(RETIRED MECHANIC) Ruusaan Toras (SFL) by Tempest2004

Species
Mandalorian Human
Career
Spy
Specializations
Infiltraitor/Charmer/Marauder
System
Age of Rebellion

8
Threshold 16
Current 1
Threshold 16
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

4
3
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) X 2
Computers (Int) X 0
Cool (Pr) X 3
Coordination (Ag) X 1
Deception (Cun) X 2
Discipline (Will) 2
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) X 1
Stealth (Ag) X 3 1 Adv.
Streetwise (Cun) X 1
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Refined Cortosis Staff
Range
Engaged
Skill
Melee
Cortosis, Concussive 1
Damage
+4
Critical
5
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2
Ascian Throwing Daggers
Range
Short
Skill
Ranged: Light
Pierce 2, Limited ammo 1 (carrying 5)
Damage
+1
Critical
3

0
670
4916
12/14

Weapons & Armor

Aratech Jump Boots - Jump boots allow the user to function as a Silhouette 1, Speed 2, Handling -1, System Strain Threshold 3 vehicle that can only operate in atmosphere, has a maximum altitude of 35 meters, and requires Piloting (Planetary) to operate.

~~
Combat Armor - Kaz special

Vacuum Sealed - Allows the user to ignore the effects of vacuum or poisonous atmospheric environments for up to 10 minutes.

Integrated Ascension Gear - As an action, a character may make an Average Ranged (Light) check to secure the grappling hook to an object within medium range. On success, as an action. he may reel in the cord. pulling himself to the object (or, if the object is unsecured and lighter than he is, pulling it to him). A character may use the grappling hook to pull another character aloft with him: if he does, he must make an Easy Athletics check to avoid losing his grip on his partner.

3 soak
Melee Defense +1
Ranged Defense +1
Special Embellishment - Stealth (bonus advantage)
Sealable
Lightweight

1 Sealable
2 Melee defense
2 Special Embellishment - Stealth
3 Ranged Defense
1 Lightweight
Triumph Extra Soak
~~~~~
Weighted Head on Staff
Damage +1
Concussive 1

Personal Gear

Earbud Comlink
Backpack
Utility Belt
Stimpack - 6
Electrobinoculars
Corellian Whiskey (Bottle)
Sabacc Deck

Assets & Resources

Cybernetics:
Adrenal Implant - 1 rank rapid recovery

Implant Armor - +1 Soak
~~~
Nomad Greatcoat

The Nomad Greatcoat reduces the difficulty of Resilience checks made to resist the effects of extreme cold by one, and removes a Setback die added to checks due to extreme cold
-
5 in reserve Ascian Throwing Daggers, enc 1, rarity 7, 65cr each
~
Light armor - Kaz special

3 soak, 1 defense, 1 encumbrance, 2 hard points base

Triumph - Extra Soak,
Advantagex6 2 Extra Hard Points, Advantagex3 Extra Ranged Defense, Advantagex2 Extra Melee Defense, Advantagex2 (Charm)(auto advantage) Special Embellishment,
Advantage Sealable,
Advantage Lightweight

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Congenial FC 32 When attempting a Charm or Negotiation check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Congenial. When the character is the target of a Charm or Negotiation check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Congenial.
Dedication - Brawn AoR 145 Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six.
Defensive Stance AoR 146 Once per round on the character's turn, the character may perform a Defensive Stance maneuver to defend against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character in this way.
Disarming Smile 2 FC 32 The character can take the Disarming Smile action to make an opposed Charm check against one target within short range. If he succeeds, decrease the target’s defense (melee and ranged) by a number equal to the character’s ranks in Disarming Smile (to a minimum of 0) until the end of the encounter.
Dodge 2 AoR 146 When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge.
Feral Strength AoR 146 The character adds 1 damage per rank of Feral Strength to one hit of his successful Brawl and Melee attacks.
Frenzied Attack 2 AoR 147 When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of his combat check by that number. This number cannot exceed his ranks in Frenzied Attack.
Grit 4 AoR 148 Each rank of Grit increases a character's strain threshold by one.
Inspiring Rhetoric AoR 149 The character may take the Inspiring Rhetoric action; making an Average Leadership check. For each Success, one ally within short range recovers one strain. For each Advantage, one ally benefiting from Inspiring Rhetoric recovers one additional strain.
Jump Up AoR 150 Once per round on the character's turn, the character may stand up from prone or a seated position as an Incidental.
Kill with Kindness 2 AoR 150 The character removes a Setback die per rank of Kill with Kindness from his Charm and Leadership checks.
Knockdown AoR 150 After hitting with a melee attack, the character may knock the target prone by spending a Triumph. If the target is larger than the acting character, it requires one additional Triumph for each silhouette larger.
Lethal Blows AoR 151 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Natural Charmer AoR 153 Once per game session, the character may reroll any one Charm or Deception check.
Plausible Deniability AoR 154 The character removes Setback die per rank of Plausible Deniability from his Coercion and Deception checks.
Rapid Recovery - Adrenal Implant AoR 154 When the character recovers strain after an encounter has concluded, he recovers one additional strain per rank in Rapid Recovery.
Soft Spot AoR 156 After making a successful attack with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to his Cunning to one hit of the successful attack.
Stunning Blow AoR 157 When making Melee checks, the character may choose to deal damage as strain instead of wounds. This does not ignore soak.
Toughened AoR 158 The character increases his wound threshold by two per rank of Toughened.

Background

Ruusaan Toras came from a family that worked hard and loved hard. Following the footsteps of her older siblings, Ruu wanted more out of the galaxy and decided to go find it.

Not vicious enough to be a bounty hunter and not interested in working for the Empire, Ruu found that her talent went to talking her way in and out of places.

But because the galaxy is what it is, Ruu needed to learn how to defend herself. She broke the family tradition by ‘acquiring’ a Cortosis staff, one that became as much a part of her as breathing.

Drawn to the Rebellion because of they refuse to sit still in the face of the Empire’s atrocities, Ruusaan elected to join Sector Force Lantilies, because they needed people and she needed someplace to escape to.

It was a pleasant surprise to find her sister already working the Fleet and doing well.

The question of where her other sibling went is one Jessie refuses to answer. But Ruu’s never been one to back down, whether it’s from a fight or a recalcitrant sister.

Motivation

Retirement

Leading troops in war is a horrible business, and this Commander wants nothing more than to retire and put it all behind her. Unfortunately, the conflict against the Empire is far from over. She must carry on and do her duty before she can reap the benefits of victory and live in peace.

Duties

Operational Planning - 405

Efficient use of resources is key to the success of the Rebel Alliance. Rebel strikes must be carefully organized to be as effective as possible while consuming minimal supplies. The Rebellion can tolerate few losses. The PC recognizes this and takes it upon themselves to ensure that each mission is engineered for success, with nothing forgotten or wasted.

Description

24
5'4
Slender
Blonde hair
Brown Eyes
Scars from claws on right shoulder
Mythosaur skull on left shoulder
An as yet unfinished tattoo

Other Notes

1. Unstabled -24 | Tactician next spec
2. Little Pig - 24
3. Hotel Suite - 24
4. -2 for light armor
5. No Tags Back - 24
6. -72 hours for 15 Duty
7. Family Reunion -24
8. GM XP/Duty
9. CR 1 Rewards: Su Oyayc ("inherited" from Jessie, http://swsheets.com/v/smaouo2za-su-oyayc ), Slave circuit - can be modded 1
10. Iron Horse - 24 hours and a few new ideas about life
11. Blitzkrieg - 24hrs
12. Gouda - 24hrs
13. -36hrs because Findlay was nattering and not paying attention
14. 24hrs from Missing Persons
15. 24hrs from Sandbar
16. Traded 120 hours for 25 duty
17. CR 2 Rewards: Astromech (vanilla) - A5-T3 (inherited from Jessie with the Su), Adrenal Implant - 1 rank of Rapid Recovery
18. Iced Tea - 24hrs
19. Source Hunter - 24hrs
20. 18 hours for Combat Armor from Kaz
21. Long Tall Sally - 24hrs
22. Foxtrot Tango - 24hrs
23. Traded 72 hours for 15 duty
24. Antiquity - 24 hours
25. CR 3 Rewards: Implant Armor, Earbud Comlink
26. Calling Card - 24 hours
27. Rip Tide - 24 hours
28. Murky Medicine - 24 hours and a lot of anger
29. Civilized Thuggery - 24 hours
30. Spent 144 hours for 15xp
31. Antique Shop - 24 hours
32. CR 4 Rewards: Aratech Jump Boots,
=29hrs

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