Nyx Taolas by SP00KYGUNNER

Species
Devaronian
Career
Sentinel
Specializations
Shien Expert, Sentry, Padawan
System
Force and Destiny

4
Threshold 17
Current 16
Threshold 16
Current 11
Ranged 1
Melee 3

Placeholder Image

Characteristics

2
3
3
5
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0 -1 Setback
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) 0
Coordination (Ag) X 0 -1 Setback
Deception (Cun) X 2
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0 +1 Success
Skulduggery (Cun) X 2
Stealth (Ag) X 0 +1 Boost
Streetwise (Cun) X 0 -1 Setback
Survival (Cun) 0
Vigilance (Will) X 0 +1 Boost
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Cun) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0 -1 Setback
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Nyx's Personalized Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Personalized Design, Reverse Grip, Superior, Tholothian Heartwood Hilt
Damage
9
Critical
1
Nyx's Defensive Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Defensive 3, Deflection 1, Reflex Grip, Solari Crystal
Damage
7
Critical
2
Training Stick
Range
Engaged
Skill
Lightsaber
Accurate 1, Disorient 1, Stun Damage
Damage
+1
Critical
5
Reinforced Gauntlets
Range
Engaged
Skill
Melee
Disorient 3
Damage
+1
Critical
4

0
650
150
7/8

Weapons & Armor

Nyx's Personalized Lightsaber (2 Encum, 5/5 HP)
- Ilum Crystal (2 HP)
- Shien Reverse Grip Customization (1 HP)
- Superior Hilt (1 HP)
- Tholothian Heartwood Hilt (1 HP)

Nyx's Defensive Lightsaber (1 Encum, 5/5HP)
-Solari Crystal (3 HP)
-Reflex Grip (2 HP)

Training Stick (2 Encum, 0 HP) - (Not Carried)

Laminate Armor (2 Soak, 4 Encum, 3 HP)
-Reinforced Gauntlets (2 HP) - (Equipped)

Personal Gear

Jedi Utility Belt [+1]
-3 days of food capsules
-Emergency Medpac
-Jedi Multi-tool (automatic advantage)
-Glow Rod
-Comlink (100 km range)
-Aquata Breather (2 hours, disposable)
Surveillance Tagger (100 km range)
Recon Remote (20 km range, 20 km/h) [1]
Lockpicking Tools [1]
Military Belt Pouch (x3)
Stimpack (x0)
Nullicane (x2)
Climbing Gear [1]

Corrupted Ilum Crystal (Slightly Restored) [confiscated by Master Nu]

Assets & Resources

Critical Injuries & Conditions

Difficulty 2 (x2)

Talents

Name Rank Book & Page Description
Street Smarts 1 The character removes Setback per rank of Street Smarts from his Streetwise and Knowledge (Underworld) checks.
Shien Technique 1 When making a Lightsaber skill check, the character may use Cunning instead of Brawn.
Reflect 5 When the character suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check, and after damage is calculated (but before soak is applied), he may take the Reflect incidental. He suffers 3 strain and reduces the damage dealt by that hit by 2 plus his ranks in Reflect. This talent may only be used once per hit and when the character is wielding a Lightsaber weapon.
Reflect (Improved) 1 When the character suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check and uses the Reflect incidental to reduce the damage from that hit, after the attack is resolved, the character may spend 1 Despair or 3 Threat to automatically hit one target within medium range, dealing the same damage as the hit from the initial ranged attack. The ranged attack's hit must be one that can be reflected and redirected (generally only blaster weapons or other energy attacks fall into the category; anything else is subject to GM oversight). This talent may not be used if the original attack incapacitates the character.
Dodge 2 When targeted by a combat check (ranged or melee) the character may choose to immediately perform the Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks of Dodge.
Resilient Metabolism 1 Add automatic Success to all Resilience checks.
Sleight of Mind 1 The character adds 1 Boost per rank of Sleight of Mind to his Stealth checks unless the being attempting to detect the character is immune to Force powers.
Conditioned 1 The character removes 1 Setback per rank of Conditioned from his Athletics and Coordination checks. He reduces the damage and strain suffered from falling by 1 per rank of Conditioned.
Force Rating 2 Each rank permanently increase the character's Force rating by 1.
Parry 2 When the character suffers a hit from a Brawl, Melee, or Lightsaber check, after damage is calculated (but before soak is applied), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit by 2 plus his ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Toughened 2 The character increases his wound threshold by 2 per rank of Toughened.
Grit 2 The character increases his strain threshold by 1 per rank of Grit.
Uncanny Reactions 1 The character adds 1 Boost per rank of Uncanny Reactions to his Vigilance checks.
Side Step 1 Once per round on the character's turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. He then suffers a number of strain no greater than his ranks in Side Step. Until the start of the character's next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character.
Fear the Shadows 1 The character may perform the Fear the Shadows action. He makes a hard Deception check targeting one minion group or rival within long range. If he succeeds, that minion group or rival flees the encounter. At the GM's discretion, these NPCs may not flee due to extenuating circumstances (such as if there is no realistic path or means to leave the encounter, or if the only way to leave the encounter may result in their deaths from a dangerous fall or lethal atmosphere). A character who has purchased this talent automatically gains 1 Conflict at the beginning of a game sessions.
Saber Throw 1 The character may take the Saber Throw action, making a Lightsaber combat check as a ranged attack at one target within medium range, adding Force dice no greater than his Force rating to the check. The character must spend one Force pip and succeed on the check to hit his target; he may spend one Force pip to have his weapon return to his hand after resolving the attack.
Reflect (Supreme) 1 If the character did not make a combat check during his previous turn, he suffers 1 strain when taking the Reflect incidental, instead of 3.
Counterstrike 1 Whenever an attack misses the character, the character may spend 2 Threat or 1 Despair to upgrade the next Lightsaber (Cunning) combat check he makes against the attacker during his next turn.
Dedication (Cunning) 1 Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above 6.
Quick Draw 1 Once per round on the character's turn, he may draw or holster an easily accessible as an incidental, not a maneuver. The talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Well Rounded 1 The character chooses any two skills. They permanently become career skills.
Sense Danger 1 Once per game session, the character may remove 2 setback from any one skill check.
Disruptive Strike 1

Force Powers

Force Rating
3
Power
Sense
Description
Not sure what I did, but somehow everything in the "Force Powers" section got deleted, will restore later when I have the energy and patience to type that all out again.
Upgrade Effect
3
Power
Enhance
Description
Upgrade Effect
Resilience
Power
Misdirect
Description
Upgrade Effect
Power
Farsight
Description
Upgrade Effect
Control Add Force die to Vigilance and Perception
Control Fine details at medium range - 1 pip

Background

Nyx barely knew her biological family; she was taken at the age of 3 by the Sentinel Master Azra Nu (a female Zygerrian), to be raised by the Jedi Order. The Order has been the only family she has really known, and she's become fiercely loyal to them.

Nyx grew up during the Great Galactic War, she saw the evils the Sith were capable of doing to the Jedi and the galaxy at large. As soon as she was eligible, her master (a member of the Council of First Knowledge) began training her to join the ranks of the Shadows, an elite group of Jedi dedicated to hunting down and eradicating the Sith and their artifacts.

The training was rigorous; she struggled to keep up at times. She failed to progress at several points in her training, each time she was recycled into a younger group as her peers continued without her. This led to her being more distant from the other Jedi, as the bonds she formed with the others were broken every time she was shifted to a different group.

Eventually Nyx made it to the point in her training where the students learned to control the fear of their enemies and use it as a weapon. This process left her shaken; a once proud and determined student became dour and quiet. Her master noticed the toll the training had on Nyx over the years and decided she may not be fit for the program.

Nyx was sent to Telos; she suspected to join the reformation effort as apart of the Agricultural Corps. She was surprised when she landed and was approached by [insert name of boss/liaison here], who informed Nyx that Azra Nu had reassigned her to assist with a small task force, as someone with her training was needed but the Council couldn't spare a full-fledged Shadow.

Motivation

Ambition: Become a Jedi Shadow

Nyx has trained almost her entire life for a singular purpose, to become a Jedi Shadow and assist the Council of First Knowledge in hunting down Sith and dangerous Dark-side Force users. She has faltered in her training, this reassignment is her last chance to prove that she is ready to join this organization.

Morality

Caution/Fear [95]

Nyx's cautious attitude is an asset to the group, when possible she may bring extra supplies that get the group out of a bind; or surveil an area or person in order to avoid a trap. Her cautious nature is an over reaction to the deep well of fear she has inside. She may advocate for caution when boldness is warranted.

Duty: Intelligence [10]



Description

Species: Devaronian
Age: 25
Gender: Female
Height: 5' 3"
Build: Slim
Skin: Red
Hair: Black
Eyes: Red
Notable Features: Two large, black spots on forehead; black freckles

Other Notes

Shien Expert
[x][x][x][x]
[_][x][x][x]
[_][x][_][x]
[_][_][x][x]
[_][_][x][x]
Sentry
[x][x][x][_]
[x][_][x][_]
[x][_][x][_]
[x][x][_][_]
[x][x][x][x]
Padawan
[x][x][x][x]
[_][_][x][x]
[_][_][_][x]
[_][_][_][_]
[_][_][_][_]

Nyx's Personalized Lightsaber [5/5 HP]
-Personalized Design -When the crafter makes a successful Lightsaber check with this weapon, add 1 automatic Success to the results. Add 1 automatic Threat to Lightsaber checks other characters make with this Lightsaber.
-Ilum Crystal (2 HP)
--Increase Vicious [2/2]
--Increase Damage [2/4]
--Decrease Crit Rating [1/1]
-Shien Reverse Grip Customization (1 HP)
--Add 1 Advantage to all Lightsaber (Cunning) checks made with this weapon, but add 1 Threat to all other Lightsaber checks.
-Superior Hilt
-Tholothian Heartwood Hilt
--Increase Encumbrance by 1. Attack made add 2 Success to the roll. However, the GM may spend 4 Threat or Despair generated by checks made with this weapon to cause it to become damaged one step.

Nyx's Defensive Lightsaber [5/5 HP]
-Solari Crystal (3 HP) -Reduce the amount of strain suffered when using the Reflect incidental by 1. If Morality ever drops below 50, revert stats to base Ilum crystal.
--Increase Damage [0/1]
--Increase Defensive [1/1]
--Decrease Threat cost of Improved Reflect [1/1]
-Reflex Grip (2 HP) - When using Parry or Reflect, suffer 1 additional strain, but treat Parry and Reflect as 1 rank higher.
--Increase Defensive [1/1]
--Increase Deflection [1/1]

Laminate Armor [2/3 HP]
-Reinforced Armor (2 HP)
--Innate Talent: Durable [1/1]

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