Specializations
Starfighter Ace
System
Force and Destiny
Characteristics
Skills
Skill
Career?
Rank
Roll
Adj.
Astrogation (Int)
X
0
Athletics (Br)
X
1
Charm (Pr)
0
Coercion (Will)
0
Computers (Int)
0
Cool (Pr)
X
1
Coordination (Ag)
0
Deception (Cun)
0
Discipline (Will)
0
Leadership (Pr)
0
Mechanics (Int)
X
1
Medicine (Int)
0
Negotiation (Pr)
0
Perception (Cun)
X
1
Piloting: Planetary (Ag)
0
-1 Black
Piloting: Space (Ag)
X
1
-1 Black
Resilience (Br)
0
Skulduggery (Cun)
0
Stealth (Ag)
0
Streetwise (Cun)
0
Survival (Cun)
X
0
Vigilance (Will)
1
+1 Blue
Brawl (Br)
X
1
Gunnery (Ag)
X
0
Lightsaber (Br)
0
Melee (Br)
X
0
Ranged: Light (Ag)
1
Ranged: Heavy (Ag)
0
Knowledge: Core Worlds (Int)
0
Knowledge: Education (Int)
0
Knowledge: Lore (Int)
0
Knowledge: Outer Rim (Int)
0
Knowledge: Underworld (Int)
0
Knowledge: Warfare (Int)
0
Knowledge: Xenology (Int)
0
Attacks
Light Blaster Pistol (concealed)
Range
Medium
Skill
Ranged: Light
Stun Setting, Paired
Damage
5
Critical
4
DE-10 Blaster Pistol
Range
Long
Skill
Ranged: Light
Accurate 1, Stun Setting, Paired
Damage
6
Critical
2
Weapons & Armor
DE-10 Blaster Pistol (1): https://star-wars-rpg-ffg.fandom.com/wiki/DE-10_Blaster_Pistol
Survivalist Armor (3+1): https://star-wars-rpg-ffg.fandom.com/wiki/Survivalist_Armor
Personal Gear
(Free) Gank Comm Implant (-)
https://star-wars-rpg-ffg.fandom.com/wiki/Gank_Comm_Implant
Cybernetic Brain Implant (-)
https://star-wars-rpg-ffg.fandom.com/wiki/Cybernetic_Brain_Implant
Cybernetic Weapon Implant (-)
https://star-wars-rpg-ffg.fandom.com/wiki/Cybernetic_Weapon_Implant
Surge Override Switch (-)
https://star-wars-rpg-ffg.fandom.com/wiki/Surge_Override_Switch
Utility belt(+1) : https://star-wars-rpg-ffg.fandom.com/wiki/Utility_Belt
Concealed Escape Kit (-) : https://star-wars-rpg-ffg.fandom.com/wiki/Concealed_Escape_Kit
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Grit
1
https://static.wikia.nocookie.net/star-wars-rpg-ffg/images/2/2a/Tree_Starfighter_Ace.png/revision/latest/scale-to-width-down/1000?cb=20241223114529
Gain +1 strain threshold
Skilled Jockey
1
^
Remove black dice per rank of skilled jockey from all Piloting checks the character makes
Uncanny Reactions
1
https://star-wars-rpg-ffg.fandom.com/wiki/Force_Sensitive_Exile?file=Tree_Force_Sensitive_Exile.png
Add blue dice per rank of uncanny reactions to all Vigilance checks
Quick Draw
1
^
Once per round, draw or holster a weapon or accessible item as an incidental
Force Powers
Power
Manipulate
Description
The force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.
The force user may spent light or dark to cause on vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.
Other Notes
Second Specialization: Force Sensitive Exile
https://star-wars-rpg-ffg.fandom.com/wiki/Force_Sensitive_Exile
Paired Weapon: https://star-wars-rpg-ffg.fandom.com/wiki/Paired_Weapons