Force and Destiny
| Threshold | 18 |
| Current | 18 |
| Threshold | 10 |
| Current | 10 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 0 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 1 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | X | 1 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | X | 1 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 0 | ||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder, Vicious 2 |
Damage10 |
Critical1 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Conditioned | 141 | Remove ■ per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. | |
| Toughened | 153 | Gain +2 wound threshold. | |
| Parry | 149 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. | |
| Counterstrike | 141 | When an attack misses the character and generates despair or two threats may upgrade next Lightsaber (Cunning) check against attacker during encounter once. | |
| Defensive Stance | 141 | Once per round, may perform Defensive Stance ma neuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance. | |
| Dedication | 141 | Cain + 1 to a single characteristic. This cannot bring a characteristic above 6. |
| Upgrade | Effect |
|---|---|
| Strength 1 |
Spend 3 to increase silhouette
able to be targeted equal to Strength upgrades purchased. |
| Range 1 |
Spend 3 to increase power's
range by a number of range bands equal to Range upgrades purchased. |
| Magnitude 1 |
Spend 3 to increase targets
affected equal to Magnitude upgrades purchased. |
| Control: Hurl |
The Force user can hurl objects to damage targets, by making a ranged
combat check combined with a Move power check, dealing damage equal to 10 times silhouette. |
| Upgrade | Effect |
|---|---|
| Control: Sense Thoughts |
Effect: Spend 3 The Force user senses the current thoughts of one living
target with whom he is engaged. |