IG-36 by SquidGM

Species
Droid
Career
Hired Gun
Specializations
Mercenary
System
Edge of the Empire

4
Threshold 13
Current 13
Threshold 12
Current 12
Ranged 0
Melee 0

Characteristics

3
3
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 2
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun setting
Damage
9
Critical
3
Frag Grenade (2)
Range
Short
Skill
Ranged: Light
Blast 6; Limited Ammo 1
Damage
8
Critical
4

5
300

Weapons & Armor

Padded clothing

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Side Step Edge of the Empire, 79 Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number. Strain suffered this way cannot exceed ranks in Side Step.
Second Wind Edge of the Empire, 79 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Point Blank Edge of the Empire, 79 Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at close range or engaged.
Confidence Edge of the Empire, 79 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Command Edge of the Empire, 79 Add [Boost] per rank of Command when making Leadership checks. Affected targets add [Boost] to Discipline checks for next 24 hours.
Natural Marksman Edge of the Empire, 79 Once per session, may reroll any I Ranged (Light) or Ranged (Heavy) check.
Field Commander Take the Field Commander action; make an Average Leadership check A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver.

Background

Motivation

Obligations

Description

Other Notes

Blast = Requires 2 Advantages to trigger.

The weapon has a large spread, an explosive blast, or similar area of effect, like the detonation of a grenade or a warhead fired from a missile launcher. If the attack is successful and Blast activates, each character (friend or foe) Engaged with the original target suffers wounds equal to the weapon's Blast rating (plus an additional wound per Success as usual). In a relatively small and enclosed area, the Game Master might decide that everyone in the room suffers damage.

If the Blast quality doesn't activate, the ordnance still detonates, but bad luck or poor aim on the part of the firer (or quick reactions on the part of the victims) means the explosion may not catch anyone else in its radius. However, the user may also trigger Blast if the attack misses, by spending 3 Advantages. In this case, the original target and every target engaged with the original target suffers damage equal to the Blast rating of the weapon.

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