Mosh Jeckdu by kemical

Species
Mon Calamari
Career
Ace Gunner
Specializations
System
Age of Rebellion

2
Threshold 14
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

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Characteristics

2
4
4
1
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Auto Fire, Cumbersome 3
Damage
10
Critical
3
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Blaster Pistol
Damage
6
Critical
3
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
2
Critical
5

0
150
0
7/7

Weapons & Armor

Heavy Blaster Rifle
Blaster Pistol
Unarmed

Armored Clothing

Personal Gear

Comlink (handheld)
Stimpack - 3

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Durable (Passive) The character may reduce a Critical Injury result he suffers by 10 per rank of Durable, to a minimum of one.
Toughened (Passive) The character increases his wound threshold by two per rank of Toughened.
Brace (Active - Maneuver) As a maneuver, the character may Brace himself. This allows a character to remove one setback die per rank of Brace from the next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult.
Debilitating Shot (Active - Incidental) Upon making a successful attack with a starship or vehicle weapon, may spend two Advantage to reduce the maximum speed of the target by 1 (to a minimum of 1) until the end of the next round. If the starship or vehicle was traveling its maximum speed, it has its current speed reduced to the new maximum.
True Aim (Active - Maneuver) Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim.

Background

Motivation

Belief - Species Rights

Duties

Tech Procurement

Description

Other Notes

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