Big Fisto by srpedley

Species
Nautolan
Career
Hired Gun
Specializations
Marauder
System
Edge of the Empire

6
Threshold 18
Current 15
Threshold 11
Current 2
Ranged 0
Melee 0

Placeholder Image

Characteristics

5
2
2
2
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Czerka Vibroknucklers
Range
Engaged
Skill
Brawl
Pierce 1, Vicious 1
Damage
6
Critical
2
VES-700 Pulse Rifle
Range
Medium
Skill
Ranged: Heavy
Blast 6, Stun Setting
Damage
8
Critical
3

5
100

Weapons & Armor

Czerka Vibroknucklers

Great Coat

Personal Gear

Assets & Resources

Stimpacks - 4

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Iron Body 1 The character removes setback dice per rank of Iron Body from their Coordination and Resilience checks. The critical rating of the character's unarmed attacks is reduced by one per rank of Iron Body, to a minimum of 1.
Parry 2 When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check) the character may take a Parry incidental. They suffer 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Unarmed Parry 1 The character may perform the Parry incidental while unarmed. When the character performs the Parry incidental while unarmed, reduce the strain they suffer from the Parry incidental by one, to a minimum of 1.
Grapple 1 Once per round, the character may perform the Grapple maneuver. Until the beginning of [their] next turn, enemies must spend two maneuvers instead of one maneuver to move from engaged range to short range of [them].
Overbalance 1 Whenever an enemy engaged with the character makes a combat check, after the attack is resolved, the character may spend a despair or three threat results to stagger the attacker until the end of the attacker's next turn.
Toughened 1 Gain +2 wound threshold
Grit 1 Gain +1 strain threshold

Background

From a young age, Big Fisto displayed an innate talent for combat. He quickly rose through the ranks of the illegal fighting pits, earning himself a fearsome reputation as a formidable opponent with his raw strength and brutal fighting style. However, despite his success in the ring, Big Fisto yearned for more than just the fleeting glory of victory. He dreamed of a life beyond the confines of the fighting pits, a life of freedom and wealth.

After years of enduring the brutality of the fighting pits, Viktor finally made the decision to leave that life behind. He hung up his gloves and turned his back on the world of underground fighting, determined to forge a new path for himself. But old habits die hard, and the allure of easy money and adrenaline-fueled thrills proved too tempting to resist.

Now, Viktor finds himself embroiled in a daring heist seeking out the freedom and thrill he desired previously. This opportunity can allow him to discover more about himself, and the like minded individuals he's with.

Motivation

Obligations

Description

Other Notes

3 crit

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