Congenial |
|
FC 32 |
When attempting a Charm or Negotiation check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Congenial. When the character is the target of a Charm or Negotiation check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Congenial. |
Dedication - Brawn |
|
AoR 145 |
Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six. |
Defensive Stance |
|
AoR 146 |
Once per round on the character's turn, the character may perform a Defensive Stance maneuver to defend against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character in this way. |
Disarming Smile |
2 |
FC 32 |
The character can take the Disarming Smile action to make an opposed Charm check against one target within short range. If he succeeds, decrease the target’s defense (melee and ranged) by a number equal to the character’s ranks in Disarming Smile (to a minimum of 0) until the end of the encounter. |
Dodge |
2 |
AoR 146 |
When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge. |
Feral Strength |
|
AoR 146 |
The character adds 1 damage per rank of Feral Strength to one hit of his successful Brawl and Melee attacks. |
Frenzied Attack |
2 |
AoR 147 |
When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of his combat check by that number. This number cannot exceed his ranks in Frenzied Attack. |
Grit |
4 |
AoR 148 |
Each rank of Grit increases a character's strain threshold by one. |
Inspiring Rhetoric |
|
AoR 149 |
The character may take the Inspiring Rhetoric action; making an Average Leadership check. For each Success, one ally within short range recovers one strain. For each Advantage, one ally benefiting from Inspiring Rhetoric recovers one additional strain. |
Jump Up |
|
AoR 150 |
Once per round on the character's turn, the character may stand up from prone or a seated position as an Incidental. |
Kill with Kindness |
2 |
AoR 150 |
The character removes a Setback die per rank of Kill with Kindness from his Charm and Leadership checks. |
Knockdown |
|
AoR 150 |
After hitting with a melee attack, the character may knock the target prone by spending a Triumph. If the target is larger than the acting character, it requires one additional Triumph for each silhouette larger. |
Lethal Blows |
|
AoR 151 |
The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. |
Natural Charmer |
|
AoR 153 |
Once per game session, the character may reroll any one Charm or Deception check. |
Plausible Deniability |
|
AoR 154 |
The character removes Setback die per rank of Plausible Deniability from his Coercion and Deception checks. |
Rapid Recovery - Adrenal Implant |
|
AoR 154 |
When the character recovers strain after an encounter has concluded, he recovers one additional strain per rank in Rapid Recovery. |
Soft Spot |
|
AoR 156 |
After making a successful attack with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to his Cunning to one hit of the successful attack. |
Stunning Blow |
|
AoR 157 |
When making Melee checks, the character may choose to deal damage as strain instead of wounds. This does not ignore soak. |
Toughened |
|
AoR 158 |
The character increases his wound threshold by two per rank of Toughened. |