Malkus Draik by Tavy2000

Species
Human
Career
Warrior
Specializations
Juyo Berserker, Aggressor, Colossus, Executioner
System
Force and Destiny

4
Threshold 19
Current 0
Threshold 16
Current 0
Ranged 0
Melee 0

Characteristics

4
3
3
2
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) X 0
Vigilance (Will) 1
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) X 4
Melee (Br) X 2
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Revanchist Kyber Axe
Range
Engaged
Skill
Lightsaber
Cumbersome 3, Vicious 8, Breach 1, Sunder, Superior, Accurate 3
Damage
+7
Critical
1
Revanchist Throwing Razor
Range
Medium
Skill
Ranged: Light
Guided 2, Limited Ammo 1, Pierce 2, Vicious 1
Damage
5
Critical
2

0
960
10

Weapons & Armor

Revanchist Kyber Axe
Revanchist Throwing Razor x4

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened (Rank 3) Force and Destiny pg. 153 The character increases his wound threshold by 2 per rank of Toughened.
Grit (Rank 3) Force and Destiny pg. 144 Each rank of Grit increases a character’s strain threshold by 1.
Parry (Rank 1) Force and Destiny pg. 149 When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated, the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 3 plus ranks in Parry.
Intimidating (Rank 4) Force and Destiny pg. 145 When attempting a coercion check, the character may suffer a number of strain to downgrade the difficultya of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. When the Character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number equal to the strain suffered. This number cannot exceed his ranks in Intimidating.
Lethal Blows (Rank 2) Knights of Fate pg. 31 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Embrace your Hate (Rank 2) Knights of Fate pg. 30 After making a successful Brawl, Melee, or Lightsaber combat check, that character may spend one Destiny Point and then gain Conflict equal to the number of dark side Destiny Points in the Destiny pool to add an equal amount of damage to one hit of the attack. The character may use this ability once per encounter for each rank of Embrace Your Hate. A character who has purchased one or more ranks of this talent automatically gains 1 Conflict at the beginning of the game session.
Quick Strike (Rank 2) Force and Destiny pg. 150 The character adds Boost per rank of Quick Strike to his combat checks made against any target that has not yet acted in the encounter.
Multiple Opponents Force and Destiny pg. 147 The character adds Boost to his Brawl, Melee, and Lightsaber combat checks when engaged with multiple opponents. This includes singles groups of multiple minions.
Dedications (Rank 2) Force and Destiny pg. 141 Each rank permanently increases a single characteristic of the player’s choice by 1 point. This cannot bring a characteristic above 6.
Juyo Savagery Knights of Fate pg. 31 Force talent. When the character inflicts a Critical Injury with a Lightsaber combat check, add +5 to the Critical Injury roll for each dark side Desstiny Point in the Destiny pool. A character who has purchased this talent, automatically gains 1 Conflict at the beginning of each game session.
Plausible Deniability Force and Destiny pg. 149 Force talent. The charcter removes Setbackper rank of Plausible Deniability from his Coercion and Deception checks.
Prey on the Weak (Rank 2) Force and Destiny pg. 149 The character deals +1 damage to one hit on all successful combat checks against disoriented targets per rank of Prey on the Weak.
Terrify Force and Destiny pg. 153 Force Talent. The character may take the Terrify action, making a Hard Coercion check and rolling Force die no greater than Force rating as part of the check. If successful, one target per Success within medium range of the character is disoriented until the end of the next round. The character may spend Force points to immobilize an affected target until the end of the next round. A character who has purchased this talent automatically gains 1 Conflict at the beginning of the session.
Improved Terrify Force and Destiny pg. 153 Force talent. The difficulty of the Terrify action decreases to Average. In addition, the character may spend Triumph generated on the check to stagger an affected target until the end of the next round.
Crippling Blow Force and Destiny pg. 141 The character may voulantarily increase the difficulty of a combat check by one to deal a crippling blow. If he succeeds and deals damage to the target’s wound threshold, the target suffers 1 strain whenever he moves for the remainder of the encounter.
Against All Odds Force and Destiny pg. 138 Force talent. Once per session, if the character is incapacitated due to exceeding his would threshold, he may perform the Against All Odds action (this action may be performed even though characters are normally barred from performing actions when incapacitated). The character makes a Hard Resilience check, rolling a number of Force die equal to his Force rating as part of the check. If successful, the character heals wounds equal to Success. The character may spend Force points to add Success to the result.
Force Rating (Rank 1) Force and Destiny pg. 143 Force talent. Each rank permanantly increases the character’s Force rating by 1.

Force Powers

Force Rating
2
Power
Enhance
Description
When making an Athletics check, the user may roll and Enchance power check as part of the pool. The user may spend Force Points to gain Success or Advantage on the check.
Upgrade Effect
Control Enhance can be used with the Resilience skill.
Control This power gains the ongoing effect: Commit Force die. The Force user increases his Brawn characteristic by 1 (to a maximum of 6)
Control Enhance can be used with the Brawl skill.
Power
Unmatched Ferocity (Signature Agility)
Description
Once per session after resolving a successful Melee combat check against a target they are engaged with, character may spend 2 Destiny points to activate Unmatched Ferocity. They suffer 4 strain and 1 Conflict to immediately make a Melee attack as an incidental against the same target using the same weapon or weapons as the initial attack. The difficulty of the check is one higher than the previous check, to maximum difficulty of Formidable. If the attack performed through Unmatched Ferocity is successful, the character may suffer a further 4 strainand 1 Conflict to make another attack agianst the same target, again increasing the difficulty by one from the previous attack. The character may continue to make attacks against their target until they fail a Melee check or exceed their strain threshold, or until the target is incapacitated or no longer engaged with the character.
Upgrade Effect
Destiny To activate Unmatched Ferocity, the character only needs to spend 1 Destiny point, instead of the normal 2.
Reduce Strain (Rank 3) The character reduces the strain they suffer to make each additional attack using Unmatched Ferocity by 1 per rank of Reduce Strain Upgrade
Change Target The character may choose a different target they are engaged with for each attack made as a result of Unmatched Ferocity. The character may continue to make attacks using Unmatched Ferocity as long as they are engaged with eligible targets. (The process does not end when a single target is incapacitated, and the difficulty of each successive check increases regardless of the target.)
Change Skill (Lightsaber) The character may activate Unmatched Ferocity after a successful Lightsaber check to make an additional Lightsaber attack. Any subsequent attacks as a result must use the Lightsaber skill and the same weapon or weapons as the initial attack.
Power
Endure
Description
When the character sufferes a Critical Injury with a severity no greater than Easy, the character may activate Endure as an out-of-turn incidental, committing Force die. While Force die remains committed, the character ignores the effects of that Critical Injury. The means they do no apply any results from the Critical Injury or addq +10 to furthur rolls on the Critical Injury Result table while Force die remains committed. (The injury can still be healed.) When this ongoing effect ends, the character suffers all effects of the Critical Injury (unless it has been treated).
Upgrade Effect
Control Upgrade (Rank 3) The character can commit additional Force die to temporarily ignore one additional Critical Injury per Control upgrade purchased.
Strength Upgrade (Rank 3) The character increases the severity of Critical Injury they can affect using Endure by one per Strength upgrade purchased.
Strength Upgrade The character can use Endure to affect a Critical Injury result of Dead until the end of the encounter (or until they stop committing Force die). A Critical Injury of Dead cannot be treated or healed.

Background

Motivation

Morality

Description

Other Notes

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