a fan of Trident squad, and this put him over the edge.

2 - No job left unfinished; Jarn discovered a wetwork job he performed some years ago didn't stop the Empire from continuing weapons research for Boleric Ore. He now feels guilt over the fact that the FON is using slaves to mine it.

Description

Other Notes

[B]Without armor[/B], Brawn is 4, soak is 5, Athletics is rank 1, ranged defense is 0.
Melee is YYYYG
Brawl is YYGG
---------
Brawn 4 + Enduring 2 + Armor Master 1 + Armor 2 = 9 soak normally
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While holding his shield, Jarn gains 2 melee defense and 1 ranged defense
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Spending 2 strain, Jarn rolls YYYYYYB for his melee attacks, (his custom vibroblade adds B and removes K)
Jarn adds +50 to critical results (+20 vicious 2, +30 lethal blows 3) with the sword.
Normal damage is 1 (base) + 5 (Brawn) + 2 (Feral Strength) = 8
The first hit of an attack adds 5 damage (Deadly Accuracy [5 ranks of Melee])
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If Jarn has access to his workbench, he rolls YYYGVV* on Mechanics checks, removing ■■ (the "workbench" is a combo custom tool + custom specialist tool + custom precision tool); see Special Modifications for custom tools/gadgets.

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