Kelar Beko by JeElRoJello12

Species
Tognath
Career
Hired Gun
Specializations
Enforcer
System
Edge of the Empire

6
Threshold 15
Current 4
Threshold 12
Current 4
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
2
2
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Gauntlet Strike
Range
Engaged
Skill
Brawl
Disorient 3
Damage
+1
Critical
4
Vibroknuckler Bash
Range
Engaged
Skill
Brawl
Pierce 1, Vicious 1
Damage
+1
Critical
2
Blaster Pistol shot
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Blast Knuckle brawling
Range
Engaged
Skill
Brawl
innacurate 1
Damage
+4
Critical
4

0
120
975
8/13

Weapons & Armor

1. Riot Armor:
-Reinforced Gauntlets {-2 hp)
2. Vibroknucklers {Add a setback die to any attempts to locate vibroknucklers concealed on an individual's body. Vibroknucklers cannot deal damage to a target's strain threshold.}
3. Blaster Pistol (3hp)
4. Blast Knuckles: (When a character uses blast knuckles, every successful hit inflicts 1 strain on the wielder When a character uses blast knuckles, every successful hit inflicts 1 strain on the wielder)

Personal Gear

Breath Mask
Earbud Comlink: Long Range, Hard Difficult perception check to find
backpack

Assets & Resources

MCI-100 Mangacuffs: A character may only escape magnacuffs with a successful Formidable difficulty Coordination check (the bindings on the cuffs are too strong to break with brute force)

Four Stimpacks
one Nullicane

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Primitive Nerves 1 Add two setback dice to Coercion checks targeting Tognath characters.
Fearsome 1 When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome
TOUGHENED 1
DURABLE 1 The character may reduce a Critical Injury result [they] suffer by 10 per rank of Durable, to a minimum of one

Background

https://docs.google.com/document/d/1aXnZiKFZ-D5LIVFhYEGZ7GdTRxRi1HhJdWsD2luifa0/edit?usp=sharing

Motivation

Obligations

Family & Bounty


10 ob (+2500 cred}

Description

Other Notes

Cybernetic implants and specialized lenses for their compound eyes grant Tognath characters one free rank each in Coordination and Perception. They may not train either skill beyond rank 2 at character creation. This set of cybernetics counts as 1 implant against a Tognath's limit on cybernetic implants.

Tognaths must wear a specialized mask or breathing apparatus to breathe outside their native atmosphere. Tognath characters start the game with a breath mask and treat oxygen as a corrosive atmosphere with rating 5. However, they can survive in vacuum for up to five minutes before suffering its effects.

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