CT-0145 "Doc" by LTClash

Species
Mandilorian Human
Career
Soldier
Specializations
Medic(Starting) / Commando (Career) / Doctor (Colonist)
System
Age of Rebellion

7
Threshold 25
Current 0
Threshold 15
Current 0
Ranged 3
Melee 3

Placeholder Image

Characteristics

4
3
5
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 3
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) X 1

Attacks

Riot Shield
Range
Engaged
Skill
Melee
Cumbersome 3, defensive 2, deflection 2, Disorient 1
Damage
3
Critical
6
ElectroLance
Range
Engaged
Skill
Melee
defensive 2, Stun setting
Damage
+2
Critical
3
DC-17 Hand Blaster (point blank)
Range
Medium
Skill
Ranged: Light
Accurate 3, Stun setting, Pierce 2, Auto-fire Inaccurate 1
Damage
9
Critical
3

35
700
2675
12/19

Weapons & Armor

Phase 1 clone trooper armour (soak 2 encumbrance 4, hard-points 3/4)
SMARTMED2000 mod (2 hard-points)
-Once per session, may apply stimpack as incidental.
-All Medicine checks made to heal wearer gain (Boost).
-1 Increase Encumbrance by 1 Mod
Optional Mods
2x +1 heal on medicine checks
Reflec shadowskin- adds automatic Adv to stealth checks, Mods Stalker inate talent (adds boost to stealth checks) add 1 setback to checks to detect doc



1 DC-17 hand blaster (4/4)
1. Blaster Actuated mod +1 dmg +1 setback on rolls +1 damage (failed +1 damage) +2 accurate
2. Custom Grip: -1 setback from checks,
3. ESS; Allows shooter to aim as an incidental once per round at short range. Decreases the difficulty of Perception checks to locate the shooter in low light conditions by 1. +1 accurate
4. Autofire thing - Autofire, +3 setback. Mods -2 setback

4 Riot Shield
2 Electro Lance

Personal Gear

+6 Military Backpack
+1 Utility Belt
+3 Duffel Bag
2x Military belt pouch -containing 4 Stimpacks
Scanner Goggles - See in the dark
Electro-Binoculars - See far, even in the dark
Medical Backpack - Grants □ to all Medicine skill checks while using the ECM-598.
Decrease the difficulty of Medicine checks to heal Critical Injuries by 1 to a minimum of Easy (◆).

4 ammo clips

Assets & Resources

1 Stimpack (8) - Uses maneuver, one use, heals 5 wounds, each use heals 1 less, after a day this decrease is reset

Antidote Set

2 2xMedpack- One may perform a medical check without penalty. It adds 1 boost die to these checks. It also has a supply of 1 Stimpack per encounter

1 Ascension gun - easy difficulty ranged light check at medium range

2 Anti Shock Blanket - Difficulty of Medicine check to heal Critical Injury of user reduced by one, to minimum of Easy

2xSpray Plasto Cast - Apply cast to limb crippled or disabled by a Critical Injury with an Easy (◆) Medicine check. If successfuly, Critical Injury is healed in one week.

2xNullicine - May apply to self or engaged character by making an Easy (◆) Medicine check and choosing one Easy (◆), Average (◆◆), or Hard (◆◆◆) Critical Injury on the target. If successful, target suffers 3 strain and ingores effect of Critical Injury until the end of the encounter.

1xMed Aid patch - Expend 1 med-aid patch to add automatic Success and Advantage to Medicine check to heal wounds.

2x Mini-med droids
add one rank in surgen per mini med droid in the group assisting you.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Forager 147 AoR remove 2 setback from skill checks to find food, shelter water etc
Stimpack specialization (3) 157 AoR stimpacks heal 1 additional wound per rank
Surgeon (5) +2 from Armour +4 from mini med droids 158 AoR when making a med check to help a character heal wounds, the target heals 1 additional wound per rank
Bacta Specialist (1) 143 AoR patients heal one additional wound when reciving long term or bacta tank care
Stim Application 157 AoR Take the stimpack application action, make an average medicine check, if successful, 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain
Toughened (6) 158 AoR +2 wound threshold
Stim Application [Advance] 157 AoR may increase the medicine check to to hard, if successful the target only suffers 1 strain
Physical Training 154 AoR +1 boost die on athletics and Resilience checks per rank
Its not that Bad 150 AoR Once per game session as an out of turn incidental, when an ally is about to suffer a critical hit Make a hard medicine check to ignore the effect
Durable 146 AoR -10 to critical injury rolls, min 1
Dedication (3) 145 AoR +1 Int, +1 agil +1 brawn
Armour Master 142 AoR +1 soak to Armour
Stimpack application (Supreme) 157 AoR you can spend a triumph to allow the target to increase 2 characteristics instead of 1
Heroic Fortitude 145 AoR fuck it never going to use it but like i send a light side point to ignore a crit. just it isn't that bad instead
Point Blank +1 dmg at short or less range
Armor master (Improved) +1 defense in Armour that offers 2 soak
Master Doctor suffer 1 strain to reduce the difficulty of a medical check by 1
Grit 3 +1 strain threshold per rank

Background

CT-0145 started life like any other clone, in a tube. Taking more towards theory and class time as a cadet 145 had too work harder than his batch brothers to reach the same levels physically, eventually surpassing them through work and dedication) but his mind was sharp, taking to education and advanced skills quickly. For this reason, he was selected for the medical trooper program becoming an adept field medic. Once in the field 145, now referred to as ‘Doc’ by his company, quickly learned the value of modifying the standard issue stim packs to boost the effectiveness of his brothers during key moments of the mission most see this as an asset, some see it as a liability.

Special training received: Medical trooper training, Riot Control

Motivation

Family: 0145 is devoted to his clone brothers, their success and safety are always a top priority and he adopts a by any means necessary approach to getting them home safe. If that means putting himself in danger, or pumping them full of stims to keep them fighting 0145 will do it, no matter the cost.

TLDR: do whatever it takes for his boys to come home, places more value on clones due to there fellowship then to the Jedi aiding them

Duties

Support [143]: Individually clones and Jedi alike don’t stand a chance against the CIS forces, only through working together can we achieve victory. This clone is devoted to helping his brothers achieve their goals, either through medical support keeping them fighting, acting as a bulwark against the droids or whatever else may be required of him.

TLDR: would rather put himself in harmful situations then see his brothers hurt

Description

Looks like every other clone but

Short hair, shaved sides, died red
Muscular build - Trains a lot to carry his equipment / fallen brothers
Has a tattoo on his arm with the names of fallen brothers from his squad
Phase 1 medical trooper Armour (Blue stripes and medical cross)

Other Notes

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