High Presence Gunslinger by JakTorlin

Gunslinger, Charmer
Edge of the Empire

Threshold 12
Current 0
Threshold 16
Current 0
Ranged 0
Melee 0




Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0


Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions


Name Rank Book & Page Description
Beguiling Pheromones 1 Racial Suffer 2 strain to upgrade ability of a Charm, Deception or Negotiation check against a living sentient within short range once (no effect on those wearing breath masks or lacking respiratory systems).
Grit 2 Gunslinger/Charmer Increase Strain Threshold by +1.
Toughened 0 Gunslinger/Charmer Increase Wound Threshold by +2.
Quick Draw/Improved 1 Gunslinger Twice per round, draw or holster a weapon or item as an incidental.
Quick Strike 1 Gunslinger Add boost dice per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Call 'Em 1 Gunslinger Do not add setback dice to combat checks due to performing the Aim Maneuver.
Lethal Blows 2 Gunslinger Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
Spitfire 1 Gunslinger After a successful combat check with two Ranged (Light) weapons, additional hits can be allowed to other targets within range of the weapons.
Dedication 2 Gunslinger/Charmer Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (Agility, Presence)
Smooth Talker 2 Charmer When making checks with Charm spend Triumphs to gain additional successes equal to ranks in Smooth Talker.
Kill with Kindness 1 Charmer Remove Setback Dice per rank of Kill with Kindness from all Charm or Leadership Checks.
Disarming Smile 1 Charmer Take the Disarming Smile action. Succeed n an opposed Charm check to lower the target's Defense rating by ranks in Disarming Smile until the end of the encounter.
Naturam Charmer 1 Charmer Once per session, may re-roll any one Charm or Deception check.
Improved Inspiring Rhetoric 1 Charmer Take the Inspiring Rhetoric action; make a Difficulty 2 Leadership checks. One ally for each success in Short range recovers 1 Strain. Spend Advantages for one affected ally to recover 1 additional Strain. Each ally affected by inspiring Rhetoric gains one boost dice on all skill checks for a number of rounds equal to ranks in Leadership.





Other Notes

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