Threshold | 24 |
Current | 0 |
Threshold | 25 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 2 | |||
Coordination (Ag) | 3 | |||
Deception (Cun) | 3 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 2 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 4 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 2 | |||
Brawl (Br) | 2 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Will) | 4 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 3 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 2 | |||
Knowledge: Education (Int) | 2 | |||
Knowledge: Lore (Int) | 2 | |||
Knowledge: Outer Rim (Int) | 2 | |||
Knowledge: Underworld (Int) | 2 | |||
Knowledge: Warfare (Int) | 2 | |||
Knowledge: Xenology (Int) | 2 |
Lightsaber Pike |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Cumbersome 3, Defensive 1, Sunder |
Damage6 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Adversary | 3 | Core 419 | Upgrade difficulty of all combat checks against this target three times |
Parry | 4 | Core 420 | When struck by a melee attack but before applying soak, the Inquisitor may perform Parry as an out-of-turn incidental. He suffers 3 strain, then reduces the damage by 6 |
Reflect | 4 | Core 420 | When struck by a ranged attack but before applying soak, the Inquisitor may perform Reflect as an out-of-turn incidental. He suffers 3 strain, then reduces the damage by 6. |
Lightsaber Mastery | 1 | Core 420 | Choose a characteristic (Will). When making a check using the Lightsaber skill, the Inquisitor may use the chosen characteristic instead of Brawn |
Imperial Valor | 1 | Core 420 | The Inquisitor may perform a maneuver to cause all ranged attacks targeting him to instead hit one ally or helpless enemy he is engaged with until the beginning of his next turn |