Beguiling Pheromones |
1 |
Racial |
Suffer 2 strain to upgrade ability of a Charm, Deception or Negotiation check against a living sentient within short range once (no effect on those wearing breath masks or lacking respiratory systems). |
Grit |
2 |
Gunslinger/Charmer |
Increase Strain Threshold by +1. |
Toughened |
0 |
Gunslinger/Charmer |
Increase Wound Threshold by +2. |
Quick Draw/Improved |
1 |
Gunslinger |
Twice per round, draw or holster a weapon or item as an incidental. |
Quick Strike |
1 |
Gunslinger |
Add boost dice per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Call 'Em |
1 |
Gunslinger |
Do not add setback dice to combat checks due to performing the Aim Maneuver. |
Lethal Blows |
2 |
Gunslinger |
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. |
Spitfire |
1 |
Gunslinger |
After a successful combat check with two Ranged (Light) weapons, additional hits can be allowed to other targets within range of the weapons. |
Dedication |
2 |
Gunslinger/Charmer |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (Agility, Presence) |
Smooth Talker |
2 |
Charmer |
When making checks with Charm spend Triumphs to gain additional successes equal to ranks in Smooth Talker. |
Kill with Kindness |
1 |
Charmer |
Remove Setback Dice per rank of Kill with Kindness from all Charm or Leadership Checks. |
Disarming Smile |
1 |
Charmer |
Take the Disarming Smile action. Succeed n an opposed Charm check to lower the target's Defense rating by ranks in Disarming Smile until the end of the encounter. |
Naturam Charmer |
1 |
Charmer |
Once per session, may re-roll any one Charm or Deception check. |
Improved Inspiring Rhetoric |
1 |
Charmer |
Take the Inspiring Rhetoric action; make a Difficulty 2 Leadership checks. One ally for each success in Short range recovers 1 Strain. Spend Advantages for one affected ally to recover 1 additional Strain. Each ally affected by inspiring Rhetoric gains one boost dice on all skill checks for a number of rounds equal to ranks in Leadership. |