Edge of the Empire
| Threshold | 14 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 0 | ||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 3 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | X | 3 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 4 | ||
| Vigilance (Will) | 1 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 3 |
| Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Stun Setting |
Damage9 |
Critical3 |
|
| Brass Knuckles |
RangeEngaged |
SkillBrawl |
|
| Disorient 3 |
Damage3 |
Critical4 |
|
| Bola |
RangeShort |
SkillRanged: Light |
|
| Ensnare 3, Knockdown |
Damage2 |
Critical0 |
|
| Clone Officer's Repeater Pistol |
RangeMedium |
SkillRanged: Light |
|
| Auto-Fire, Stun Setting |
Damage6 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Expert Tracker(1) | EotC: Core | Remove 1 setback die from checks to find tracks or track targets. Decrease time to track a target by half | |
| Forager | Remove up to 2 setback dice from skill checks to find food, water or shelter. Survival checks to forage take half the time | ||
| Grit(1) | Gain +1 strain threshold | ||
| Outdoorsman(1) | Remove 1 setback die from checks to move through terrain or manage environmental effects. Decrease overland time by half | ||
| Stalker(2) | Add 2 boost dice to all stealth and coordination checks | ||
| Swift | Do not suffer usual penaltes for moving through difficult terrain | ||
| Toughened(1) | Gain +2 wound threshold | ||
| Telescopic Optical Sight | Reduce difficulty of ranged combat checks at long and extreme ranges by 1 | ||
| Weapon Sling + mod | Decrease cumbersome rating by 1. Gain quick draw talent (draw weapon as incidental) |