Tak Xaol by Sing

Species
Verpine
Career
Sentinel
Specializations
Artisan
System
Force and Destiny

1
Threshold 11
Current 11
Threshold 15
Current 15
Ranged 2
Melee 2

Placeholder Image

Characteristics

2
3
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

BlasTech DL-19C Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4

0
240
1430
7/13

Weapons & Armor

Armor:
Verpine Fiber Ultramesh Armour
Def 0, Soak 1, Enc 0, HP 2, Rarity 5

Power up (or down) the armour with a maneuver. When powered up, wearer gains +2 defense.
Power armour may run out of power if an opposing character gets 2 advantages or a triumph result.

Weapons:
BlasTech DL-19C Blaster Pistol
Enc 1, HP 4, Rarity 4

When Jury Rigged talent is used on this weapon, select an additional (different) option from that talent's list and apply it to the weapon.

Personal Gear

1. Creshaldyne Mk. IV Modular Backpack
1a. Backpack
- Emergency Medpac (Enc 1)
2a. Pouches x3
- Hand Scanner (Mechanical)
- Datapad (Enc 1)
- Stimpack x4
2. Data Goggles (Enc 1)
Select 1 knowledge skill at the beginning of the encounter. Add 1 automatic success result to all checks made using that skill while wearing the goggles for the duration of the encounter.
3. Earbud Comlink: Noticing the earbud comlink requires a Hard (3 difficulty) Perception check.
4. Tool Belt (Enc 3): Wearer counts as having a tool kit. Per encounter, may draw a tool from the belt as an incidental.

-Stored Equipment-
1. Spacer's Duffel
- Banal Apparel
- Scanner Goggles (Enc 1)
- Rivet Gun (Enc 4)
- Fusion Cutter (Enc 2)
- Welding Rod
- Heavy Hydrospanner (Enc 3)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Solid Repairs (Artisan, Left) 2 FaD, pp. 152 Whenever the character repairs hull trauma on a starship or vehicle, he repairs 1 additional hull trauma per rank of Solid Repairs.
Grit (Artisan, Left) 1 FaD, pp. 144 Each rank of Grit increases a character’s strain threshold by 1.
Inventor (Artisan, Left) 1 FaD, pp. 144 When constructing new items or modifying existing attachments (see Chapter V: Gear and Equipment), the character may choose to add □ or remove ■ from the check per rank of Inventor.
Force Rating (Artisan) 1 FaD, pp. 143 Each rank permanently increases the character’s Force rating by 1
Intuitive Improvements 1 FaD, pp. 145 When making a check to repair or craft a non-starship or vehicle item, the character may add O no greater than Force rating to the check. The character may spend Force points to permanently increase the number of hard points the item has by 1, to a maxi mum of 2 additional hard points. An item may only be improved in this way once.
Master Artisan 1 FaD, pp. 146 Once per round, the character may voluntarily suffer 2 strain to decrease the difficulty of his next Mechanics check (or his next check to build or mod an item) by one, to a minimum of Easy.

Background

Education:
1. Korpil Polytechnical University of Material Applications (KPUMA)
Major: Mechanics
Minor: Computers
2. Coruscant Mechanic's Academy
Major: Mechanics
Minor: Computers

Occupations:
Duro Interstellar Freight and Shipping (4 years)
- Machinery Repairman, Astrogation Technician

Motivation

Morality

50/100

Curiosity: The character is driven to learn new things, to seek out and discover new information, and to expand his knowledge and understanding of those things that interest him.
Obsession: Sometimes, interest in something can turn to obsession if not tempered with reason. The character can slip into an obsessive state about his need to discover information, accomplish a goal, or even defeat a rival, and he may ignore all else until success is his.

Description

Other Notes

Special Abilities: Mechanics +1
Microvision: Add 1 boost die to Perception checks on close examination.
Radio-wave Communication: Produce and hear radio waves, allowing silent communication with other Verpine and special comlinks within a 100km range.

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