|
Forager |
|
147 AoR |
remove 2 setback from skill checks to find food, shelter water etc |
|
Stimpack specialization (3) |
|
157 AoR |
stimpacks heal 1 additional wound per rank |
|
Surgeon (5) +2 from Armour +4 from mini med droids |
|
158 AoR |
when making a med check to help a character heal wounds, the target heals 1 additional wound per rank |
|
Bacta Specialist (1) |
|
143 AoR |
patients heal one additional wound when reciving long term or bacta tank care |
|
Stim Application |
|
157 AoR |
Take the stimpack application action, make an average medicine check, if successful, 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain |
|
Toughened (6) |
|
158 AoR |
+2 wound threshold |
|
Stim Application [Advance] |
|
157 AoR |
may increase the medicine check to to hard, if successful the target only suffers 1 strain |
|
Physical Training |
|
154 AoR |
+1 boost die on athletics and Resilience checks per rank |
|
Its not that Bad |
|
150 AoR |
Once per game session as an out of turn incidental, when an ally is about to suffer a critical hit Make a hard medicine check to ignore the effect |
|
Durable |
|
146 AoR |
-10 to critical injury rolls, min 1 |
|
Dedication (3) |
|
145 AoR |
+1 Int, +1 agil +1 brawn |
|
Armour Master |
|
142 AoR |
+1 soak to Armour |
|
Stimpack application (Supreme) |
|
157 AoR |
you can spend a triumph to allow the target to increase 2 characteristics instead of 1 |
|
Heroic Fortitude |
|
145 AoR |
fuck it never going to use it but like i send a light side point to ignore a crit. just it isn't that bad instead |
|
Point Blank |
|
|
+1 dmg at short or less range |
|
Armor master (Improved) |
|
|
+1 defense in Armour that offers 2 soak |
|
Master Doctor |
|
|
suffer 1 strain to reduce the difficulty of a medical check by 1 |
|
Grit 3 |
|
|
+1 strain threshold per rank |