Cutting Question |
1 |
|
Once per encounter, when making a Coercion skill check, the character may use Deception skill instead. |
Toughened |
2 |
|
Incease WT by 2. |
In the Know |
2 |
|
Remove setback up to ranks in In the KNow from checks to get information from people or disseminate news. Minion NPCs do not realize this character's allegiance interviews. |
Positive Spin |
2 |
|
Whenever any character's Duty would increase, it increases by an additional 1 per rank of Positive Spin. |
Improved Positive Spin |
1 |
|
Once per session, if no PC's Duty triggered make a daunting Charm check with the difficulty decreased once per rank of Positive Spin to have one PC's Duty trigger. |
Well Rounded |
1 |
|
Choose any 2 skills. They permanently become career skills. (Skullduggery & Vigilance) |
Bad Press |
1 |
|
Once per session, choose an organization and make a hard deception check. On success, organization members have their wound thresholds reduced by 1, plus 1 per three successes until the end of the session. |
Grit |
2 |
|
Increase ST by 1. |
Confidence |
2 |
|
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
Dedication |
1 |
|
Gain +1 to a single characteristic. Cannot go beyond 6. |
Dodge |
1 |
|
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
Informant |
1 |
|
Once per session, may reveal a contact who can shed light on a chosen subject. |