Command (Rank 2) |
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AoR Core Rulebook, Page 144 |
Add 1 Boost per rank of Command when making Leadership checks. Affected targets add 1 Boost to Discipline checks for next 24 hours. |
Commanding Presence (Rank 2) |
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AoR Core Rulebook, Page 144 |
Remove 1 Setback per rank of Commanding Presence from Leadership and Cool checks. |
Fire Control |
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AoR Core Rulebook, Page 147 |
Take the Fire Control action; all combat checks made from current starship or vehicle count their target's silhouette as one higher than normal until beginning of next turn. Does not stack. |
Dedication (Presence) 1 |
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AoR Core Rulebook, Page 145 |
Gain +1 to Presence. This cannot bring Presence above 6. |
Grit (Rank 1) |
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AoR Core Rulebook, Page 148 |
Gain +1 Strain Threshold per rank of Grit. |
(Reserved) |
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Vehicle Combat Training |
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AoR Core Rulebook, Page 159 |
Gunnery and Piloting (Planetary) become Career Skills. |
Tactical Combat Training |
|
AoR Core Rulebook, Page 158 |
Melee and Ranged (Heavy) become Career Skills. |
Conditioned (Rank 1) |
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Forged in Battle, Page 34 |
Remove 1 Setback per rank of Conditioned from Athletics and Coordination Checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
Defensive Driving (Rank 1) |
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AoR Core Rulebook, Page 145 |
Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving. |
Full Throttle |
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AoR Core Rulebook, Page 147 |
Take a Full Throttle action; make a Hard Piloting check to increase your vehicle's top speed by 1 for a number of rounds equal to Cunning. |
Knowledge Specialization (Warfare) Rank 1 |
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AoR Core Rulebook, Page 150 |
When acquired, choose 1 Knowledge skill (Warfare). When making that skill check, may spend 1 Triumph to gain additional successes equal to ranks in Knowledge Specialization. |
Known Schematic |
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AoR Core Rulebook, Page 151 |
Once per session, may perform the Known Schematic maneuver; make a Hard Knowledge (Education) check. Success grants familiarity with a building or ship's design. |