Uno Chitari by VVRATHH

Species
Zabrak
Career
Smuggler
Specializations
Gunslinger-Assassin
System
Edge of the Empire

5
Threshold 12
Current 16
Threshold 15
Current 3
Ranged 4
Melee 1

Characteristics

2
8
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 1
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 0
Streetwise (Cun) X 0
Survival (Cun) 1
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) 0
Melee (Br) X 0
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Model-1 "Nova Viper" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Accurate 2, Pierce 2, Stun setting
Damage
7 [+1]
Critical
3
Model-1 "Nova Viper" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Accurate 2, Pierce 2, Stun setting
Damage
7 [+1]
Critical
3

0
475
916250
8/11

Weapons & Armor

-Personal Deflector Shield
2 Defence
0 Soak
10000 Credits [Overpriced]
3 Encumbrance
0 HP
8 Rarity

Deflector shields use limited ray/particle shielding that deflects and blocks incoming projectiles.

The shield has enough power to last about ten minutes. Recharging a deflector shield requires three hours and electrical facilities.

When the wielder is using a personal deflector shield, the GM can spend any the wielder generates to have the shield run out of power for the remainder of the encounter.
p. 169

-Protector 1 Combat Armor
1 Defence
2 Soak [+1 Mod]
5000 Credits [Discounted]
4 Encumbrance (-3 while wearing) [-1 Mod]
3 HP
7 Rarity
HG-DC p. 51
Upgrades to above;
-1 HP Superior for 1000 Creds
Superior Armor has its Encumbrance reduced by one and its Soak value increased by one.
-2 HP Integrated Holsters BH-ND p. 52
Increases Encumbrance by 4. The character may holster up to 2 weapons of Encumbrance 3 or lower in the armour. While holstered, these weapons do not count toward the character's Encumbrance value.

-Light Blaster Pistol (Model-1 "Nova Viper" Blaster Pistol)
4500 Credits; bought 2 for 8000
9 Rarity
Not Restricted
2 Encumbrance
2 Hard Points
S-FC p.42
[2 Owned]
-Paired Weapon Mod on both
-Superior Weapon Quality on both

-Paired Weapons Fly Casual P.51

This weapon modification balances a pair of weapons, allowing the wielder to use them in perfect tandem.

This attachment can only be applied to one-handed weapons.

Base Modifiers: Must be applied to two weapons at the same time. Reduces the advantage required to hit with the secondary weapon when two-weapon fighting with this pair of weapons by 1.
Modification Options: None.
Hard Points Required: 1 (per weapon).
Price: 300 (for the pair).

Superior (Passive)
A Superior Weapon generates automatic Advantage on all checks related to its use, and has its base damage increased by one.

Personal Gear

Encumbrance Threshold = 5 + Brawn. [+4 due to armour upgrade; conveniently enough for both Nova Vipers, so when holstered, encumbrance is reduced by 4]

-1 Stimpacks
-1 Breath Mask/Respirator Encumbrance 1

Former items:
-Light Blaster Pistol (Sorosuub X-30 Lancer Precision Blaster Pistol)
1000 Credits
5 Rarity
Not Restricted
1 Encumbrance
3 Hard Points
E-EtU p. 38
[2 Owned]
-Paired Weapon Mod

-Padded Armor
0 Defence
2 Soak
500 Credits
2 Encumbrance (-3 while wearing)
0 HP
1 Rarity
Edge of the Empire CRB p.169

CYBER LEGS AND ARMS FOR +2 AGILITY

Assets & Resources

Given an Imperial Broach, red outline, brass filling; given an imperial pardon in imperial space until next obligation trigger.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Fearsome Countenance 1 F&D CRB P.62 Zabraks add automatic advantage to all coercion checks they make
Quick Strike 2 CRB/Fly Casual P.32 Add 1 boost die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Dodge 3 CRB/Fly Casual P.32 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number
Grit 2 CRB/Fly Casual P.32 Gain +1 strain threshold.
Guns Blazing 1 Fly Casual P.32 As an incidental, suffer 2 Strain to avoid increasing the difficulty of a Ranged (Light) check to attack with two weapons.
Call 'Em 1 Fly Casual P.32 Do not add setback die to combat checks due to the use of the Aim manoeuvre (to target a specific item carried by the target, or a specific part of the target).
Natural Marksman 1 Fly Casual P.32 Once per session, may re-roll any one Ranged (Light) or Ranged (Heavy) check.
Lethal Blows 2 CRB/Fly Casual P.32 Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
Deadly Accuracy 2 Fly Casual P.32 When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack with that skill.
Spitfire 1 Fly Casual P.32 After a successful combine check with two Ranged (Light) weapons, additional hits can be allocated to other targets within range of the weapons.
Stalker 2 CRB Assassin Add 1 Blue Die per rank of Stalker to all Stealth and Coordination checks.
Dedication 2 CRB/Fly Casual P.32 Gain +1 to a single characteristic. This cannot bring a characteristic above 6. [Choosing Agility Twice]
Sniper Shot 1 CRB Assassin Before making a non-thrown ranged attack, as a manoeuvre increase the weapon's range by up to one band per rank. Upgrade the attack's difficulty by 1 per range increase.

Background

Motivation

Obligations

10 Starting
+10 Taken for extra credits

Criminal

+5 From Bothuii shenanigans

Description

Other Notes

Force and Destiny CRB p.62
Zabrak Species Information:
2 Br, 2 Ag, 2 Int, 2 Cun, 3 Will, 1 Pr
Wound Threshold: 10 + Br
Strain Threshold: 10 + Will
Starting Xp: 100
Start with 1 rank in Survival

Chosen Career Skills Free Ranks:
-4 Smuggler; Coordination, Deception, Perception, Piloting (Space)
-2 Gunslinger; Coercion, Ranged (Light)

To increase rank = 5xp * rank level, +5xp if not a career skill.
Current spent xp:
Characteristics: [starting]
-Ag 2 to 3 30xp
-Pr 1 to 2 20xp
-Cu 2 to 3 30xp

-Spent 30xp to acquire Assassin Specialisation

Ranks:
-Ranged Light to Rank 2 10xp (career skill)
-Ranged Light to Rank 3 15xp (career skill)
-Ranged Light to Rank 4 20xp (career skill)
-Ranged Light to Rank 5 25xp (career skill)

Talents:
Gunslinger;
-1 Rank Grit (Row 1, Column 1) 5xp
-1 Rank Quick Strike (Row 1, Column 2) 5xp
-1 Rank Grit (Row 2, Column 2) 10xp
-1 Rank Call 'Em (Row 3, Column 2) 15xp
-1 Rank Dodge (Row 3, Column 3) 15xp
-1 Rank Lethal Blows (Row 4, Column 2) 20xp
-1 Rank Guns Blazing (Row 4, Column 4) 20xp
-1 Rank Natural Marksman (Row 5, Column 3) 25xp
-1 Rank Deadly Accuracy (Row 5, Column 4) 25xp
-1 Rank Spitfire (Row 5, Column 2) 25xp
-1 Rank Dedication (Row 5, Column 1) 25xp
Assassin;
-1 Rank Dodge (Row 1, Column 4) 5xp
-1 Rank Stalker (Row 1, Column 3) 5xp
-1 Rank Quick Strike (Row 2, Column 3) 10xp
-1 Rank Lethal Blows (Row 3, Column 3) 15xp
-1 Rank Dodge (Row 4, Column 3) 20xp
-1 Rank Dedication (Row 5, Column 3) 25xp
-1 Rank Stalker (Row 3, Column 2) 15xp
-1 Rank Sniper Shot (Row 4, Column 2) 20xp
-1 Rank Deadly Accuracy (Row 5, Column 2) 25xp

GAINED 20XP FROM FIRST SESSION
GAINED 30XP FROM SECOND SESSION
GAINED 25XP FROM THIRD SESSION
GAINED 15XP FROM FOURTH SESSION
GAINED 15XP FROM FIFTH SESSION
GAINED 30XP FROM SIXTH SESSION
GAINED 30XP FROM SEVENTH SESSION
GAINED 25XP FROM EIGHTH SESSION
GAINED 30XP FROM NINTH SESSION
GAINED 30XP FROM TENTH SESSION
GAINED 40XP FROM ELEVENTH SESSION
GAINED 25XP FROM TWELVTH SESSION
GAINED 35XP FROM THIRTEENTH SESSION
GAINED 60XP FROM FOURNTEETH SESSION
Plan for new gained xp; 25 for dedication in gunslinger for agility, 5 in assassin for grit then make way down in assassin for another rank of dodge and dedication. Otherwise outside of dodgemaxxing with thief etc. which would cost 30xp for another specialisation, could finally acquire ranks in skills although more specialisations with free career skills I don't have would make it cheaper when purchasing ranks in them. Also could acquire gunslinger signature ability if desired.

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