Threshold | 16 |
Current | 16 |
Threshold | 15 |
Current | 15 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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Athletics (Br) | X | 1 |
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Charm (Pr) | 0 |
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Coercion (Will) | X | 2 |
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|
Computers (Int) | 0 |
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Cool (Pr) | 0 |
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Coordination (Ag) | 0 |
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Deception (Cun) | 0 |
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Discipline (Will) | X | 0 |
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|
Leadership (Pr) | 0 |
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Mechanics (Int) | 0 |
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Medicine (Int) | 0 |
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Negotiation (Pr) | 0 |
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Perception (Cun) | 0 |
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Piloting: Planetary (Ag) | X | 0 |
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Piloting: Space (Ag) | 0 |
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Resilience (Br) | X | 1 |
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|
Skulduggery (Cun) | 0 |
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Stealth (Ag) | 0 |
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Streetwise (Cun) | 0 |
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Survival (Cun) | X | 1 |
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|
Vigilance (Will) | X | 1 |
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|
Brawl (Br) | X | 0 |
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|
Gunnery (Ag) | 0 |
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Lightsaber (Br) | 0 |
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Melee (Br) | X | 2 |
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|
Ranged: Light (Ag) | X | 0 |
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Ranged: Heavy (Ag) | 0 |
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Knowledge: Core Worlds (Int) | 0 |
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Knowledge: Education (Int) | 0 |
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Knowledge: Lore (Int) | 0 |
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Knowledge: Outer Rim (Int) | 0 |
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Knowledge: Underworld (Int) | 0 |
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Knowledge: Warfare (Int) | 0 |
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Knowledge: Xenology (Int) | 0 |
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Cortosis Staff (Morgukai) |
RangeEngaged |
SkillMelee |
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Defensive 2 Cortosis Sunder Pierce 2 Breach 1 |
Damage12 |
Critical1 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Outdoorsman | The character removes a Setback Die (Black Die) per rank of Outdoorsman from checks to move through terrain or manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with multiple ranks of Outdoorsman). | ||
Feral Strength 2 | Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills. | ||
Summon item | As a maneuver, the character can summon or dismiss a ritually prepared item. | ||
Ichor Blade | The character chooses one Melee or Brawl weapon they possess, which gains the Cortosis and Pierce 2 qualities and reduces its critical rating by 1. If the weapon is ever lost or destroyed, the character can apply Ichor Blade to a new weapon. | ||
Improved Ichor Blade | The chosen weapon also gains the Sunder and Defensive 1 qualities, and its Damage increases by 2. | ||
Toughened | + 2 wound threshold | ||
Ichor Transfusion | Once per encounter the character may perform the Ichor Transfusion maneuver to recover any number of Strain by suffering that number of Wounds + 1. The character may instead heal any number of Wounds by suffering that many Strain +1. | ||
Survivors Instincts | Once per session when the character suffers a critical injury, spend a Destiny point. Then the attacker must roll 2 results for the critical injury and the player chooses which will apply to their character. | ||
Force of Will | Once per session, make one skill check using Willpower rather than the characteristic linked to that skill. | ||
Dedication | + 1 to a characteristic. (Willpower) |