Dzaalih Flain by Tigger

Species
Polis Massan
Career
Spy
Specializations
Interrogator
System
Age of Rebellion

0
Threshold 9
Current 9
Threshold 14
Current 14
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
2
3
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Cun) X 1
Coercion (Will) X 2
Computers (Int) X 1
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Cun) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

0
100

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Intimidating 2 Age of Rebellion May suffer a number of strains to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks by an equal number. Strain suffered this way cannot exceed ranks in Intimidating
Bad Cop 2 Age of Rebellion May spend two Advantages from a Deception or Coercion check to upgrade a single ally's subsequent interaction check against the target a number of times equal to ranks in Bad Cop
Resist Questioning 1 Age of Rebellion When targeted by an opposed social check, the character may suffer 2 strain to preform the Resist Questioning out-of-turn incidental, adding one Setback dice to the check. If the check fails, may spend Despair to indicate he has provided false information to foe
Exhaustive Questioning 1 Age of Rebellion Whenever character makes a successful social skill check against a captured enemy within short range, may reduce that enemy's strain threshold by 2 for the remainder of the session and can spend one Advantage to inflict 1 strain

Background

From its youngest age, Dzaalih Flain was not a typical Kallidahin. He was an inquisitive child, but, unlike other Polis Massan, he felt like asking questions was a much better way to get answers than digging through rocks. There were people who knew what you wanted to learn, who knew that you wanted to learn what they knew and who would not tell you anyway. So much information was hidden that way that Dzaalih felt frustrated at the kind and compassionate ways of the Kallidahin.

He would probably have lived all his life in such frustration if he had not joined the "police force" in Kallidah, a small outfit considering the social structure, mostly dedicated to investigating off-worlders that swindle unsuspecting and trusting Kallidahins. There he found its calling, filling the minds of suspects with dread and getting confessions out of them. For a time, while the rest of the force was wary of its methods, he was their best interrogator.

And then came the "incident". Sure Dzaalih might have gone a bit far on that swarmy Neimoidian that pretended that the shares it had sold were shares of a perfectly legitimate trading company with exclusive rights for importing Core Worlds technology into Kallidah. But they knew it was false, and he kept trying to convince them. And so Dzaalih pushed him again and again, going further and further into his mind, until its weak Neimoidian mind snapped and it went catatonic.

Dzaalih failed to see what the big problem was. He was guilty. Good riddance, to be honest. But there was an investigation, he was kicked from the police, and he felt unfit for most other jobs. So he went off-world, offering its interrogation services to various outfits, never staying long in any position, until he ended up in Nar Shaddaa, with an opportunity to work for the Carbon-Scores syndicate.

Motivation

Expertise (Interrogation/Psychology): Dzaalih has a very specific set of skills that he wants to use and enhance so that he gains the knowledge that comes from breaking minds.

Duties

Duty: Intelligence

OR

Obligation: Criminal

Description

Other Notes

Return to Top