Weapons & Armor
Armor:
Verpine Fiber Ultramesh Armour
Def 0, Soak 1, Enc 0, HP 2, Rarity 5
Power up (or down) the armour with a maneuver. When powered up, wearer gains +2 defense.
Power armour may run out of power if an opposing character gets 2 advantages or a triumph result.
Weapons:
BlasTech DL-19C Blaster Pistol
Enc 1, HP 4, Rarity 4
When Jury Rigged talent is used on this weapon, select an additional (different) option from that talent's list and apply it to the weapon.
Personal Gear
1. Creshaldyne Mk. IV Modular Backpack
1a. Backpack
- Emergency Medpac (Enc 1)
2a. Pouches x3
- Hand Scanner (Mechanical)
- Datapad (Enc 1)
- Stimpack x4
2. Data Goggles (Enc 1)
Select 1 knowledge skill at the beginning of the encounter. Add 1 automatic success result to all checks made using that skill while wearing the goggles for the duration of the encounter.
3. Earbud Comlink: Noticing the earbud comlink requires a Hard (3 difficulty) Perception check.
4. Tool Belt (Enc 3): Wearer counts as having a tool kit. Per encounter, may draw a tool from the belt as an incidental.
-Stored Equipment-
1. Spacer's Duffel
- Banal Apparel
- Scanner Goggles (Enc 1)
- Rivet Gun (Enc 4)
- Fusion Cutter (Enc 2)
- Welding Rod
- Heavy Hydrospanner (Enc 3)