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Dockyard Expertise |
2 |
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May make and Average Knowledge (Education) check when at a space dock, if successful, the cost and time for repairs is reduced by 25% per rank of Dockyard Expertise. |
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Eye for Detail |
2 |
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After making a Mechanics or Computers check, may suffer strain up to ranks in eye for detail to convert that many successes to advantages. |
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Solid Repairs |
2 |
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The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. |
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Creative Design |
1 |
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As part of resolving a successful crafting check, the character may also apply a result equivalent to spending a number of adv. equal to his ranks. The GM may then apply a result equivalent to spending that same number of threat. |
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Fine Tuning |
1 |
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When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank. |
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Debilitating Shot |
1 |
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Upon a successful attack with a starship or vehicle weapon, may spend 2adv to reduce the max speed of the target by 1 until the end of the next round. |
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Push the Specs |
1 |
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Push the Specs action: Avg. Knowledge Edu. Upon success increase top speed of vehicle by 1 for rounds equal to intellect. |
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Master Artisan |
1 |
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Once per round, may use incidental (suffering 2 strain) to decrease the difficulty of the next mechanics check minimum of easy. |
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Stroke of Genius |
1 |
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Once per session, make a check using Intellect rather than linked skill. |
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Witness |
1 |
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Add one boost to fear checks. |