Toughened (Rank 3) |
|
Force and Destiny pg. 153 |
The character increases his wound threshold by 2 per rank of Toughened. |
Grit (Rank 3) |
|
Force and Destiny pg. 144 |
Each rank of Grit increases a character’s strain threshold by 1. |
Parry (Rank 1) |
|
Force and Destiny pg. 149 |
When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated, the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 3 plus ranks in Parry. |
Intimidating (Rank 4) |
|
Force and Destiny pg. 145 |
When attempting a coercion check, the character may suffer a number of strain to downgrade the difficultya of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. When the Character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number equal to the strain suffered. This number cannot exceed his ranks in Intimidating. |
Lethal Blows (Rank 2) |
|
Knights of Fate pg. 31 |
The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. |
Embrace your Hate (Rank 2) |
|
Knights of Fate pg. 30 |
After making a successful Brawl, Melee, or Lightsaber combat check, that character may spend one Destiny Point and then gain Conflict equal to the number of dark side Destiny Points in the Destiny pool to add an equal amount of damage to one hit of the attack. The character may use this ability once per encounter for each rank of Embrace Your Hate. A character who has purchased one or more ranks of this talent automatically gains 1 Conflict at the beginning of the game session. |
Quick Strike (Rank 2) |
|
Force and Destiny pg. 150 |
The character adds Boost per rank of Quick Strike to his combat checks made against any target that has not yet acted in the encounter. |
Multiple Opponents |
|
Force and Destiny pg. 147 |
The character adds Boost to his Brawl, Melee, and Lightsaber combat checks when engaged with multiple opponents. This includes singles groups of multiple minions. |
Dedications (Rank 2) |
|
Force and Destiny pg. 141 |
Each rank permanently increases a single characteristic of the player’s choice by 1 point. This cannot bring a characteristic above 6. |
Juyo Savagery |
|
Knights of Fate pg. 31 |
Force talent. When the character inflicts a Critical Injury with a Lightsaber combat check, add +5 to the Critical Injury roll for each dark side Desstiny Point in the Destiny pool. A character who has purchased this talent, automatically gains 1 Conflict at the beginning of each game session. |
Plausible Deniability |
|
Force and Destiny pg. 149 |
Force talent. The charcter removes Setbackper rank of Plausible Deniability from his Coercion and Deception checks. |
Prey on the Weak (Rank 2) |
|
Force and Destiny pg. 149 |
The character deals +1 damage to one hit on all successful combat checks against disoriented targets per rank of Prey on the Weak. |
Terrify |
|
Force and Destiny pg. 153 |
Force Talent. The character may take the Terrify action, making a Hard Coercion check and rolling Force die no greater than Force rating as part of the check. If successful, one target per Success within medium range of the character is disoriented until the end of the next round. The character may spend Force points to immobilize an affected target until the end of the next round. A character who has purchased this talent automatically gains 1 Conflict at the beginning of the session. |
Improved Terrify |
|
Force and Destiny pg. 153 |
Force talent. The difficulty of the Terrify action decreases to Average. In addition, the character may spend Triumph generated on the check to stagger an affected target until the end of the next round. |
Crippling Blow |
|
Force and Destiny pg. 141 |
The character may voulantarily increase the difficulty of a combat check by one to deal a crippling blow. If he succeeds and deals damage to the target’s wound threshold, the target suffers 1 strain whenever he moves for the remainder of the encounter. |
Against All Odds |
|
Force and Destiny pg. 138 |
Force talent. Once per session, if the character is incapacitated due to exceeding his would threshold, he may perform the Against All Odds action (this action may be performed even though characters are normally barred from performing actions when incapacitated). The character makes a Hard Resilience check, rolling a number of Force die equal to his Force rating as part of the check. If successful, the character heals wounds equal to Success. The character may spend Force points to add Success to the result. |
Force Rating (Rank 1) |
|
Force and Destiny pg. 143 |
Force talent. Each rank permanantly increases the character’s Force rating by 1. |