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Outdoorsman |
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The character removes a Setback Die (Black Die) per rank of Outdoorsman from checks to move through terrain or manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with multiple ranks of Outdoorsman). |
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Feral Strength 2 |
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Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills. |
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Summon item |
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As a maneuver, the character can summon or dismiss a ritually prepared item. |
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Ichor Blade |
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The character chooses one Melee or Brawl weapon they possess, which gains the Cortosis and Pierce 2 qualities and reduces its critical rating by 1. If the weapon is ever lost or destroyed, the character can apply Ichor Blade to a new weapon. |
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Improved Ichor Blade |
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The chosen weapon also gains the Sunder and Defensive 1 qualities, and its Damage increases by 2. |
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Toughened |
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+ 2 wound threshold |
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Ichor Transfusion |
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Once per encounter the character may perform the Ichor Transfusion maneuver to recover any number of Strain by suffering that number of Wounds + 1. The character may instead heal any number of Wounds by suffering that many Strain +1. |
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Survivors Instincts |
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Once per session when the character suffers a critical injury, spend a Destiny point. Then the attacker must roll 2 results for the critical injury and the player chooses which will apply to their character. |
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Force of Will |
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Once per session, make one skill check using Willpower rather than the characteristic linked to that skill. |
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Dedication |
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+ 1 to a characteristic. (Willpower) |