Elerius by toobie

Species
Whiphid
Career
Consular
Specializations
Niman Disciple
System
Force and Destiny

7
Threshold 19
Current 9
Threshold 11
Current 14
Ranged 0
Melee 1

Placeholder Image

Characteristics

5
2
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 5
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) 0
Brawl (Br) 2
Gunnery (Ag) 0
Lightsaber (Br) X 5
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Unarmed
Range
Engaged
Skill
Brawl
Vicious 1
Damage
6
Critical
4
Orange Lightsaber Pike
Range
Engaged
Skill
Lightsaber
Breach 1, Vicious 2, Burn 3, Cumbersome 3, Defensive 1, Sunder
Damage
8
Critical
3
Slugthrower Pistol
Range
Short
Skill
Ranged: Light
Inaccurate 1, Knockdown
Damage
6
Critical
5

0
575
215
13/15

Weapons & Armor

Concealing Robes [DEF0SOA1ENC2CST0]
[EQ]Exoskeleton Armor (Br+1)
[DEF0SOA3ENC3CST0]
[EQ]Orange Lightsaber Pike (Barab Ingot, Dual-Phase Modification) [DAM8CRT3ENC3CST0]
[EQ]Slugthrower Pistol (Increased Caliber [Knockdown, Inaccurate 1]) [DAM6CRT5ENC2CST???]
Slugthrower Pistol [DAM4CRT5ENC1CST100]

Personal Gear

Tent [ENC2CST100]
Military Backpack [ENC0CST85]
Fell Star [1FP]

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Tusks Keeping the Peace, p22 When a Whiphid makes a Brawl check to deal damage to an opponent, he deals + 2 damage, has a Critical Rating of 4, and the Vicious 1 quality.
Hardy Survivalist Keeping the Peace, p22 A Whiphid adds automatic {Success} to Survival checks and can survive for several weeks without food thanks to reserve blubber.
Special Abilities Keeping the Peace, p22 Whiphids begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation.
Parry Force and Destiny, p70 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Grit Force and Destiny, p70 Gain +1 Strain threshold
Nobody's Fool Force and Destiny, p70 May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of nobody's fool
Niman Technique Force and Destiny, p70 When making Lightsaber skill check, the character may use Willpower instead of Brawn
Sense Emotions Force and Destiny, p70 Add {Boost} to all Charm, Coercion, and Deception checks unless the target is immune to Force powers
Reflect Force and Destiny, p70 When hit by a ranged attack, suffer 3 Strain to reduce Damage by 2 plus ranks in Reflect
Draw Closer Force and Destiny, p70 Perform Draw Closer action; make a Lightsaber (Willpower) combat check against one silhouette 1 targat within medium range, adding {White Hexagon Thing} no greater than Force rating to check. Spend {Force} to move target one range band closer or to add {Succes} to check
Center of Being Force and Destiny, p70 Take a Center of Being maneuver. Until the beginning of next turn, attacks against the character increase their critical rating by 1 per rank of Center of Being
Toughened Force and Destiny, p70 Gain +2 wound threshold
Improved Center of Being Force and Destiny, p70 Suffer 1 strain to perform Center of Being as an incidental
Force Rating Force and Destiny, p70 Gain +1 Force rating

Force Powers

Force Rating
2
Power
Move
Description
The user may spend {Force} to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short.
Upgrade Effect
Magnitude 2 Spend {Force} to increase targets affected equal to Magnitude upgrades purchased.
Control The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Control The character can perform fine manipulation of items, allowing him to do whatever he could normally do with his hands via this power's range.
Control The Force user can hurl objects to damage targets by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
Strength 2 Spend {Force} to increase silhouette able to be targeted equal to Strength upgrades purchased.
Range 3 Spend {Force} to increase power's range by a number of range bands equal to Range upgrades purchased.
Power
Foresee
Description
The user may spend {Force} to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade Effect
Strength Spend {Force} to pick out specific details equal to Strength upgrades purchased.
Control When making a skill check to determine Initiative, the user may roll a Foresee power check as part of the pool. He may spend {Force} to gain {Succes} on the check.

Background

Like most Whiphids, Elerius was born on Toola. The son of Spearmaster Ulthek, Elerius would probably have spent his whole life hunting for food and shelter. This did not sit well with him; he left for space as soon as the opportunity arrived.

There, he learned a great many things. Among them, he heard legends of great warriors past and present. He'd think himself one of them when he slayed people he had disagreements with.

He lived from paycheck to paycheck until he heard of Vernus. He could not foresee any other possiblity than to train with him, and one day, surpass him.

Motivation

Ambition - Glory/Power

Morality

1 - (+2w / -2s)

Description

Like any Whiphid, Elerius is a great hulking beast with dark brown fur. His small beady eyes gleam a bright yellow if he is ever seen not squinting. He has no identifying marks of his homeplanet. A large bald patch runs across his left leg.

Other Notes

=|=|=|X
X|=|X|X
X|=|=|X
X|X|=|=
X|X|=|=

Return to Top