Inorganic |
|
Species |
Since droids are inorganic, they do not gain the benefits of recovering with a bacta tank, stimpack, or Medicine skill checks. Droids do recover naturally by resting, as their systems attempt self-repairs. Otherwise, droids need to be tended to with a Mechanics check, using the same difficulties and results of Medicine checks for organic beings. Emergency repair patches can be used to repair damage just like stimpacks are used on organic beings. |
Mechanical Being |
|
Species |
Droids cannot become Force sensitive, nor acquire a Force Rating by any means. Droids cannot use Force powers, and also cannot be affected by mind-altering Force powers. |
Enduring |
|
Species |
Droids cannot become Force sensitive, nor acquire a Force Rating by any means. Droids cannot use Force powers, and also cannot be affected by mind-altering Force powers. |
Intimidating (Rank 2) |
|
5XP, 20XP |
When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of time equal to the strain suffered. This number cannot exceed his ranks in Intimidating. |
Stunning Blow |
|
10XP |
When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak. |
Defensive Stance (Rank 1) |
|
15XP |
Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round |
Street Smarts (Rank 2) |
|
20XP, 5XP |
Remove a Setback Die per rank of Street Smarts from any Streetwise or Knowledge (Underworld) checks the character attempts. |
Second Wind (Rank 1) |
|
20XP |
Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. |
Fearsome (Rank 3) |
|
25XP, 5XP |
When an enemy becomes engaged with the character, they may force the enemy to make a fear check, with the difficulty equal to ranks in Fearsome. |
Dedication (Willpower) |
|
25XP |
Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. |
Talk the Talk |
|
10XP |
When making a Knowledge check, the character may spend 1 Destiny Point to substitute Knowledge (Underworld) or Streetwise for the required skill. |
Loom |
|
15XP |
When an ally engaged with the character makes a successful Charm, Deception, or Negotiation check, the character adds advantages per rank in Coercion to the ally’s check. |
Toughened (Rank 1) |
|
5XP |
Gain +2 wound threshold |
Walk the Walk |
|
20XP |
The character may spend 1 Destiny Point to add damage equal to his ranks in Streetwise to one hit of a successful Brawl check |