Tundra Dweller |
1 |
Racial |
When making checks Pantorans remove ■ imposed due to cold conditions. |
Stalker |
2 |
Assassin[1,2] |
Add □ per rank to all stealth and coordination checks. |
Quick Strike |
1 |
Assassin[1] |
Add □ per rank on combat checks against targets that havent acted yet this encounter. |
Lethal Blows |
1 |
Assassin[2] |
Add +10 per rank to any Critical Injury result inflicted on opponents. |
Sniper Shot |
1 |
Assassin[1] |
Before making a non-thrown ranged attack, as a maneuver imcrease the weapon's range by up to one band per rank. Upgrade the attack's difficulty by one per range increase. |
Deadly Accuracy: Ranged Heavy |
1 |
Assassin[1] |
When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack with that skill. |
Grit |
1 |
IAC[1] |
Gain +1 Strain Threshold. |
Know The Enemy |
1 |
IAC[1] |
The character may use Knowledge (Warfare) skill when making checks to determine initiative. |
Formation Tactics |
1 |
AIC[1] |
May take the Formation Tactics action; make a hard leadership check. If successful, may choose a number of allies within short range equal to success generated. Upgrade the difficulty of checks against these allies once until the end of the turn. |
Command |
1 |
AIC[1] |
Add □ per rank to all Leadership checks. Affected targets add □ to all Discipline checks within 24 hours. |
By The Book |
2 |
AIC[1,2] |
Once per encounter, before making a combat check, the character may suffer 2 strain to add Advantage to the results equal to ranks. |
Precise Aim |
1 |
Assassin[1] |
Once per round; may perform a Precise Aim maneuver. Suffer strain up to ranks and reduce target's Melee and Ranged Defense by that number. |
Targeted Blow |
1 |
Assassin[1] |
After making a successful attack, may spend a Destiny Point to add damage equal to Agility to one hit. |