Brybal-Daemae Zisa by GrandAdmiralThrawn21

Species
Drall
Career
Technician
Specializations
Droid Tech,
System
Edge of the Empire

3
Threshold 9
Current 0
Threshold 16
Current 3
Ranged 0
Melee 0

Characteristics

1
1
6
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 4
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Energy Pistol
Range
Medium
Skill
Ranged: Light
Accurate 1, Ion
Damage
6
Critical
3

0
240
425
3/6

Weapons & Armor

Energy Pistol encum: 1 HP: 3

Mechanics Utility Suit Soak: 2 Def: 0 encum: 5 HP: 1 (Counts as having a tool kit)

Personal Gear

Monotask Chassis Schematic encum: 0 (Reduces the difficulty of all Monotask Chassis by 1) x2

Program Pattern (Elimination Directives) encum: 0 (Reduces the difficulty of all Elimination Directives by 1)

Energy Pistol Schematic (Reduces the difficulty of all Energy Pistol by 1) x3

Reinforced Clothing Schematic encum: 0 Reduces the difficulty of all Reinforced Clothing by 1 x2

Emergency Repair Patch x14

Assets & Resources

D-1 (Nemesis) (Monotask Chassis, Combat Directives)
Br: 1 Ag: 4 Int: 1 Cun: 1 Will: 1 Pr: 1
Soak: 4 WT: 3 ST: 3 (Cybernetic Arm +1 Ag) Melee 4, Brawl 4, Ranged (Light) 4, Cool 2, Knowledge (Xenology) 1, Mechanics 2, Stealth 2, Adversary 2 (upgrade difficulty of all combat checks against this target twice), Lethal Blows 3 (+30 to Critical Injury rolls made against others). (Cheerful, Ruthless)
Energy Pistol Dam: 7 Crit: 3 Superior, Stun Setting, Reinforced Clothing Def: 1 Soak: 2

D-2 (Nemesis) (Monotask Chassis, Combat Directives)
Br: 1 Ag: 1 Int: 3 Cun: 1 Will: 1 Pr: 1
Soak: 3 WT: 3 ST: 3 (Cybernetic Brain +1 Int) Melee 4, Brawl 4, Ranged (Light) 4, Cool 2, Knowledge (Xenology) 1, Mechanics 2, Stealth 2, Medicine 2, Adversary 2 (upgrade difficulty of all combat checks against this target twice), Lethal Blows 3 (+30 to Critical Injury rolls made against others). (Well-Mannered, Pessimistic)
Energy Pistol Dam: 6 Crit: 3
Reinforced Clothing Soak: 2 Def: 1

D-3 (Nemesis) (Monotask Chassis, Combat Directives)
Br: 1 Ag: 2 Int: 1 Cun: 1 Will: 1 Pr: 1
Soak: 4 WT: 3 (Cybernetic Arm +1 Ag)
Melee 4, Brawl 4, Ranged (Light) 4, Cool 2, Knowledge (Xenology) 1, Mechanics 2, Stealth 2, Adversary 2 (upgrade difficulty of all combat checks against this target twice), Lethal Blows 3 (+30 to Critical Injury rolls made against others). (Loyal, Impulsive)
Energy Pistol Dam: 6 Crit: 3 Auto-Fire
Reinforced Clothing Soak: 2

D-4 (Nemesis) (Monotask Chassis, Elimination Directives)
Br: 1 Ag: 3 Int: 1 Cun: 1 Will: 1 Pr: 1
Soak: 3 WT: 3 ST: 3 (Cybernetic Arm +1 Ag) Ranged Def: 1 Melee 4, Brawl 4, Ranged (Light) 5, Cool 2, Knowledge (Xenology) 1, Mechanics 2, Stealth 2, Adversary 2 (upgrade difficulty of all combat checks against this target twice), Lethal Blows 3 (+30 to Critical Injury rolls made against others). (Enthusiastic, Impulsive)
Energy Pistol Dam: 6 Crit: 3 Auto-Fire, Accurate 1,
Reinforced Clothing Soak: 1 R Def: 1

D-5 (Nemesis) (Monotask Chassis, Elimination Directives)
Br: 1 Ag: 3 Int: 1 Cun: 1 Will: 1 Pr: 1
Soak: 3 WT: 4 ST: 4 Melee 4, Brawl 4, Ranged (Light) 4, Cool 2, Knowledge (Xenology) 1, Mechanics 2, Stealth 2, Adversary 2 (upgrade difficulty of all combat checks against this target twice), Lethal Blows 3 (+30 to Critical Injury rolls made against others). (Efficient, Abrasive)
Energy Pistol Dam: 6 Crit: 3 Auto-Fire, Accurate 1,
Reinforced Clothing Soak: 1 M Def: 1

D-6 (Nemesis) (Monotask Chassis, Elimination Directives)
Br: 1 Ag: 2 Int: 1 Cun: 1 Will: 1 Pr: 1
Soak: 3 WT: 3 ST: 3 Melee 4, Brawl 4, Ranged (Light) 6, Cool 2, Knowledge (Xenology) 1, Mechanics 2, Stealth 2, Adversary 2 (upgrade difficulty of all combat checks against this target twice), Lethal Blows 3 (+30 to Critical Injury rolls made against others). (Loyal, Cowardly)
Energy Pistol Dam: 7 Crit: 2
Reinforced Clothing Soak: 2

D-7 (Nemesis) (Monotask Chassis, Elimination Directives)
Br: 1 Ag: 2 Int: 1 Cun: 1 Will: 1 Pr: 1
Soak: 3 WT: 4 ST: 4 Melee 4, Brawl 4, Ranged (Light) 4, Cool 2, Knowledge (Xenology) 1, Mechanics 2, Stealth 2, Adversary 3 (upgrade difficulty of all combat checks against this target thrice), Lethal Blows 3 (+30 to Critical Injury rolls made against others). (Compassionate, Cowardly)
Energy Pistol Dam: 7 Crit: 3
Reinforced Clothing Soak: 2

D-8 (Nemesis) (Monotask Chassis, Elimination Directives)
Br: 1 Ag: 1 Int: 1 Cun: 1 Will: 1 Pr: 1
Soak: 3 WT: 4 ST: 4 Melee 4, Brawl 4, Ranged (Light) 4, Cool 2, Knowledge (Xenology) 1, Mechanics 2, Stealth 2, Adversary 3 (upgrade difficulty of all combat checks against this target thrice), Lethal Blows 3 (+30 to Critical Injury rolls made against others). (Compassionate, Abrasive)
Energy Pistol Dam: 7 Crit: 3
Reinforced Clothing Soak: 1 Def: 1

D-9 (Nemesis) (Monotask Chassis, Elimination Directives)
Br: 1 Ag: 1 Int: 1 Cun: 1 Will: 1 Pr: 1
Soak: 3 WT: 5 ST: 5 Melee 4, Brawl 4, Ranged (Light) 5, Cool 2, Knowledge (Xenology) 1, Mechanics 2, Stealth 2, Adversary 2 (upgrade difficulty of all combat checks against this target twice), Lethal Blows 3 (+30 to Critical Injury rolls made against others). (Loyal, Impulsive)
Energy Pistol Dam: 7 Crit: 2
Reinforced Clothing Soak: 1 Def: 1

D-10 (Nemesis) (Monotask Chassis, Elimination Directives)
Br: 1 Ag: 1 Int: 1 Cun: 1 Will: 1 Pr: 1
WT: 4 Soak: 2 ST: 4 Melee 4, Brawl 4, Ranged (Light) 4, Cool 2, Knowledge (Xenology) 1, Mechanics 2, Stealth 2, Adversary 3 (upgrade difficulty of all combat checks against this target thrice), Lethal Blows 3 (+30 to Critical Injury rolls made against others). (Resourceful, Pessimistic)
Energy Pistol Dam: 6 Crit: 3
Reinforced Clothing Soak: 1 Def: 1

D-11 (Nemesis) (Monotask Chassis, Elimination Directives)
Br: 1 Ag: 2 Int: 1 Cun: 1 Will: 1 Pr: 1
WT: 3 Soak: 2 ST: 3 (Cybernetic Arm +1 Ag) Melee 4, Brawl 4, Ranged (Light) 4, Cool 2, Knowledge (Xenology) 1, Mechanics 2, Stealth 2, Adversary 3 (upgrade difficulty of all combat checks against this target thrice), Lethal Blows 3 (+30 to Critical Injury rolls made against others). (Cheerful, Abrasive)
Energy Pistol Dam: 7 Crit: 3
Reinforced Clothing Soak: 2

D-12 (Nemesis) (Monotask Chassis, Elimination Directives)
Br: 1 Ag: 1 Int: 3 Cun: 1 Will: 1 Pr: 1
WT: 3 Soak: 2 ST: 3 (Cybernetic Brain +1 Int) Melee 4, Brawl 4, Ranged (Light) 4, Cool 2, Knowledge (Xenology) 1, Medicine 3, Mechanics 2, Stealth 2, Adversary 2 (upgrade difficulty of all combat checks against this target twice), Lethal Blows 3 (+30 to Critical Injury rolls made against others). (Cheerful, Abrasive)
Energy Pistol Dam: 6 Crit: 3
Reinforced Clothing Soak: 2 M Def: 1

D-13 (Nemesis) (Monotask Chassis, Elimination Directives)
Br: 1 Ag: 1 Int: 1 Cun: 1 Will: 1 Pr: 1
WT: 4 Soak: 2 ST: 4 Melee 4, Brawl 4, Ranged (Light) 6, Cool 2, Knowledge (Xenology) 1, Mechanics 2, Stealth 2, Adversary 2 (upgrade difficulty of all combat checks against this target twice), Lethal Blows 3 (+30 to Critical Injury rolls made against others). (Enthusiastic, Cowardly)
Energy Pistol Dam: 6 Crit: 3 Disorient 1
Reinforced Clothing Soak: 1 Def: 1

D-14 (Nemesis) (Monotask Chassis Elimination Directives)
Br: 1 Ag: 1 Int: 1 Cun: 1 Will: 1 Pr: 1
WT: 3 Soak: 2 ST: 3 Melee 4, Brawl 4, Ranged (Light) 5, Cool 2, Knowledge (Xenology) 1, Mechanics 2, Stealth 2, Adversary 2 (upgrade difficulty of all combat checks against this target twice), Lethal Blows 3 (+30 to Critical Injury rolls made against others). (Compassionate, Arrogant)
Energy Pistol Dam: 7 Crit: 3 Pierce 1
Reinforced Clothing Soak: 1 Def: 1

D-15 (Nemesis) (Monotask Chassis Elimination Directives)
Br: 1 Ag: 2 Int: 1 Cun: 1 Will: 1 Pr: 1
WT: 3 Soak: 2 ST: 3 (Cybernetic Arm +1 Ag) Melee 4, Brawl 4, Ranged (Light) 5, Cool 2, Knowledge (Xenology) 1, Mechanics 2, Stealth 2, Adversary 2 (upgrade difficulty of all combat checks against this target twice), Lethal Blows 3 (+30 to Critical Injury rolls made against others). (Well-Mannered, Overly Literal)
Energy Pistol Dam: 7 Crit: 3 Vicious 1
Reinforced Clothing Soak: 1 Def: 1

D-16 (Nemesis) (Monotask Chassis Elimination Directives)
Br: 1 Ag: 4 Int: 1 Cun: 1 Will: 1 Pr: 1
WT: 3 Soak: 2 ST: 3 (Cybernetic Arm +1 Ag, Cybernetic Legs +1 Ag) Melee 4, Brawl 4, Ranged (Light) 4, Cool 2, Knowledge (Xenology) 1, Mechanics 2, Stealth 2, Adversary 2 (upgrade difficulty of all combat checks against this target twice), Lethal Blows 3 (+30 to Critical Injury rolls made against others). (Efficient, Unhinged)
Energy Pistol Dam: 7 Crit: 3 Pierce 1, Auto-Fire
Reinforced Clothing Soak: 1

D-17 (Nemesis) (Monotask Chassis Elimination Directives)
Br: 1 Ag: 3 Int: 1 Cun: 1 Will: 1 Pr: 1
WT: 3 Soak: 2 ST: 3 Melee 4, Brawl 4, Ranged (Light) 5, Cool 2, Knowledge (Xenology) 1, Mechanics 2, Stealth 2, Adversary 3 (upgrade difficulty of all combat checks against this target thrice), Lethal Blows 3 (+30 to Critical Injury rolls made against others). (Patient, Impulsive)
Energy Pistol Dam: 6 Crit: 3 Auto-Fire Vicious 1
Reinforced Clothing Soak: 1

D-18 (Nemesis) (Monotask Chassis)
Br: 1 Ag: 1 Int: 1 Cun: 1 Will: 1 Pr: 1
WT: 5 Soak: 3 ST: 5 Melee 4, Brawl 4, Ranged (Light) 4, Cool 2, Knowledge (Xenology) 1, Mechanics 2, Stealth 2, Adversary 3 (upgrade difficulty of all combat checks against this target thrice), Lethal Blows 3 (+30 to Critical Injury rolls made against others). (Reliable, Pessimistic)
Energy Pistol Dam: 7 Crit: 3 Vicious 1
Reinforced Clothing Soak: 1

PD-1 (Nemesis) (Monotask Chassis, Elimination Directives)
Br: 1 Ag: 3 Int: 1 Cun: 1 Will: 1 Pr: 1
Soak: 2 WT: 3 ST: 3 Ranged (Light) 4, Ranged (Heavy) 4, Gunnery 4, Cool 2, Knowledge (Xenology) 1, Mechanics 2, Stealth 2, Piloting (Planetary) 3, Adversary 3 (upgrade difficulty of all combat checks against this target thrice), Lethal Blows 3 (+30 to Critical Injury rolls made against others).

Nen-Carvon R-444 Imperial Sky Swooper HP: 1 Sil: 1 Speed: 2 Handling: +3 HT: 1 ST: 3 Def: 0 Armor: 0 encum: 1 Sensor Range (Short) Passengers: 0 Crew: 1 Pilot Weapons: Forward-mounted Light Blaster Cannon Arc: Forward Dam: 4 Crit: 4 [Short]

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Machine Mender 2 When making a Mechanics check to help a character heal wounds, the target heals 1 additional wound per rank of Machine Mender
Deft Maker 2 Remove SD per rank of Deft Maker from checks to repair, modify, construct, or program droids. Reduce the material cost to craft droids by 50%.
Grit 2 Gain +1 strain threshold.
Speaks Binary 1 When directing NPC droids, may grant them BD per rank of Speaks Binary on checks.
Hidden Storage 2 Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage.
Dedication 1 Gain +1 to a single characteristic
Eye for Detail 1 After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Detail to convert that many SU to AD

Background

Motivation

Obligations

Bounty-20

Description

Other Notes

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