Edge of the Empire
| Threshold | 18 |
| Current | 0 |
| Threshold | 16 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 3 | ||
| Charm (Pr) | X | 4 | ||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | X | 3 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 2 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 2 | |||
| Perception (Cun) | X | 3 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 2 | |||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | 2 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 4 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 1 | |||
| Knowledge: Core Worlds (Int) | 1 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 2 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Marcel's Bat |
RangeEngaged |
SkillMelee |
|
| Defensive 1 |
Damage+3 |
Critical3 |
|
| Military Holdout Blaster |
RangeShort |
SkillRanged: Light |
|
| Stun Setting |
Damage6 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Improved Inspiring Rhetoric | 1 | Make an avg leadership check, an ally in short range recovers 1 strain per success. Every ally in short range gets boost die on all skill checks for # of rounds = to leadership | |
| Kill with Kindness | 2 | Remove setback die from charm and leadership checks per level | |
| Stalker | 2 | Add boost die per level to stealth and coord checks | |
| Swift | 1 | Suffer no movement penalties from terrain | |
| Congenial | 1 | Suffer strain up to rank in this skill to upgrade difficulty of charm or negotiation checks against you, or decrease difficulty of your own charm or negotiation checks | |
| Works like a Charm | 1 | Once a session, make a skill check using Presence rather than the characteristic tied to that skill | |
| Infravision | 1 | Remove up to 1 setback die from checks due to lighting conditions |